Combos with Harmonic Prodigy
15 known combos in Commander — View Harmonic Prodigy
Results:
Infinite creature tokens with haste
· Infinite ETB
· Infinite magecraft triggers
· Infinite storm count
Show steps
- Cast Twinflame by paying {1}{R}, targeting Ardent Elementalist.
- Storm-Kiln Artist triggers twice, creating two Treasure artifact tokens.
- Resolve Twinflame, creating a token copy of Ardent Elementalist with haste.
- When the Ardent Elementalist token enters the battlefield, it triggers, returning Twinflame to your hand from your graveyard.
- Activate the Treasures by tapping and sacrificing them, adding {1}{R}.
- Repeat.
Results:
Infinitely large creature until end of turn
· Infinite magecraft triggers
· Infinite storm count
Show steps
- Cast View from Above by paying {1}{U}, targeting Storm-Kiln Artist.
- Storm-Kiln Artist triggers twice and Harmonic Prodigy triggers once.
- Resolve the Storm-Kiln Artist triggers, creating two Treasure tokens.
- Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn.
- Resolve View from Above, giving Storm-Kiln Artist flying until end of turn and returning View from Above to your hand.
- Activate the two Treasure tokens by tapping and sacrificing them, adding {1}{U}.
- Repeat.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
· Infinitely large creatures you control until end of turn
· Infinite magecraft triggers
· Infinite mana permanents you control can produce
· Infinite storm count
Show steps
- Cast Clockspinning with buyback by paying {3}{U}, targeting Harmonic Prodigy.
- Orvar triggers twice and Harmonic Prodigy triggers once.
- Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn.
- Resolve the Orvar triggers, creating two token copies of Harmonic Prodigy.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Harmonic Prodigy.
- Orvar triggers four times, and each Harmoic Prodigy triggers three times.
- Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +3/+3 until end of turn.
- Resolve all Orvar triggers, creating four token copies of Harmonic Prodigy.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least {U}.
- Orvar triggers eight times, and each Harmonic Prodigy triggers seven times.
- Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +7/+7 until end of turn.
- Resolve all Orvar triggers, creating eight copies of the mana-producing permanent.
- Resolve Clockspinning, returning it to your hand.
- Activate four of the copies of the mana-producing permanent by tapping them, adding at least {U}{U}{U}{U}.
- Repeat from step 11.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
· Infinitely large creatures you control until end of turn
· Infinite magecraft triggers
· Infinite mana permanents you control can produce
· Infinite storm count
Show steps
- Cast Whim of Volrath with buyback by paying {2}{U}, targeting Harmonic Prodigy.
- Orvar triggers twice and Harmonic Prodigy triggers once.
- Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn.
- Resolve the Orvar triggers, creating two token copies of Harmonic Prodigy.
- Resolve Whim of Volrath, returning it to your hand.
- Cast Whim of Volrath with buyback by paying {2}{U}, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least {U}.
- Orvar triggers four times, and each Harmonic Prodigy triggers three times.
- Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +3/+3 until end of turn.
- Resolve all Orvar triggers, creating four copies of the mana-producing permanent.
- Resolve Whim of Volrath, returning it to your hand.
- Activate three of the copies of the mana-producing permanent by tapping them, adding at least {U}{U}{U}.
- Repeat from step 6.
Results:
Each opponent loses the game
· Near-infinite lifeloss
Show steps
- Cast Dire Fleet Ravager by paying {3}{B}{B}.
- Dire Fleet Ravager enters the battlefield, triggering its ability twice.
- Resolve the first Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
- Resolve the second Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
- At the beginning of your end step, Wound Reflection triggers, causing each opponent to lose life equal to the life they lost this turn.
- Each opponent loses the game due to having zero or less life.
Results:
Infinite creature tokens with haste
· Infinite ETB
· Infinite magecraft triggers
· Infinite storm count
Show steps
- Cast Twinflame by paying {1}{R}, targeting Revolutionist.
- Storm-Kiln Artist triggers twice, creating two Treasure artifact tokens.
- Resolve Twinflame, creating a token copy of Revolutionist with haste.
- When the Revolutionist token enters the battlefield, it triggers, returning Twinflame to your hand from your graveyard.
- Activate the Treasures by tapping and sacrificing them, adding {1}{R}.
- Repeat.
Results:
Infinite creature tokens with haste
· Infinite ETB
· Infinite magecraft triggers
· Infinite storm count
Show steps
- Cast Twinflame by paying {1}{R}, targeting Anarchist.
- Storm-Kiln Artist triggers twice, creating two Treasure artifact tokens.
- Resolve Twinflame, creating a token copy of Anarchist with haste.
