Combos with Hive Mind

15 known combos in Commander — View Hive Mind

Results: Each opponent loses the game · Infinite card draw · Infinite card draw for each opponent · Infinite draw triggers · Infinite draw triggers for each opponent
Show steps
  1. Cast Enter the Infinite by paying {8}{U}{U}{U}{U}.
  2. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite.
  3. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn.
  4. At the beginning of each opponent's draw step, Howling Mine triggers, causing them to draw an additional card and lose the game due to drawing from an empty library.
335 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Infinite card draw · Infinite card draw for each opponent · Infinite draw triggers · Infinite draw triggers for each opponent
Show steps
  1. Cast Enter the Infinite by paying {8}{U}{U}{U}{U}.
  2. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite.
  3. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn.
  4. At the beginning of each opponent's draw step, Kami triggers, causing them to draw an additional card and lose the game due to drawing from an empty library.
295 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Infinite card draw · Infinite card draw for each opponent · Infinite draw triggers · Infinite draw triggers for each opponent
Show steps
  1. Cast Enter the Infinite by paying {8}{U}{U}{U}{U}.
  2. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite.
  3. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn.
  4. At the beginning of each opponent's draw step, Dictate of Kruphix triggers, causing them to draw an additional card and lose the game due to drawing from an empty library.
272 decks Colorless View on Commander Spellbook →
Results: Exile each opponent's library · Near-infinite lifeloss
Show steps
  1. Cast Doomsday by paying {B}{B}{B}.
  2. Hive Mind triggers, causing each opponent to copy Doomsday.
  3. Resolve the first opponent's Doomsday, searching their library and/or graveyard for any five cards, exiling them due to Opposition Agent, exiling the rest of their library and graveyard, and causing them to lose half their life, rounded up.
  4. Repeat step 3 for each other opponent.
143 decks Colorless View on Commander Spellbook →
Results: Exile each opponent's library · Near-infinite lifeloss
Show steps
  1. Activate Ashiok by removing a loyalty counter from it, causing target player to mill four cards and exiling each opponent's graveyard.
  2. Cast Doomsday by paying {B}{B}{B}.
  3. Hive Mind triggers, causing each opponent to copy Doomsday.
  4. Resolve an opponent's Doomsday, causing them to exile their library and not search for any cards due to Ashiok, and lose half their life total, rounded up.
  5. Repeat step 4 for each remaining opponent.
  6. Resolve your Doomsday, searching your library and/or graveyard for five cards, exiling the rest of your library and graveyard, and putting the five chosen cards on top of your library in any order, and losing half your life total, rounded up.
135 decks Colorless View on Commander Spellbook →
Results: Cast any number of spells from opponents' libraries · Exile all nonland cards from opponents' libraries · Lock
Show steps
  1. Cast Selective Memory by paying {3}{U}.
  2. Hive Mind triggers, causing each opponent to copy Selective Memory.
  3. Resolve an opponent's Selective Memory, causing you to search their library for all nonland cards and exile them due to Opposition Agent, with the ability to play them from exile.
  4. Repeat step 3 for each remaining opponent.
  5. Resolve your Selective Memory, exiling nothing from your library.
89 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Infinite card draw · Infinite card draw for each opponent · Infinite draw triggers · Infinite draw triggers for each opponent
Show steps
  1. Cast Enter the Infinite by paying {8}{U}{U}{U}{U}.
  2. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite.
  3. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn.
  4. At the beginning of each opponent's draw step, Anvil of Bogardan triggers, causing them to draw an additional card, discard a card and lose the game due to drawing from an empty library.
75 decks Colorless View on Commander Spellbook →
Results: Permanently phase out all permanents opponents control · Mass Land Denial
Show steps
  1. On the end step prior to your turn, cast Teferi's Protection by paying {2}{W}.
  2. Hive Mind triggers, causing each opponent to copy Teferi's Protection.
  3. Resolve all Teferi's Protections, causing all players to phase out all permanents they control.
  4. During your next untap step, Disciple of Caelus Nin and all other phased out permanents you control phase in.
  5. Disciple of Caelus Nin prevents all permanents your opponents own that are phased out from phasing in, causing them to stay phased out indefinitely.
62 decks Colorless View on Commander Spellbook →
Results: Cast any number of spells from opponents' libraries · Exile all nonland cards from opponents' libraries · Exile each opponent's library · Lock
Show steps
  1. Cast Mana Severance by paying {1}{U}.
  2. Hive Mind triggers, causing each opponent to create a copy of Mana Severance.
  3. Resolve each opponent's Mana Severance, searching their libraries for all land cards, exiling them and shuffling their library.
