Combos with Heidar, Rimewind Master
15 known combos in Commander — View Heidar, Rimewind Master
Results:
Opponents skip their untap steps
· Lock
Show steps
- On the end step before your turn, activate Heidar by paying {2} and tapping it, returning Stasis from the battlefield to your hand.
- During either of your main phases, cast Stasis by paying {1}{U}.
- While Stasis is on the battlefield, your opponent will skip their untap steps.
Results:
Prevent all damage that would be dealt to you
· You have protection from everything
· Lock
Show steps
- Activate Heidar by paying {2} and tapping it, returning The One Ring from the battlefield to your hand.
- Cast The One Ring by paying {4}.
- The One Ring triggers, giving you protection from everything until your next turn.
- Repeat each turn.
Results:
Infinite blinking of lands
· Infinite landfall triggers
· Infinite mana basic lands you control can produce
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite storm count
· Infinite untap of creatures you control
Show steps
- Cast High Tide by paying {U}.
- Activate four Islands by tapping them, adding {U}{U}{U}{U}.
- High Tide triggers, adding {U}{U}{U}{U}.
- Cast Parallax Tide by paying {2}{U}{U}.
- Activate Parallax Tide four times by removing four fade counters from it, exiling the four tapped Islands.
- Activate Heidar by paying {2} and tapping it, returning Parallax Tide from the battlefield to your hand.
- When Parallax Tide leaves the battlefield, it triggers, returning all cards exiled with it to the battlefield.
- When the Islands enter the battlefield, Retreat to Coralhelm triggers four times, untapping Heidar, and allowing you to untap up to three other creatures you control and/or scry 1 up to three times.
- Repeat from step 2.
Results:
Infinite blinking of lands
· Infinite landfall triggers
· Infinite mana basic lands you control can produce
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite storm count
· Infinite untap of creatures you control
Show steps
- Activate four Islands by tapping them, adding {U}{U}{U}{U}.
- Extraplanar Lens triggers, adding {U}{U}{U}{U}.
- Cast Parallax Tide by paying {2}{U}{U}.
- Activate Parallax Tide four times by removing four fade counters from it, exiling the four tapped Islands.
- Activate Heidar by paying {2} and tapping it, returning Parallax Tide from the battlefield to your hand.
- When Parallax Tide leaves the battlefield, it triggers, returning all cards exiled with it to the battlefield.
- When the Islands enter the battlefield, Retreat to Coralhelm triggers four times, untapping Heidar, and allowing you to untap up to three other creatures you control and/or scry 1 up to three times.
- Repeat from step 2.
Results:
Infinite blinking of lands
· Infinite landfall triggers
· Infinite mana basic lands you control can produce
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite storm count
· Infinite untap of creatures you control
Show steps
- Activate four Islands by tapping them, adding {U}{U}{U}{U}.
- Caged Sun triggers, adding {U}{U}{U}{U}.
- Cast Parallax Tide by paying {2}{U}{U}.
- Activate Parallax Tide four times by removing four fade counters from it, exiling the four tapped Islands.
- Activate Heidar by paying {2} and tapping it, returning Parallax Tide from the battlefield to your hand.
- When Parallax Tide leaves the battlefield, it triggers, returning all cards exiled with it to the battlefield.
- When the Islands enter the battlefield, Retreat to Coralhelm triggers four times, untapping Heidar, and allowing you to untap up to three other creatures you control and/or scry 1 up to three times.
- Repeat from step 2.
Results:
Infinite blinking of lands
· Infinite landfall triggers
· Infinite mana basic lands you control can produce
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite storm count
· Infinite untap of creatures you control
Show steps
- Activate four Islands by tapping them, adding {U}{U}{U}{U}.
- Gauntlet of Power triggers, adding {U}{U}{U}{U}.
- Cast Parallax Tide by paying {2}{U}{U}.
- Activate Parallax Tide four times by removing four fade counters from it, exiling the four tapped Islands.
- Activate Heidar by paying {2} and tapping it, returning Parallax Tide from the battlefield to your hand.
- When Parallax Tide leaves the battlefield, it triggers, returning all cards exiled with it to the battlefield.
- When the Islands enter the battlefield, Retreat to Coralhelm triggers four times, untapping Heidar, and allowing you to untap up to three other creatures you control and/or scry 1 up to three times.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand.
