Combos with Hypersonic Dragon

15 known combos in Commander — View Hypersonic Dragon

Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Cast Dragon's Approach by paying {2}{R}.
  2. Holding priority, cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  3. Resolve Dragon's Approach, dealing 3 damage to each opponent.
  4. Each opponent loses the game due to having less than zero life.
15 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Cast End the Festivities by paying {R}.
  2. Holding priority, cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  3. Resolve End the Festivities, dealing 1 damage to each opponent.
  4. Each opponent loses the game due to having zero life.
13 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss for all players · Mass Land Denial
Show steps
  1. Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
  2. Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
  3. Ashling triggers, causing you to rummage.
  4. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  5. Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
  6. Each opponent loses the game as a state-based action due to having less than 0 life.
Results: Infinite turns · Lock
Show steps
  1. Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. Holding priority, cast Time Warp by paying its mana cost.
  3. Fire Lord Azula's second ability triggers, copying Time Warp.
  4. Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Time Warp spell.
  5. Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Time Warp spell, and then return the original Narset's Reversal to your hand.
  7. Resolve the copy of Narset's Reversal, copying Time Warp and returning the original Time Warp to your hand.
  8. Resolve both copies of Time Warp from steps 3 and 7, causing you to take two extra turns after this one.
  9. Repeat during your second extra turn.
Results: Infinite turns · Lock
Show steps
  1. Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. Holding priority, cast Karn's Temporal Sundering by paying its mana cost.
  3. Fire Lord Azula's second ability triggers, copying Karn's Temporal Sundering.
  4. Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Karn's Temporal Sundering spell.
  5. Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Karn's Temporal Sundering spell, and then return the original Narset's Reversal to your hand.
  7. Resolve the copy of Narset's Reversal, copying Karn's Temporal Sundering and returning the original Karn's Temporal Sundering to your hand.
  8. Resolve both copies of Karn's Temporal Sundering from steps 3 and 7, causing you to take two extra turns after this one.
  9. Repeat during your second extra turn.
Results: Near-infinite lifeloss for target opponent · Target opponent loses the game
Show steps
  1. Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target player during their next turn.
  2. During the opponent's turn, cast Game of Chaos by paying {R}{R}{R}.
  3. Resolve Game of Chaos, choosing to continue flipping a coin until the opponent loses the flip and the amount of life wagered is greater than or equal to the opponent's life total.
  4. The opponent loses the game due to having 0 or less life.
Results: Near-infinite damage to one opponent
Show steps
  1. Activate Mindslaver by paying {4}, tapping it, and sacrificing it, gaining control of them during their next turn.
  2. Move to their turn.
  3. Cast Wheel of Misfortune for {2}{R}, selecting an arbitrarily large number for the opponent you control, and dealing that much damage to the opponent if the oponent chose the largest number.
  4. If the opponent didn't choose the largest number, Wheel of Misfortune deals that much damage to each opponent who chose the largest number.
Results: Infinite turns · Lock
Show steps
  1. Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. Holding priority, cast Temporal Manipulation by paying its mana cost.
  3. Fire Lord Azula's second ability triggers, copying Temporal Manipulation.
  4. Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Temporal Manipulation spell.
  5. Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Temporal Manipulation spell, and then return the original Narset's Reversal to your hand.
  7. Resolve the copy of Narset's Reversal, copying Temporal Manipulation and returning the original Temporal Manipulation to your hand.
  8. Resolve both copies of Temporal Manipulation from steps 3 and 7, causing you to take two extra turns after this one.
  9. Repeat during your second extra turn.
Results: Infinite turns · Lock
Show steps
  1. Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. Holding priority, cast Walk the Aeons by paying its mana cost.
  3. Fire Lord Azula's second ability triggers, copying Walk the Aeons.
  4. Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Walk the Aeons spell.
  5. Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Walk the Aeons spell, and then return the original Narset's Reversal to your hand.
