Combos with Greensleeves, Maro-Sorcerer
15 known combos in Commander — View Greensleeves, Maro-Sorcerer
Results:
Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
Show steps
- Play Simic Growth Chamber.
- When Simic Growth Chamber enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- Resolve the Greensleeves trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield.
- When Simic Growth Chamber enters the battlefield, it and Greensleeves trigger.
- Repeat from step 4.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
Show steps
- Play Guildless Commons.
- When Guildless Commons enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Guildless Commons trigger, returning it from the battlefield to your hand.
- Resolve the Greensleeves trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Guildless Commons from your hand onto the battlefield.
- When Guildless Commons enters the battlefield, it and Greensleeves trigger.
- Repeat from step 4.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
Show steps
- Play Gruul Turf.
- When Gruul Turf enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- Resolve the Greensleeves trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
- When Gruul Turf enters the battlefield, it and Greensleeves trigger.
- Repeat from step 4.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
Show steps
- Play Golgari Rot Farm.
- When Golgari Rot Farm enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
- Resolve the Greensleeves trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Golgari Rot Farm from your hand onto the battlefield.
- When Golgari Rot Farm enters the battlefield, it and Greensleeves trigger.
- Repeat from step 4.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
Show steps
- Play Selesnya Sanctuary.
- When Selesnya Sanctuary enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- Resolve the Greensleeves trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- When Selesnya Sanctuary enters the battlefield, it and Greensleeves trigger.
- Repeat from step 4.
Results:
Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinitely large creature
· Near-infinite mill
· Near-infinite sacrifice triggers
· Near-infinite scry 1
· Put all land cards from your opponents' libraries onto the battlefield tapped under your control
Show steps
- Play a land card, triggering Dúnedain Rangers and Greensleeves.
- Resolve the Greensleeves trigger, creating a 3/3 Badger creature token.
- Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing the Badger token to become your Ring-bearer.
- Sméagol triggers.
- Holding priority, activate Viscera Seer by sacrificing the Badger, causing you to scry 1.
- Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
- When the land enters the battlefield, Dúnedain Rangers and Greensleeves trigger.
- Repeat from step 2.
- NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
Results:
Put all lands with a basic land type from your library onto the battlefield tapped
Show steps
- Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
- When the land enters the battlefield Lotus Cobra and Greensleeves trigger.
- Resolve the Lotus Cobra trigger, adding {1}.
- Resolve the Greensleeves trigger, creating a creature token.
- Repeat.
Results:
Infinite ETB
· Infinite creature tokens
· Infinite landfall triggers
Show steps
- Play Arid Archway.
- When Arid Archway enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- Resolve the Greensleeves trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
- When Arid Archway enters the battlefield, it and Greensleeves trigger.
- Repeat from step 4.
Results:
Put all lands with a basic land type from your library onto the battlefield tapped
Show steps
- Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
- When the land enters the battlefield Tireless Provisioner and Greensleeves trigger.
- Resolve the Tireless Provisioner trigger, creating a Treasure token.
- Activate the Treasure by tapping and sacrificing it, adding {1}.
- Resolve the Greensleeves trigger, creating a creature token.
- Repeat.
Results:
Near-infinite colorless mana
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinitely large creature
· Near-infinite mill
· Near-infinite sacrifice triggers
· Put all land cards from your opponents' libraries onto the battlefield tapped under your control
Show steps
- Play a land card, triggering Dúnedain Rangers and Greensleeves.
- Resolve the Greensleeves trigger, creating a 3/3 Badger creature token.
- Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing the Badger token to become your Ring-bearer.
- Sméagol triggers.
- Holding priority, activate Ashnod's Altar by sacrificing the Badger, adding {C}{C}.
- Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
- When the land enters the battlefield, Dúnedain Rangers and Greensleeves trigger.
- Repeat from step 2.
- NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
Results:
Near-infinite +1/+1 counters on a creature
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinitely large creature
· Near-infinite mill
· Near-infinite sacrifice triggers
· Put all land cards from your opponents' libraries onto the battlefield tapped under your control
Show steps
- Play a land card, triggering Dúnedain Rangers and Greensleeves.
- Resolve the Greensleeves trigger, creating a 3/3 Badger creature token.
- Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing the Badger token to become your Ring-bearer.
- Sméagol triggers.
- Holding priority, activate Carrion Feeder by sacrificing the Badger, putting a +1/+1 counter on Carrion Feeder.
- Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
- When the land enters the battlefield, Dúnedain Rangers and Greensleeves trigger.
- Repeat from step 2.
- NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
Results:
Infinite ETB
· Infinite creature tokens
· Infinite landfall triggers
Show steps
- Play Izzet Boilerworks.
- When Izzet Boilerworks enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Izzet Boilerworks trigger, returning it from the battlefield to your hand.
- Resolve the Greensleeves trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Izzet Boilerworks from your hand onto the battlefield.
- When Izzet Boilerworks enters the battlefield, it and Greensleeves trigger.
- Repeat from step 4.
Results:
Infinite ETB
· Infinite creature tokens
· Infinite landfall triggers
Show steps
- Play Dimir Aqueduct.
- When Dimir Aqueduct enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand.
- Resolve the Greensleeves trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Dimir Aqueduct from your hand onto the battlefield.
- When Dimir Aqueduct enters the battlefield, it and Greensleeves trigger.
- Repeat from step 4.
Results:
Near-infinite colored mana
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinitely large creature
· Near-infinite mill
· Near-infinite sacrifice triggers
· Put all land cards from your opponents' libraries onto the battlefield tapped under your control
Show steps
- Play a land card, triggering Dúnedain Rangers and Greensleeves.
- Resolve the Greensleeves trigger, creating a 3/3 Badger creature token.
- Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing the Badger token to become your Ring-bearer.
- Sméagol triggers.
- Holding priority, activate Phyrexian Altar by sacrificing the Badger, adding one mana of any color.
- Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
- When the land enters the battlefield, Dúnedain Rangers and Greensleeves trigger.
- Repeat from step 2.
- NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
Results:
Infinite ETB
· Infinite creature tokens
· Infinite landfall triggers
Show steps
- Play Azorius Chancery.
- When Azorius Chancery enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
- Resolve the Greensleeves trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Azorius Chancery from your hand onto the battlefield.
- When Azorius Chancery enters the battlefield, it and Greensleeves trigger.
- Repeat from step 4.
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