Combos with Hulking Metamorph
15 known combos in Commander — View Hulking Metamorph
Results:
Infinite ETB
· Infinite death triggers
· Infinite landfall triggers
· Infinite LTB
Show steps
- Cast Hulking Metamorph for its prototype cost by paying {2}{U}{U}. Choose to have it enter as a copy of Princess Yue.
- Put Hulking Metamorph into your graveyard due to the legend rule.
- When Hulking Metamorph dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Newt, gaining its abilities.
- When Hulking Metamorph enters, its first ability triggers, exiling it.
- When Hulking Metamorph leaves the battlefield, its second ability triggers, returning Hulking Metamorph from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
- Repeat from step 2.
Results:
Infinite ETB
· Infinite death triggers
· Infinite landfall triggers
· Infinite LTB
Show steps
- Cast Hulking Metamorph by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
- Put Hulking Metamorph into your graveyard due to the legend rule.
- When Hulking Metamorph dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
- When Hulking Metamorph enters, its first ability triggers, exiling it.
- When Hulking Metamorph leaves the battlefield, its second ability triggers, returning Hulking Metamorph from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
- Repeat from step 2.
Results:
Infinite LTB
· Infinite ETB
Show steps
- Cast Hulking Metamorph by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian
- When Hulking Metamorph enters the battlefield, it triggers, blinking Felidar Guardian.
- When Felidar Guardian enters the battlefield, it triggers, blinking Hulking Metamorph. Choose to have Hulking Metamorph enter the battlefield as a copy of Felidar Guardian.
- Repeat from step 2.
Results:
Infinite ETB
· Infinite LTB
· Infinite creature token copies of all noncreature permanents
· Infinite creature tokens
· Infinite death triggers
· Infinite landfall triggers
Show steps
- Cast Hulking Metamorph for its prototype cost by paying {2}{U}{U}. Choose to have it enter as a copy of Princess Yue.
- Put Hulking Metamorph into your graveyard due to the legend rule.
- When Hulking Metamorph dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Astral Dragon, gaining its abilities.
- When Hulking Metamorph enters, it triggers, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types.
- Put all but one of the [[clones]] into your graveyard due to the legend rule.
- The Hulking Metamorph tokens each trigger. Resolve a trigger, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types.
- Repeat from step 5.
Results:
Infinite colorless mana
· Infinite untap of Myr you control
Show steps
- Activate either Myr Galvanizer or Hulking Metamorph by paying {1} and tapping it, untapping each other Myr you control.
- Activate Palladium Myr by tapping it, adding {C}{C}.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite creature tokens
· Infinite blinking of nonland permanents
Show steps
- Cast Hulking Metamorph by paying its mana cost, choosing to have it enter the battlefield as a copy of Abdel Adrian.
- Put the original Abdel Adrian into your graveyard due to the legend rule, causing Karmic Guide to return to the battlefield from exile.
- Karmic Guide and Hulking Metamorph's abilities trigger.
- Resolve the Hulking Metamorph ability, choosing to exile Karmic Guide until Hulking Metamorph leaves the battlefield and creating a 1/1 Soldier creature token.
- Resolve the Karmic Guide trigger, returning Abdel Adrian from your graveyard to the battlefield.
- Put Hulking Metamorph into your graveyard due to the legend rule, causing Karmic Guide to return to the battlefield from exile.
- Karmic Guide and Abdel Adrian's abilities trigger.
- Resolve the Abdel Adrian ability, exiling Karmic Guide until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
- Resolve the Karmic Guide trigger, returning Hulking Metamorph from your graveyard to the battlefield as a copy of Abdel Adrian.
- Repeat from step 2.
Results:
Infinite self-mill
Show steps
Activate Hulking Metamorph by paying {1}{U}, shuffling Hulking Metamorph into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.
Results:
Infinite LTB
· Infinite ETB
Show steps
- Activate Aethergeode Miner by paying {E}{E}, blinking it.
- Aethergeode Miner enters the battlefield, triggering Decoction Module and Hulking Metamorph, causing you to get {E}{E}.
- Repeat.
Results:
Infinite mana permanents you control can produce
Show steps
- Activate Kiora's Follower by tapping it, targeting Hulking Metamorph.
- Illusionist's Bracers triggers, copying Kiora's Follower's ability.
- Resolve both Kiora's Follower abilities, untapping Hulking Metamorph and another permanent you control.
- Activate Hulking Metamorph by tapping it, untapping Kiora's Follower.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
Show steps
- Cast Hulking Metamorph by paying its mana cost, choosing to have it enter the battlefield as a copy of Wispweaver Angel
- When Hulking Metamorph enters the battlefield, it triggers, blinking Wispweaver Angel.
- When Wispweaver Angel enters the battlefield, it triggers, blinking Hulking Metamorph. Choose to have Hulking Metamorph enter the battlefield as a copy of Wispweaver Angel.
- Repeat from step 2.
Results:
Infinite LTB
· Infinite ETB
· Infinite death triggers
Show steps
- Cast Hulking Metamorph by paying its mana cost, choosing to have it enter the battlefield as a copy of Bladewing.
- Put Bladewing into your graveyard due to the legend rule.
- Hulking Metamorph's enter-the-battlefield ability triggers, returning Bladewing from your graveyard to the battlefield.
- Put Bladewing into your graveyard due to the legend rule.
- Bladewing's enter-the-battlefield ability triggers, returning it from your graveyard to the battlefield.
- Repeat from step 4.
Results:
Infinite ETB
· Infinite creature tokens
Show steps
- Activate Forensic Researcher by tapping it, targeting Hulking Metamorph.
- Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token.
- Resolve the Forensic Researcher ability, untapping Hulking Metamorph.
- Activate Hulking Metamorph by tapping it, targeting Forensic Researcher.
- Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token.
- Resolve the Hulking Metamorph ability, untapping Forensic Researcher.
- Repeat.
Results:
Infinite ETB
· Infinite creature tokens
Show steps
- Activate Grim Poppet by removing a -1/-1 counter from it, putting a -1/-1 counter on Hulking Metamorph.
- Nest of Scarabs triggers, creating a creature token.
- Activate Hulking Metamorph by removing a -1/-1 counter from it, putting a -1/-1 counter on Grim Poppet.
- Nest of Scarabs triggers, creating a creature token.
- Repeat.
Results:
Infinite ETB
· Infinite creature tokens
Show steps
- Activate Grim Poppet by removing a -1/-1 counter from it, putting a -1/-1 counter on Hulking Metamorph.
- Flourishing Defenses triggers, creating a creature token.
- Activate Hulking Metamorph by removing a -1/-1 counter from it, putting a -1/-1 counter on Grim Poppet.
- Flourishing Defenses triggers, creating a creature token.
- Repeat.
Results:
You can't be attacked
· Lock
Show steps
- Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and putting Chronomantic Escape into exile with three time counters on it.
- At the beginning of your postcombat main phase, both copies of Sphinx of the Second Sun trigger, causing you to get two additional beginning phases after this phase.
- Move to your first additional beginning phase.
- At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.
- Repeat from step 3 one additional time.
- At the beginning of your next upkeep, Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
- Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and putting Chronomantic Escape into exile with three time counters on it.
- Repeat from step 2.
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