  7. Resolve the copy of Narset's Reversal, copying Walk the Aeons and returning the original Walk the Aeons to your hand.
  8. Resolve both copies of Walk the Aeons from steps 3 and 7, causing you to take two extra turns after this one.
  9. Repeat during your second extra turn.
Results: Infinite turns · Lock
Show steps
  1. Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. Holding priority, cast Capture of Jingzhou by paying its mana cost.
  3. Fire Lord Azula's second ability triggers, copying Capture of Jingzhou.
  4. Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Capture of Jingzhou spell.
  5. Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Capture of Jingzhou spell, and then return the original Narset's Reversal to your hand.
  7. Resolve the copy of Narset's Reversal, copying Capture of Jingzhou and returning the original Capture of Jingzhou to your hand.
  8. Resolve both copies of Capture of Jingzhou from steps 3 and 7, causing you to take two extra turns after this one.
  9. Repeat during your second extra turn.
Results: Infinite turns · Lock
Show steps
  1. Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. Holding priority, cast Beacon of Tomorrows by paying its mana cost.
  3. Fire Lord Azula's second ability triggers, copying Beacon of Tomorrows.
  4. Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Beacon of Tomorrows spell.
  5. Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Beacon of Tomorrows spell, and then return the original Narset's Reversal to your hand.
  7. Resolve the copy of Narset's Reversal, copying Beacon of Tomorrows and returning the original Beacon of Tomorrows to your hand.
  8. Resolve both copies of Beacon of Tomorrows from steps 3 and 7, causing you to take two extra turns after this one.
  9. Repeat during your second extra turn.
Results: Infinite turns · Lock
Show steps
  1. Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. Holding priority, cast Temporal Mastery by paying its mana cost.
  3. Fire Lord Azula's second ability triggers, copying Temporal Mastery.
  4. Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Temporal Mastery spell.
  5. Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Temporal Mastery spell, and then return the original Narset's Reversal to your hand.
  7. Resolve the copy of Narset's Reversal, copying Temporal Mastery and returning the original Temporal Mastery to your hand.
  8. Resolve both copies of Temporal Mastery from steps 3 and 7, causing you to take two extra turns after this one.
  9. Repeat during your second extra turn.
Results: Infinite turns · Lock
Show steps
  1. Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. Holding priority, cast Alrund's Epiphany by paying its mana cost.
  3. Fire Lord Azula's second ability triggers, copying Alrund's Epiphany.
  4. Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Alrund's Epiphany spell.
  5. Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Alrund's Epiphany spell, and then return the original Narset's Reversal to your hand.
  7. Resolve the copy of Narset's Reversal, copying Alrund's Epiphany and returning the original Alrund's Epiphany to your hand.
  8. Resolve both copies of Alrund's Epiphany from steps 3 and 7, causing you to take two extra turns after this one.
  9. Repeat during your second extra turn.
Results: Infinite turns · Lock
Show steps
  1. Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. Holding priority, cast Alchemist's Gambit by paying its cleave cost.
  3. Fire Lord Azula's second ability triggers, copying Alchemist's Gambit.
  4. Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Alchemist's Gambit spell.
  5. Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Alchemist's Gambit spell, and then return the original Narset's Reversal to your hand.
  7. Resolve the copy of Narset's Reversal, copying Alchemist's Gambit and returning the original Alchemist's Gambit to your hand.
  8. Resolve both copies of Alchemist's Gambit from steps 3 and 7, causing you to take two extra turns after this one.
  9. Repeat during your second extra turn.
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Cast Vampiric Tutor by paying {B}.
  2. Hive Mind triggers, causing each opponent to create a copy of Vampiric Tutor.
  3. Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
  4. Hive Mind triggers, causing each opponent to create a copy of Worldfire.
  5. Resolve each Worldfire on the stack, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  6. Resolve the first opponent's copy of Vampiric Tutor, causing them to search their library for a card, put it on top of their library and lose 2 life.
  7. The opponent loses the game due to having less than zero life.
  8. Repeat from step 6 for each remaining opponent.
Buy Hypersonic Dragon on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.