Combos with Invulnerability
5 known combos in Commander — View Invulnerability
Avatar Aang // Aang, Master of Elements
Invulnerability
Results:
Infinite storm count
· Infinite magecraft triggers
Show steps
- Cast Invulnerability with buyback by paying {0} due to Aang's cost reduction, returning Invulnerability to your hand.
- Repeat.
Results:
Infinite storm count
· Infinite magecraft triggers
Show steps
- Cast Invulnerability with buyback by paying {W}.
- Storm-Kiln Artist triggers, creating a Treasure token.
- Resolve Invulnerability.
- Activate the Treasure by tapping and sacrificing it, adding {W}.
- Repeat.
Results:
Infinite storm count
· Infinite magecraft triggers
Show steps
- Activate Will by tapping it, causing white and blue spells you cast this turn to cost at least {4} less.
- Activate a creature by tapping it, adding {W}.
- Cast Invulnerability with buyback by paying {W}.
- Chakram Retriever triggers, untapping the mana-producing creature.
- Resolve Invulnerability.
- Repeat from step 2.
Results:
Infinite self-discard triggers
· Infinite draw triggers
· Infinite looting
· Near-infinite storm count
· Near-infinite magecraft triggers
· Near-infinite colored mana
· Near-infinite charge counters on a permanent
· Near-infinitely powerful creature until end of turn
Show steps
- Activate Empowered Autogenerator by tapping it, putting a charge counter on it and adding {W} for each charge counter on it.
- Cast Invulnerability with buyback by paying {4}{W}.
- Shantotto triggers, giving it +5/+0 until end of turn and causing you to draw a card.
- Resolve Invulnerability.
- Activate Mind Over Matter by discarding a card, untapping Empowered Autogenerator.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Invulnerability with buyback by paying {4}{W}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
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