  4. Resolve your Mana Severance, exiling no lands cards from your library and shuffling your library.
  5. Cast Selective Memory by paying {3}{U}.
  6. Hive Mind triggers, causing each opponent to create a copy of Selective Memory.
  7. Resolve each opponent's Selective Memory, exiling the rest of each opponent's library.
  8. Resolve your Selective Memory, exiling no nonland cards from your library and shuffling your library.
53 decks Colorless View on Commander Spellbook →
Results: Exile all libraries
Show steps
  1. Cast Theoretical Duplication by paying {2}{U}.
  2. Hive Mind triggers, causing each other player to copy Theoretical Duplication.
  3. Resolve all copies of Theoretical Duplication.
  4. Cast Leveler by paying {5}.
  5. Leveler's ETB ability gets put on the stack, followed by each other player's delayed trigger from Theoretical Duplication.
  6. Resolve one of these Theoretical Duplication abilities, creating a token copy of Leveler under another player's control.
  7. That player's Leveler's ETB ability triggers, exiling that player's library.
  8. Repeat the previous two steps for each other player.
  9. Your own Leveler's ETB ability resolves, exiling your library.
  10. Each opponent will lose the game in their draw step for failing to draw from an empty library.
41 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Infinite card draw for all players · Infinite draw triggers for all players · Near-infinite damage
Show steps
  1. Cast Enter the Infinite by paying {8}{U}{U}{U}{U}.
  2. Hive Mind triggers, causing each opponent to copy Enter the Infinite.
  3. Resolve the first opponent's Enter the Infinite, causing the opponent to draw their library, and then put a card on top of their library.
  4. Nekusar triggers for each card they draw this way, dealing damage to the opponent equal to the number of cards they drew.
  5. If the opponent has zero or less life, they lose the game.
  6. Repeat step 3 for each other opponent.
  7. If any opponents remain, resolve your Enter the Infinite, causing you to draw your library, and then put a card on top of your library.
  8. Move to the first opponent's turn, causing them to draw two cards during their draw step due to Nekusar, and lose the game due to drawing from an empty library.
  9. Repeat step 8 as necessary for each other opponent.
41 decks Colorless View on Commander Spellbook →
Results: Near-infinite damage · Infinite draw triggers for all players · Infinite card draw for all players
Show steps
  1. Cast Enter the Infinite by paying {8}{U}{U}{U}{U}.
  2. Hive Mind triggers, causing each opponent to copy Enter the Infinite.
  3. Resolve the first opponent's Enter the Infinite, causing the opponent to draw their library, and then put a card on top of their library.
  4. Razorkin Needlehead triggers for each card they draw this way, dealing damage to the opponent equal to the number of cards they drew.
  5. If the opponent has 0 or less life, they lose the game.
  6. Repeat step 3 for each other opponent.
37 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Infinite card draw for all players · Infinite draw triggers for all players · Near-infinite damage
Show steps
  1. Cast Enter the Infinite by paying {8}{U}{U}{U}{U}.
  2. Hive Mind triggers, causing each opponent to copy Enter the Infinite.
  3. Resolve the first opponent's Enter the Infinite, causing the opponent to draw cards equal to their deck size, and then put a card on top of their library.
  4. Underworld Dreams triggers for each card the opponent draws this way, dealing 1 damage to them for each card drawn.
  5. The opponent loses the game due to having zero or less life.
  6. Repeat from step 3 for each other opponent.
36 decks Colorless View on Commander Spellbook →
Results: Exile each opponent's library
Show steps
  1. Tap and Exile Soul-Guide Lantern to exile each opponent's graveyard.
  2. Play Paradigm Shift.
  3. Each opponent copies this spell, exiling their libraries.
  4. Move to your next turn.
  5. During each opponent upkeep, the have no cards in library and lose the game.
34 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Infinite card draw for all players · Infinite draw triggers for all players · Near-infinite damage
Show steps
  1. Cast Enter the Infinite by paying {8}{U}{U}{U}{U}.
  2. Hive Mind triggers, causing each opponent to copy Enter the Infinite.
  3. Resolve the first opponent's Enter the Infinite, causing the opponent to draw cards equal to their deck size, and then put a card on top of their library.
  4. Fate Unraveler triggers for each card the opponent draws this way, dealing 1 damage to them for each card drawn.
  5. The opponent loses the game due to having zero or less life.
  6. Repeat from step 3 for each other opponent.
32 decks Colorless View on Commander Spellbook →
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