Combos with Hushwing Gryff

15 known combos in Commander — View Hushwing Gryff

Results: Creatures do not untap · Lock
Show steps
  1. Intruder Alarm's first ability prevents creatures from untapping during their controller's untap step.
  2. Because Hushwing Gryff prevents abilities from triggering whenever a creature enters the battlefield, Intruder Alarm's second ability does not trigger to untap them.
55 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your end step Conjurer's Closet triggers, exiling Wormfang Manta and returns it to the battlefield.
  2. On LTB Wormfang Manta triggers, giving you an extra turn.
  3. On ETB Hushwing Gryff prevents Wormfang Manta's trigger, so you do not skip your next turn.
  4. Take your extra turn.
35 decks Colorless View on Commander Spellbook →
Roon of the Hidden Realm Roon of the Hidden Realm
Wormfang Manta Wormfang Manta Hushwing Gryff Hushwing Gryff
Results: Infinite turns · Lock
Show steps
  1. Activate Roon of the Hidden Realm by paying {2} and tapping it, exiling Wormfang Manta until your end step.
  2. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  3. At the beginning of your end step, Roon of the Hidden Realm triggers, returning Wormfang Manta to the battlefield from exile.
  4. Wormfang Manta's first ability does not trigger due to Hushwing Gryff.
  5. Repeat each turn.
17 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Mistmeadow Witch targeting Wormfang Manta.
  2. On LTB Wormfang Manta triggers, giving you an extra turn.
  3. On ETB Hushwing Gryff prevents Wormfang Manta's trigger, so you do not skip your next turn.
  4. Take your extra turn.
14 decks Colorless View on Commander Spellbook →
Results: Lock · Infinite turns
Show steps
  1. Attack with Brago, dealing combat damage.
  2. Brago triggers, exiling and returning Wormfang Manta to the battlefield.
  3. Wormfang Manta triggers, gaining an additional turn after this one.
  4. Repeat.
12 decks Colorless View on Commander Spellbook →
Abuelo, Ancestral Echo Abuelo, Ancestral Echo
Wormfang Manta Wormfang Manta Hushwing Gryff Hushwing Gryff
Results: Infinite turns · Lock
Show steps
  1. Activate Abuelo by paying {1}{W}{U}, exiling Wormfang Manta.
  2. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  3. At the beginning of your end step, Abuelo triggers, returning Wormfang Manta to the battlefield from exile.
  4. Wormfang Manta's first ability does not trigger when it enters the battlefield due to Hushwing Gryff.
  5. Repeat each turn.
11 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your end step Thassa triggers, exiling Wormfang Manta and returns it to the battlefield.
  2. Wormfang Manta leaves the battlefield, giving you an extra turn.
  3. On ETB Hushwing Gryff prevents Wormfang Manta's trigger, so you do not skip your next turn.
  4. Take your extra turn.
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your end step, Teleportation Circle triggers, blinking Wormfang Manta.
  2. Wormfang Manta's first ability does not trigger due to Hushwing Gryff.
  3. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  4. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Venser's +2 loyalty ability exiling Wormfang Manta.
  2. Wormfang Manta's LTB triggers, granting you an extra turn after this one.
  3. At the beginning of your end step, Wormfang Manta returns to the battlefield.
  4. Repeat for infinite turns.
Kiki-Jiki, Mirror Breaker Kiki-Jiki, Mirror Breaker
Wormfang Manta Wormfang Manta Hushwing Gryff Hushwing Gryff
Results: Infinite turns · Lock
Show steps
  1. Activate Kiki-Jiki by tapping it, creating a token copy of Wormfang Manta with haste.
  2. The Wormfang Manta token's first ability does not trigger due to Hushwing Gryff.
  3. At the beginning of your end step, Kiki-Jiki triggers, causing you to sacrifice Wormfang Manta.
  4. When Wormfang Manta dies, its second ability triggers, causing you to take an extra turn after this one.
  5. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Erratic Portal by paying {1} and tapping it, returning Wormfang Manta from the battlefield to your hand.
  2. Wormfang Manta leaves the battlefield, triggering its first ability, causing you to take an extra turn after this one.
  3. Cast Wormfang Manta by paying {5}{U}{U}.
  4. Wormfang Manta enters the battlefield, but its first ability does not trigger due to Hushwing Gryff.
  5. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it.
  2. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  3. At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta.
  4. Wormfang Manta's first ability does not trigger due to Hushwing Gryff.
  5. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Deal combat damage to an opponent using Wormfang Manta.
  2. Gossip's Talent's third ability triggers, blinking Wormfang Manta.
  3. Wormfang Manta leaves and enters the battlefield, triggering its second ability, but not triggering its first ability or Gossip's Talent's first ability due to Hushwing Gryff.
  4. Resolve the Wormfang Manta trigger, causing you to take an extra turn after this one.
  5. Repeat each turn.
Phelia, Exuberant Shepherd Phelia, Exuberant Shepherd
Wormfang Manta Wormfang Manta Hushwing Gryff Hushwing Gryff
Results: Infinite turns · Lock
Show steps
  1. Declare Phelia as an attacker.
  2. Phelia triggers, exiling Wormfang Manta.
  3. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Phelia triggers, returning Wormfang Manta from exile to the battlefield, and putting a +1/+1 counter on Phelia.
  5. Wormfang Manta's first ability does not trigger when it enters the battlefield due to Hushwing Gryff.
  6. Repeat each turn.
Wormfang Manta Wormfang Manta Hushwing Gryff Hushwing Gryff
Sakashima the Impostor Sakashima the Impostor
Results: Infinite turns · Lock
Show steps
  1. Cast Sakashima for {2}{U}{U}, entering as a copy of Wormfang Manta.
  2. Pay {2}{U}{U} to return it to your hand, triggering Wormfang Manta's LTB, granting you an extra turn after this one.
  3. Repeat for infinite turns.
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