- When the Anarchist token enters the battlefield, it triggers, returning Twinflame to your hand from your graveyard.
- Activate the Treasures by tapping and sacrificing them, adding {1}{R}.
- Repeat.
Results:
Each opponent loses the game
· Near-infinite lifeloss
Show steps
- Cast Dire Fleet Ravager by paying {3}{B}{B}.
- Dire Fleet Ravager enters the battlefield, triggering its ability twice.
- Resolve the first Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
- Resolve the second Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
- At the beginning of your end step, Warlock Class triggers, causing each opponent to lose life equal to the life they lost this turn.
- Each opponent loses the game due to having zero or less life.
Results:
Infinite ETB
· Infinite LTB
· Infinite magecraft triggers
Show steps
- Cast Through the Breach by paying {4}{R}.
- Storm-Kiln Artist triggers twice, creating two Treasure tokens.
- Activate the Treasure tokens by tapping and sacrificing them, adding {2}.
- Activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Through the Breach.
- Storm-Kiln Artist triggers twice, creating two Treasure tokens.
- Resolve the copy of Through the Breach, putting Rootha from your hand onto the battlefield.
- Repeat from step 3.
Results:
Infinite combat phases
· Infinite copies of creatures you control
· Infinite creature tokens
· Infinite energy counters
· Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
- Resolve a Delina trigger, creating at least one token copy of Electrostatic Pummeler that enters the battlefield tapped and attacking.
- When the Electrostatic Pummeler token(s) enter the battlefield, they trigger, causing you to get at least {E}{E}{E}.
- Repeat from step 2 for the remaining Delina trigger.
- Resolve the Lightning Runner trigger, causing you to get {E}{E} and pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
- At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- Repeat each combat phase.
- Once you have infinite {E}, you may target any other creature(s) you control.
Results:
Infinite combat phases
· Infinite copies of creatures you control
· Infinite creature tokens
· Infinite energy counters
· Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
- Resolve a Delina trigger, creating at least one token copy of Aethertorch Renegade that enters the battlefield tapped and attacking.
- When the Aethertorch Renegade token(s) enter the battlefield, they trigger, causing you to get at least {E}{E}{E}{E}.
- Repeat from step 2 for the remaining Delina trigger.
- Resolve the Lightning Runner trigger, causing you to get {E}{E} and pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
- At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- Repeat each combat phase.
- Once you have infinite {E}, you may target any other creature(s) you control.
Results:
Each opponent loses the game
· Near-infinite lifeloss
Show steps
- Cast Dire Fleet Ravager by paying {3}{B}{B}.
- Dire Fleet Ravager enters the battlefield, triggering its ability twice.
- Resolve the first Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
- Resolve the second Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.
- At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.
- Each opponent loses the game due to having zero or less life.
Results:
Infinite combat phases
· Infinite copies of creatures you control
· Infinite creature tokens
· Infinite energy counters
· Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
- Resolve a Delina trigger, creating at least one token copy of Multiform Wonder that enters the battlefield tapped and attacking.
- When the Multiform Wonder token(s) enter the battlefield, they trigger, causing you to get at least {E}{E}{E}.
- Repeat from step 2 for the remaining Delina trigger.
- Resolve the Lightning Runner trigger, causing you to get {E}{E} and pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
- At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- Repeat each combat phase.
- Once you have infinite {E}, you may target any other creature(s) you control.
Results:
Infinite combat phases
· Infinite copies of creatures you control
· Infinite creature tokens
· Infinite energy counters
· Infinite ETB
· Infinite lifegain
· Infinite lifegain triggers
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
- Resolve a Delina trigger, creating at least one token copy of Reservoir Walker that enters the battlefield tapped and attacking.
- When the Reservoir Walker token(s) enter the battlefield, they trigger, causing you to get at least {E}{E}{E} and gain at least 3 life.
- Repeat from step 2 for the remaining Delina trigger.
- Resolve the Lightning Runner trigger, causing you to get {E}{E} and pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
- At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- Repeat each combat phase.
- Once you have infinite {E}, you may target any other creature(s) you control.
Results:
Infinite combat phases
· Infinite copies of creatures you control
· Infinite creature tokens
· Infinite energy counters
· Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
- Resolve a Delina trigger, creating at least one token copy of Bristling Hydra that enters the battlefield tapped and attacking.
- When the Bristling Hydra token(s) enter the battlefield, they trigger, causing you to get at least {E}{E}{E}.
- Repeat from step 2 for the remaining Delina trigger.
- Resolve the Lightning Runner trigger, causing you to get {E}{E} and pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
- At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- Repeat each combat phase.
- Once you have infinite {E}, you may target any other creature(s) you control.
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