Imprisoned in the Moon
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with ": Add
" and loses all other card types and abilities.
*Only one vault was great enough to hold Emrakul.*
Why Play Imprisoned in the Moon
Blue decks seeking versatile removal gravitate toward this card because it neutralizes virtually any threatening permanent for just three mana. Unlike traditional blue bounce spells, it provides a permanent solution to problematic commanders, planeswalkers, or utility lands that keep recurring. Deploy it when facing high-value targets that your opponent relies on heavily, or when you need to buy time against aggressive creatures while still providing your opponent with some mana to avoid complete lockout.Format Notes
Commander represents its strongest home format, where it serves as premium removal for opposing commanders and powerful planeswalkers that blue struggles to handle otherwise. The ability to target any permanent type makes it particularly valuable in multiplayer games with diverse threats. While legal in competitive formats, it sees minimal play due to slower speed compared to format staples, though it occasionally appears in control sideboards as versatile answer to problematic permanents.Combos & Synergies
Pairing with land destruction effects like Strip Mine or Wasteland creates a true removal spell, permanently eliminating the threat rather than just neutering it. Copy effects such as Copy Enchantment allow you to multiply the effect across multiple problematic permanents. In artifact-heavy metas, combining with Null Rod effects creates additional pressure since the enchanted permanent loses its abilities but opponents still need colored mana for their spells.Featured in These Decks
- Tinker Time Commander
- Spirit Squadron Commander
- Eldrazi Incursion Commander
- Aura of Courage Commander
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