Combos with Hushbringer
15 known combos in Commander — View Hushbringer
Results:
Lock
· Creatures do not untap
Show steps
- Intruder Alarm's first ability prevents creatures from untapping during their controller's untap step.
- Because Hushbringer prevents abilities from triggering whenever a creature enters the battlefield, Intruder Alarm's second ability does not trigger to untap them.
Results:
Infinite turns
· Lock
Show steps
- Activate Mistmeadow Witch targeting Wormfang Manta.
- On LTB Wormfang Manta triggers, giving you an extra turn.
- On ETB Hushbringer prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Roon of the Hidden Realm by paying {2} and tapping it, exiling Wormfang Manta until your end step.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Roon of the Hidden Realm triggers, returning Wormfang Manta to the battlefield from exile.
- Wormfang Manta's first ability does not trigger due to Hushbringer.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your end step Conjurer's Closet triggers, exiling Wormfang Manta and returns it to the battlefield.
- On LTB Wormfang Manta triggers, giving you an extra turn.
- On ETB Hushbringer prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your end step Thassa triggers, exiling Wormfang Manta and returns it to the battlefield.
- Wormfang Manta leaves the battlefield, giving you an extra turn.
- On ETB Hushbringer prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Results:
Infinite turns
· Lock
Show steps
- Attack with Brago, dealing combat damage.
- Brago triggers, exiling and returning Wormfang Manta to the battlefield.
- Wormfang Manta triggers, gaining an additional turn after this one.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your end step, Teleportation Circle triggers, blinking Wormfang Manta.
- Wormfang Manta's first ability does not trigger due to Hushbringer.
- Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Venser's +2 loyalty ability exiling Wormfang Manta.
- Wormfang Manta's LTB triggers, granting you an extra turn after this one.
- At the beginning of your end step, Wormfang Manta returns to the battlefield.
- Repeat for infinite turns.
Results:
Target opponent loses the game
Show steps
- Declare any creature as an attacker, attacking an opponent unable to block it.
- When the creature is unblocked, activate Phage's ninjutsu ability by paying {2}{U}{B} and returning the unblocked creature to your hand, putting Phage onto the battlefield tapped and attacking.
- Phage enters the battlefield, however its ability does not trigger due to Hushbringer.
- Deal combat damage with Phage.
- Phage triggers, causing the opponent to lose the game.
Results:
Infinite turns
· Lock
Show steps
- Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta.
- Wormfang Manta's first ability does not trigger due to Hushbringer.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Declare Phelia as an attacker.
- Phelia triggers, exiling Wormfang Manta.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Phelia triggers, returning Wormfang Manta from exile to the battlefield, and putting a +1/+1 counter on Phelia.
- Wormfang Manta's first ability does not trigger when it enters the battlefield due to Hushbringer.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Erratic Portal by paying {1} and tapping it, returning Wormfang Manta from the battlefield to your hand.
- Wormfang Manta leaves the battlefield, triggering its first ability, causing you to take an extra turn after this one.
- Cast Wormfang Manta by paying {5}{U}{U}.
- Wormfang Manta enters the battlefield, but its first ability does not trigger due to Hushbringer.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Mercurial Pretender for {4}{U}, entering as a copy of Wormfang Manta.
- Pay {2}{U}{U} to return it to your hand, triggering Wormfang Manta's LTB, granting you an extra turn after this one.
- Repeat for infinite turns.
Results:
Lock
· Infinite turns
Show steps
- Activate Nephalia Smuggler targeting Wormfang Manta.
- On LTB Wormfang Manta triggers, giving you an extra turn.
- On ETB Hushbringer prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Results:
Infinite turns
· Lock
Show steps
- Attack with Ilharg.
- Ilharg's attack trigger triggers, putting Wormfang Manta onto the battlefield tapped and attacking.
- At the beginning of your end step, Wormfang Manta is returned to your hand.
- This triggers its LTB, granting you an extra turn after this one.
- Repeat for infinite turns.
Buy Hushbringer on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.