Combos with Halo-Charged Skaab
12 known combos in Commander — View Halo-Charged Skaab
Results:
Infinite turns
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- Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab.
- When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
- Move to your next durn, drawing Temporal Manipulation during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab.
- When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
- Move to your next durn, drawing Temporal Manipulation during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab.
- When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
- Move to your next durn, drawing Time Warp during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab.
- When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
- Move to your next durn, drawing Time Warp during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
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- Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab.
- When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard.
- Move to your next durn, drawing Capture of Jingzhou during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab.
- When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard.
- Move to your next durn, drawing Capture of Jingzhou during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Soulherder's second ability triggers, blinking Halo-Charged Skaab.
- Halo-Charged Skaab and Soulherder's first ability triggers.
- Resolve the Soulherder trigger, putting a +1/+1 counter on it.
- Resolve the Halo-Charged Skaab trigger, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard.
- Move to your next durn, drawing Capture of Jingzhou during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Soulherder's second ability triggers, blinking Halo-Charged Skaab.
- Halo-Charged Skaab and Soulherder's first ability triggers.
- Resolve the Soulherder trigger, putting a +1/+1 counter on it.
- Resolve the Halo-Charged Skaab trigger, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
- Move to your next durn, drawing Temporal Manipulation during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Soulherder's second ability triggers, blinking Halo-Charged Skaab.
- Halo-Charged Skaab and Soulherder's first ability triggers.
- Resolve the Soulherder trigger, putting a +1/+1 counter on it.
- Resolve the Halo-Charged Skaab trigger, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
- Move to your next durn, drawing Time Warp during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Teleportation Circle triggers, blinking Halo-Charged Skaab.
- When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard.
- Move to your next durn, drawing Capture of Jingzhou during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Teleportation Circle triggers, blinking Halo-Charged Skaab.
- When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
- Move to your next durn, drawing Temporal Manipulation during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Teleportation Circle triggers, blinking Halo-Charged Skaab.
- When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
- Move to your next durn, drawing Time Warp during your draw step.
- Repeat.
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