Combos with Intimidation Campaign
1 known combo in Commander — View Intimidation Campaign
Results:
Infinite self-discard triggers
· Near-infinite lifegain
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Infinite draw triggers
· Near-infinite colorless mana
· Near-infinite colored mana
· Near-infinite untap of permanents you control
· Infinite looting
· Near-infinite mana permanents you control can produce
· Near-infinite card draw
Show steps
- Activate Chromatic Orrery's first ability by tapping it, adding {5}.
- Cast Intimidation Campaign by paying {3}.
- When Intimidation Campaign enters the battlefield, its first ability triggers, causing each opponent to lose 1 life, and you to gain 1 life and draw a card.
- Queza triggers, targeting an opponent.
- When you commit that crime, Intimidation Campaign's second ability triggers, returning it from the battlefield to your hand.
- Resolve the Queza trigger, causing an opponent to lose 1 life and you to gain 1 life.
- If you have less than {3} available, activate Mind Over Matter by discarding a card, untapping Chromatic Orrery.
- If Chromatic Orrery is untapped, activate Chromatic Orrery's first ability by tapping it, adding {5}.
- Repeat from step 2.
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