Combos with Illusions of Grandeur

4 known combos in Commander — View Illusions of Grandeur

The Archimandrite The Archimandrite
Illusions of Grandeur Illusions of Grandeur
Results: Target opponent loses the game
Show steps
  1. Cast Illusions of Grandeur by paying {3}{U}.
  2. Illusions of Grandeur enters the battlefield, causing you to gain twenty life.
  3. The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn.
  4. Deal combat damage to an opponent using The Archimandrite.
  5. The opponent loses the game due to being dealt twenty-one or more damage by your commander.
447 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Near-infinite lifeloss for all players · Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Illusions of Grandeur and causing each opponent to create a token copy of it.
  2. Each opponent's Illusions of Grandeur's first ability triggers, and your Illusions of Grandeur's second ability triggers, causing each opponent to gain 20 life and you to lose 20 life.
  3. Cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7.
  4. Each opponent's Illusions of Grandeur's second ability triggers, causing each opponent to lose 20 life.
  5. Each opponent loses the game due to having 0 life.
Results: Near-infinite lifeloss
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Illusions of Grandeur and causing each opponent to create a token copy of it.
  2. The nontoken Illusions of Grandeur's second ability triggers, and each token Illusions of Grandeur's first ability triggers.
  3. Resolve each token Illusions of Gradeur's trigger, causing each opponent to gain no life due to Archfiend of Despair.
  4. Resolve the nontoken Illusions of Grandeur's trigger, causing you to lose twenty life.
  5. Cast Aether Snap by paying {3}{B}{B}, removing all counters from all permanents and exiling all tokens.
  6. Each opponent's Illusions of Grandeur leaves the battlefield, causing them to lose twenty life.
  7. At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.
Illusions of Grandeur Illusions of Grandeur Fractured Identity Fractured Identity
Archfiend of Despair Archfiend of Despair
Calming Verse Calming Verse
Results: Near-infinite lifeloss
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Illusions of Grandeur and causing each opponent to create a token copy of it.
  2. The nontoken Illusions of Grandeur's second ability triggers, and each token Illusions of Grandeur's first ability triggers.
  3. Resolve each token Illusions of Gradeur's trigger, causing each opponent to gain no life due to Archfiend of Despair.
  4. Resolve the nontoken Illusions of Grandeur's trigger, causing you to lose twenty life.
  5. Cast Calming Verse by paying {3}{G}, destroying all enchantments.
  6. Each opponent's Illusions of Grandeur leaves the battlefield, causing them to lose twenty life.
  7. At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.
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