- Pay {5}{U}{U} to turn Wormfang Manta face up.
- Activate Heider by paying {2} and tapping them, returning Wormfang Manta from the battlefield to your hand.
- Wormfang Manta's LTB ability triggers, creating an extra turn after this one.
- Repeat each turn.
Results:
Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Cast Ornithopter by paying {0}.
- When Ornithopter enters the battlefield, Intruder Alarm and Dual Nature's first ability triggers.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Resolve the Dual Nature trigger, creating a token copy of Ornithopter.
- Activate Ashnod's Altar by sacrificing the Ornithopter token, adding {C}{C}.
- Activate Heidar by paying {2} and tapping it, returning Ornithopter to your hand from the battlefield.
- Dual Nature's second ability triggers, exiling nothing.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Cast Memnite by paying {0}.
- When Memnite enters the battlefield, Intruder Alarm and Dual Nature's first ability triggers.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Resolve the Dual Nature trigger, creating a token copy of Memnite.
- Activate Ashnod's Altar by sacrificing the Memnite token, adding {C}{C}.
- Activate Heidar by paying {2} and tapping it, returning Memnite to your hand from the battlefield.
- Dual Nature's second ability triggers, exiling nothing.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Cast Rograkh by paying {0}.
- When Rograkh enters the battlefield, Intruder Alarm and Dual Nature's first ability triggers.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Resolve the Dual Nature trigger, creating a token copy of Rograkh.
- Activate Ashnod's Altar by sacrificing the Rograkh token, adding {C}{C}.
- Activate Heidar by paying {2} and tapping it, returning Rograkh to your hand from the battlefield.
- Dual Nature's second ability triggers, exiling nothing.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Cast Kobolds of Kher Keep by paying {0}.
- When Kobolds of Kher Keep enters the battlefield, Intruder Alarm and Dual Nature's first ability triggers.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Resolve the Dual Nature trigger, creating a token copy of Kobolds of Kher Keep.
- Activate Ashnod's Altar by sacrificing the Kobolds of Kher Keep token, adding {C}{C}.
- Activate Heidar by paying {2} and tapping it, returning Kobolds of Kher Keep to your hand from the battlefield.
- Dual Nature's second ability triggers, exiling nothing.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Cast Crookshank Kobolds by paying {0}.
- When Crookshank Kobolds enters the battlefield, Intruder Alarm and Dual Nature's first ability triggers.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Resolve the Dual Nature trigger, creating a token copy of Crookshank Kobolds.
- Activate Ashnod's Altar by sacrificing the Crookshank Kobolds token, adding {C}{C}.
- Activate Heidar by paying {2} and tapping it, returning Crookshank Kobolds to your hand from the battlefield.
- Dual Nature's second ability triggers, exiling nothing.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Cast Crimson Kobolds by paying {0}.
- When Crimson Kobolds enters the battlefield, Intruder Alarm and Dual Nature's first ability triggers.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Resolve the Dual Nature trigger, creating a token copy of Crimson Kobolds.
- Activate Ashnod's Altar by sacrificing the Crimson Kobolds token, adding {C}{C}.
- Activate Heidar by paying {2} and tapping it, returning Crimson Kobolds to your hand from the battlefield.
- Dual Nature's second ability triggers, exiling nothing.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Cast Phyrexian Walker by paying {0}.
- When Phyrexian Walker enters the battlefield, Intruder Alarm and Dual Nature's first ability triggers.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Resolve the Dual Nature trigger, creating a token copy of Phyrexian Walker.
- Activate Ashnod's Altar by sacrificing the Phyrexian Walker token, adding {C}{C}.
- Activate Heidar by paying {2} and tapping it, returning Phyrexian Walker to your hand from the battlefield.
- Dual Nature's second ability triggers, exiling nothing.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Cast Shield Sphere by paying {0}.
- When Shield Sphere enters the battlefield, Intruder Alarm and Dual Nature's first ability triggers.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Resolve the Dual Nature trigger, creating a token copy of Shield Sphere.
- Activate Ashnod's Altar by sacrificing the Shield Sphere token, adding {C}{C}.
- Activate Heidar by paying {2} and tapping it, returning Shield Sphere to your hand from the battlefield.
- Dual Nature's second ability triggers, exiling nothing.
- Repeat.
Buy Heidar, Rimewind Master on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.