Combos with Intruder Alarm
15 known combos in Commander — View Intruder Alarm
Chulane, Teller of Tales
Intruder Alarm
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite mana creatures you control can produce
· Near-infinite storm count
· Near-infinite untap of all creatures
· Put all lands from your hand and library onto the battlefield
Show steps
- Activate all mana-producing creatures you control by tapping them, adding at least {3}.
- Cast the creature card by paying its mana cost.
- Chulane triggers, causing you to draw a card and allowing you to put a land card onto the battlefield from your hand.
- When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Activate Chulane by paying {3} and tapping it, returning the creature to your hand from the battlefield.
- Repeat.
Shorikai, Genesis Engine
Intruder Alarm
Results:
Infinite self-discard triggers
· Near-infinite ETB
· Infinite draw triggers
· Near-infinite creature tokens
· Near-infinite card draw
· Near-infinite untap of all creatures
· Near-infinite looting
Show steps
- Cause Shorikai to become a creature.
- Activate a creature by tapping it, adding at least {1}.
- Activate Shorikai by paying {1} and tapping it, causing you to draw two cards, discard a card, and create a 1/1 Pilot creature token.
- When the Pilot enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Repeat from step 2.
Results:
Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
Show steps
- Activate all mana-producing creatures you control by tapping them, adding at least {U}.
- Cast Shrieking Drake by paying {U}.
- Shrieking Drake enters the battlefield, triggering Intruder Alarm and Shrieking Drake.
- Resolve the Intruder Alarm's trigger, untapping all creatures you control.
- Resolve the Shrieking Drake's trigger, returning it to your hand.
- Repeat.
Results:
Infinite ETB
· Infinite creature tokens
· Infinite untap of creatures
· Infinite mana creatures you control can produce
· Infinite instances of the tapped creature's ability
Show steps
- Activate the Merfolk by tapping it.
- Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token.
- When the Merfolk enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Resolve the Merfolk's tap ability.
- Repeat.
Results:
Cast a subset of spells in your library
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Near-infinite ETB
Show steps
- Activate all Slivers you control by tapping them, adding at least {4}.
- Activate Sliver Overlord's first ability by paying {3}, searching your library for a Sliver with mana value 1.
- Cast that Sliver by paying {1}.
- Intruder Alarm triggers, untapping all creatures.
- Repeat, gaining {1} more each time in step 1 and searching for a Sliver costing up to {1} more each time in step 2.
Results:
Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
Show steps
- Activate all mana producing creatures you control by tapping them, adding at least {3}{U}{U}.
- Cast Venser by paying {2}{U}{U}.
- Venser enters the battlefield, triggering itself and Intruder Alarm.
- Resolve the Venser trigger, returning Venser from the battlefield to your hand.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Repeat.
Results:
Infinite card draw
· Infinite creature tokens
· Infinite draw triggers
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Kumena's first ability by tapping another nontoken Merfolk you control.
- Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token.
- When the Merfolk enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Resolve the Kumena ability, causing it to be unable to be blocked this turn.
- Repeat.
- You may activate Kumena's other abilities instead once you control enough Merfolks to do so, ensuring to tap at least one nontoken Merfolk each activation.
Deadeye Navigator
Intruder Alarm
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite untap of creatures
Show steps
- Activate all mana-producing creatures you control by tapping them, adding at least {2}{U}.
- Activate Deadeye Navigator by paying {1}{U}, blinking it.
- Deadeye Navigator enters the battlefield, triggering its soulbond ability and Intruder Alarm.
- Resolve the Deadeye Navigator trigger, pairing it with another creature.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Repeat.
Lullmage Mentor
Intruder Alarm
Results:
Counter all spells opponents cast
· Lock
Show steps
- Whenever an opponent casts a spell, activate Lullmage Mentor by tapping seven Merfolk you control, countering that spell.
- Lullmage Mentor triggers, creating a 1/1 Merfolk creature token.
- The Merfolk token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Sliver Queen
Intruder Alarm
Results:
Infinite creature tokens
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite untap of creatures
Show steps
- Activate all mana-producing creatures you control by tapping them, adding at least {3}.
- Activate Sliver Queen by paying {2}, creating a 1/1 Sliver creature token.
- The Sliver enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Cast a subset of spells in your library
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Near-infinite ETB
Show steps
- Activate all Slivers you control by tapping them, adding at least {4}.
- Activate Sliver Overlord's first ability by paying {3}, searching your library for a Sliver with mana value 1.
- Cast that Sliver by paying {1}.
- Intruder Alarm triggers, untapping all creatures.
- Repeat, gaining {1} more each time in step 1 and searching for a Sliver costing up to {1} more each time in step 2.
Results:
Cast a subset of spells in your library
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Near-infinite ETB
Show steps
- Activate all Slivers you control by tapping them, adding at least {4}.
- Activate Sliver Overlord's first ability by paying {3}, searching your library for a Sliver with mana value 1.
- Cast that Sliver by paying {1}.
- Intruder Alarm triggers, untapping all creatures.
- Repeat, gaining {1} more each time in step 1 and searching for a Sliver costing up to {1} more each time in step 2.
Intruder Alarm
Whitemane Lion
Results:
Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
Show steps
- Activate all mana-producing creatures you control by tapping them, adding at least {1}{W}.
- Cast Whitemane Lion by paying {1}{W}.
- Whitemane Lion enters the battlefield, triggering Intruder Alarm and Whitemane Lion.
- Resolve the Intruder Alarm's trigger, untapping all creatures you control.
- Resolve the Whitemane Lion's trigger, returning it to your hand.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
Show steps
- Pay {G} and tap Imperious Perfect to create a 1/1 Elf.
- The Elf enters untapping all creatures you control.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite storm count
· Infinite untap of creatures
· Infinite mana creatures you control can produce
Show steps
- Activate any number of creatures you control by tapping them, adding at least enough mana to cast Stickytongue Sentinel.
- Cast Stickytongue Sentinel by paying its mana cost.
- When Stickytongue Sentinel enters the battlefield, it, Clement and Intruder Alarm trigger.
- Resolve the Clement trigger, returning nothing to your hand.
- Resolve the Stickytongue Sentinel trigger, returning the other creature with greater mana value from the battlefield to your hand.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Activate any number of creatures you control by tapping them, adding at least enough mana to cast the creature returned to your hand.
- Cast the creature by paying its mana cost.
- When the creature enters the battlefield, Clement and Intruder Alarm trigger.
- Resolve the Clement trigger, returning Stickytongue Sentinel from the battlefield to your hand.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Repeat.
Buy Intruder Alarm on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.