Combos with Hypersonic Dragon
15 known combos in Commander — View Hypersonic Dragon
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss
· Mass Land Denial
Show steps
- Cast Dragon's Approach by paying {2}{R}.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Resolve Dragon's Approach, dealing 3 damage to each opponent.
- Each opponent loses the game due to having less than zero life.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss
· Mass Land Denial
Show steps
- Cast End the Festivities by paying {R}.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Resolve End the Festivities, dealing 1 damage to each opponent.
- Each opponent loses the game due to having zero life.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
- Ashling triggers, causing you to rummage.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
- Each opponent loses the game as a state-based action due to having less than 0 life.
Results:
Infinite turns
· Lock
Show steps
- Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
- Holding priority, cast Time Warp by paying its mana cost.
- Fire Lord Azula's second ability triggers, copying Time Warp.
- Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Time Warp spell.
- Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
- Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Time Warp spell, and then return the original Narset's Reversal to your hand.
- Resolve the copy of Narset's Reversal, copying Time Warp and returning the original Time Warp to your hand.
- Resolve both copies of Time Warp from steps 3 and 7, causing you to take two extra turns after this one.
- Repeat during your second extra turn.
Results:
Infinite turns
· Lock
Show steps
- Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
- Holding priority, cast Karn's Temporal Sundering by paying its mana cost.
- Fire Lord Azula's second ability triggers, copying Karn's Temporal Sundering.
- Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Karn's Temporal Sundering spell.
- Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
- Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Karn's Temporal Sundering spell, and then return the original Narset's Reversal to your hand.
- Resolve the copy of Narset's Reversal, copying Karn's Temporal Sundering and returning the original Karn's Temporal Sundering to your hand.
- Resolve both copies of Karn's Temporal Sundering from steps 3 and 7, causing you to take two extra turns after this one.
- Repeat during your second extra turn.
Results:
Near-infinite lifeloss for target opponent
· Target opponent loses the game
Show steps
- Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target player during their next turn.
- During the opponent's turn, cast Game of Chaos by paying {R}{R}{R}.
- Resolve Game of Chaos, choosing to continue flipping a coin until the opponent loses the flip and the amount of life wagered is greater than or equal to the opponent's life total.
- The opponent loses the game due to having 0 or less life.
Results:
Near-infinite damage to one opponent
Show steps
- Activate Mindslaver by paying {4}, tapping it, and sacrificing it, gaining control of them during their next turn.
- Move to their turn.
- Cast Wheel of Misfortune for {2}{R}, selecting an arbitrarily large number for the opponent you control, and dealing that much damage to the opponent if the oponent chose the largest number.
- If the opponent didn't choose the largest number, Wheel of Misfortune deals that much damage to each opponent who chose the largest number.
Results:
Infinite turns
· Lock
Show steps
- Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
- Holding priority, cast Temporal Manipulation by paying its mana cost.
- Fire Lord Azula's second ability triggers, copying Temporal Manipulation.
- Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Temporal Manipulation spell.
- Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
- Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Temporal Manipulation spell, and then return the original Narset's Reversal to your hand.
- Resolve the copy of Narset's Reversal, copying Temporal Manipulation and returning the original Temporal Manipulation to your hand.
- Resolve both copies of Temporal Manipulation from steps 3 and 7, causing you to take two extra turns after this one.
- Repeat during your second extra turn.
Results:
Infinite turns
· Lock
Show steps
- Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
- Holding priority, cast Walk the Aeons by paying its mana cost.
- Fire Lord Azula's second ability triggers, copying Walk the Aeons.
- Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Walk the Aeons spell.
- Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
- Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Walk the Aeons spell, and then return the original Narset's Reversal to your hand.
- Resolve the copy of Narset's Reversal, copying Walk the Aeons and returning the original Walk the Aeons to your hand.
- Resolve both copies of Walk the Aeons from steps 3 and 7, causing you to take two extra turns after this one.
- Repeat during your second extra turn.
Results:
Infinite turns
· Lock
Show steps
- Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
- Holding priority, cast Capture of Jingzhou by paying its mana cost.
- Fire Lord Azula's second ability triggers, copying Capture of Jingzhou.
- Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Capture of Jingzhou spell.
- Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
- Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Capture of Jingzhou spell, and then return the original Narset's Reversal to your hand.
- Resolve the copy of Narset's Reversal, copying Capture of Jingzhou and returning the original Capture of Jingzhou to your hand.
- Resolve both copies of Capture of Jingzhou from steps 3 and 7, causing you to take two extra turns after this one.
- Repeat during your second extra turn.
Results:
Infinite turns
· Lock
Show steps
- Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
- Holding priority, cast Beacon of Tomorrows by paying its mana cost.
- Fire Lord Azula's second ability triggers, copying Beacon of Tomorrows.
- Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Beacon of Tomorrows spell.
- Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
- Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Beacon of Tomorrows spell, and then return the original Narset's Reversal to your hand.
- Resolve the copy of Narset's Reversal, copying Beacon of Tomorrows and returning the original Beacon of Tomorrows to your hand.
- Resolve both copies of Beacon of Tomorrows from steps 3 and 7, causing you to take two extra turns after this one.
- Repeat during your second extra turn.
Results:
Infinite turns
· Lock
Show steps
- Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
- Holding priority, cast Temporal Mastery by paying its mana cost.
- Fire Lord Azula's second ability triggers, copying Temporal Mastery.
- Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Temporal Mastery spell.
- Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
- Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Temporal Mastery spell, and then return the original Narset's Reversal to your hand.
- Resolve the copy of Narset's Reversal, copying Temporal Mastery and returning the original Temporal Mastery to your hand.
- Resolve both copies of Temporal Mastery from steps 3 and 7, causing you to take two extra turns after this one.
- Repeat during your second extra turn.
Results:
Infinite turns
· Lock
Show steps
- Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
- Holding priority, cast Alrund's Epiphany by paying its mana cost.
- Fire Lord Azula's second ability triggers, copying Alrund's Epiphany.
- Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Alrund's Epiphany spell.
- Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
- Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Alrund's Epiphany spell, and then return the original Narset's Reversal to your hand.
- Resolve the copy of Narset's Reversal, copying Alrund's Epiphany and returning the original Alrund's Epiphany to your hand.
- Resolve both copies of Alrund's Epiphany from steps 3 and 7, causing you to take two extra turns after this one.
- Repeat during your second extra turn.
Results:
Infinite turns
· Lock
Show steps
- Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
- Holding priority, cast Alchemist's Gambit by paying its cleave cost.
- Fire Lord Azula's second ability triggers, copying Alchemist's Gambit.
- Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Alchemist's Gambit spell.
- Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
- Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Alchemist's Gambit spell, and then return the original Narset's Reversal to your hand.
- Resolve the copy of Narset's Reversal, copying Alchemist's Gambit and returning the original Alchemist's Gambit to your hand.
- Resolve both copies of Alchemist's Gambit from steps 3 and 7, causing you to take two extra turns after this one.
- Repeat during your second extra turn.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss
· Mass Land Denial
Show steps
- Cast Vampiric Tutor by paying {B}.
- Hive Mind triggers, causing each opponent to create a copy of Vampiric Tutor.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
- Hive Mind triggers, causing each opponent to create a copy of Worldfire.
- Resolve each Worldfire on the stack, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Resolve the first opponent's copy of Vampiric Tutor, causing them to search their library for a card, put it on top of their library and lose 2 life.
- The opponent loses the game due to having less than zero life.
- Repeat from step 6 for each remaining opponent.
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