Combos with Halo-Charged Skaab

12 known combos in Commander — View Halo-Charged Skaab

Results: Infinite turns · Skip your draw steps · Lock
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  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab.
  3. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
  4. Move to your next durn, drawing Temporal Manipulation during your draw step.
  5. Repeat.
Results: Infinite turns · Skip your draw steps · Lock
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  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab.
  3. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
  4. Move to your next durn, drawing Temporal Manipulation during your draw step.
  5. Repeat.
Results: Infinite turns · Skip your draw steps · Lock
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  1. Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab.
  3. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
  4. Move to your next durn, drawing Time Warp during your draw step.
  5. Repeat.
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab.
  3. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
  4. Move to your next durn, drawing Time Warp during your draw step.
  5. Repeat.
Results: Infinite turns · Skip your draw steps · Lock
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  1. Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab.
  3. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard.
  4. Move to your next durn, drawing Capture of Jingzhou during your draw step.
  5. Repeat.
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab.
  3. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard.
  4. Move to your next durn, drawing Capture of Jingzhou during your draw step.
  5. Repeat.
Results: Infinite turns · Skip your draw steps · Lock
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  1. Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Soulherder's second ability triggers, blinking Halo-Charged Skaab.
  3. Halo-Charged Skaab and Soulherder's first ability triggers.
  4. Resolve the Soulherder trigger, putting a +1/+1 counter on it.
  5. Resolve the Halo-Charged Skaab trigger, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard.
  6. Move to your next durn, drawing Capture of Jingzhou during your draw step.
  7. Repeat.
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Soulherder's second ability triggers, blinking Halo-Charged Skaab.
  3. Halo-Charged Skaab and Soulherder's first ability triggers.
  4. Resolve the Soulherder trigger, putting a +1/+1 counter on it.
  5. Resolve the Halo-Charged Skaab trigger, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
  6. Move to your next durn, drawing Temporal Manipulation during your draw step.
  7. Repeat.
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Soulherder's second ability triggers, blinking Halo-Charged Skaab.
  3. Halo-Charged Skaab and Soulherder's first ability triggers.
  4. Resolve the Soulherder trigger, putting a +1/+1 counter on it.
  5. Resolve the Halo-Charged Skaab trigger, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
  6. Move to your next durn, drawing Time Warp during your draw step.
  7. Repeat.
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Halo-Charged Skaab.
  3. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard.
  4. Move to your next durn, drawing Capture of Jingzhou during your draw step.
  5. Repeat.
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Halo-Charged Skaab.
  3. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
  4. Move to your next durn, drawing Temporal Manipulation during your draw step.
  5. Repeat.
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Halo-Charged Skaab.
  3. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
  4. Move to your next durn, drawing Time Warp during your draw step.
  5. Repeat.
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