Combos with Grand Architect

15 known combos in Commander — View Grand Architect

Results: Infinite blue mana
Show steps
  1. Activate Grand Architect's first activated ability by paying {U}, making Pili-Pala blue until end of turn.
  2. Activate Grand Architect's last ability by tapping Pili-Pala, adding {C}{C} that can only be spent to cast artifact spells or activate abilities of artifacts.
  3. Activate Pili-Pala by paying {2} and untapping it, generating {U}.
  4. Repeat from step 2 any number of times.
8,906 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells · Infinite draw triggers · Infinite lifegain · Infinite lifegain triggers · Infinite mana creatures you control can produce · Infinite untap of creatures you control
Show steps
  1. Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Staff of Domination to become an artifact creature until end of turn.
  2. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
  3. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  4. Activate Staff of Domination's first ability by paying {1}, untapping it.
  5. Repeat from step 3.
  6. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
308 decks Colorless View on Commander Spellbook →
Results: Infinite self-discard triggers · Near-infinite ETB · Infinite draw triggers · Infinite looting · Near-infinite tapped creature tokens · Near-infinite colorless mana that can only be spent to cast artifact spells · Near-infinite colorless mana that can only be spent to activate abilities of artifacts
Show steps
  1. During an opponent's turn, activate Grand Architect by tapping a blue creature you control except Unctus, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  2. The creature triggers, causing you to loot.
  3. The Watcher's first ability triggers, creating a 1/1 Tentacle creature token.
  4. Repeat.
98 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells · Infinite draw triggers · Infinite lifegain · Infinite lifegain triggers · Infinite mana creatures you control can produce · Infinite untap of creatures you control
Show steps
  1. Cast Rise and Shine by paying {1}{U}, causing Staff of Domination to become an artifact creature until end of turn, and putting four +1/+1 counters on it.
  2. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
  3. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  4. Activate Staff of Domination's first ability by paying {1}, untapping it.
  5. Repeat from step 3.
  6. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
54 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells · Infinite draw triggers · Infinite lifegain · Infinite lifegain triggers · Infinite mana creatures you control can produce · Infinite untap of creatures you control
Show steps
  1. Activate Karn by paying {1}, causing Staff of Domination to become an artifact creature until end of turn.
  2. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
  3. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  4. Activate Staff of Domination's first ability by paying {1}, untapping it.
  5. Repeat from step 3.
  6. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
50 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells · Infinite draw triggers · Infinite lifegain · Infinite lifegain triggers · Infinite mana creatures you control can produce · Infinite untap of creatures you control
Show steps
  1. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
  2. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  3. Activate Staff of Domination's first ability by paying {1}, untapping it.
  4. Repeat from step 2.
  5. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
44 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells · Infinite draw triggers · Infinite lifegain · Infinite lifegain triggers · Infinite mana creatures you control can produce · Infinite untap of creatures you control
Show steps
  1. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
  2. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  3. Activate Staff of Domination's first ability by paying {1}, untapping it.
  4. Repeat from step 2.
  5. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
21 decks Colorless View on Commander Spellbook →
Results: Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells · Infinite copies of nonland permanents you control · Infinite creature tokens · Infinite ETB
Show steps
  1. Activate Urza by paying {4}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
  2. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  3. Activate Urza by paying at most {2}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
  4. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  5. Repeat from step 3.
  6. Once you have infinite colorless mana, you may target any other nonland permanent using Urza's ability.
20 decks Colorless View on Commander Spellbook →
Results: Exile each opponent's library
Show steps
  1. Activate Grand Architect's first ability making Knacksaw Clique blue until end of turn.
  2. Tap Knacksaw Clique to add {C}{C}.
  3. Untap Knacksaw Clique, exiling the top card of target opponent's library.
  4. Repeat steps 2-3.
12 decks Colorless View on Commander Spellbook →
Results: Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells · Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers
Show steps
  1. Activate Urza by paying {4}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
  2. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  3. Activate Urza by paying at most {2}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
  4. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  5. Repeat from step 3.
  6. Once you have infinite colorless mana, you may target any other permanent using Urza's ability.
Results: Cast any number of spells from opponents' libraries · Exile each opponent's library · Infinite colored mana · Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells
Show steps
  1. Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  2. Activate Prismite by paying {1}, adding {U}.
  3. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn.
  4. Repeat.
Results: Infinite card draw · Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells · Infinite draw triggers · Infinite lifegain · Infinite lifegain triggers · Infinite mana creatures you control can produce · Infinite untap of creatures you control
Show steps
  1. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
  2. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  3. Activate Staff of Domination's first ability by paying {1}, untapping it.
  4. Repeat from step 2.
  5. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Results: Cast any number of spells from opponents' libraries · Exile each opponent's library · Infinite colored mana · Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells
Show steps
  1. Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  2. Activate Stonework Packbeast by paying {1}, adding {U}.
  3. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn.
  4. Repeat.
Results: Cast any number of spells from opponents' libraries · Exile each opponent's library · Infinite colored mana · Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells
Show steps
  1. Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  2. Activate Signpost Scarecrow by paying {1}, adding {U}.
  3. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn.
  4. Repeat.
Results: Cast any number of spells from opponents' libraries · Exile each opponent's library · Infinite colored mana · Infinite colorless mana that can only be spent to activate abilities of artifacts · Infinite colorless mana that can only be spent to cast artifact spells
Show steps
  1. Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  2. Activate Crossroads Candleguide by paying {1}, adding {U}.
  3. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn.
  4. Repeat.
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