Combos with Grand Architect
15 known combos in Commander — View Grand Architect
Results:
Infinite blue mana
Show steps
- Activate Grand Architect's first activated ability by paying {U}, making Pili-Pala blue until end of turn.
- Activate Grand Architect's last ability by tapping Pili-Pala, adding {C}{C} that can only be spent to cast artifact spells or activate abilities of artifacts.
- Activate Pili-Pala by paying {2} and untapping it, generating {U}.
- Repeat from step 2 any number of times.
Results:
Infinite card draw
· Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
· Infinite draw triggers
· Infinite lifegain
· Infinite lifegain triggers
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Staff of Domination to become an artifact creature until end of turn.
- Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
- Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Staff of Domination's first ability by paying {1}, untapping it.
- Repeat from step 3.
- Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Results:
Infinite self-discard triggers
· Near-infinite ETB
· Infinite draw triggers
· Infinite looting
· Near-infinite tapped creature tokens
· Near-infinite colorless mana that can only be spent to cast artifact spells
· Near-infinite colorless mana that can only be spent to activate abilities of artifacts
Show steps
- During an opponent's turn, activate Grand Architect by tapping a blue creature you control except Unctus, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- The creature triggers, causing you to loot.
- The Watcher's first ability triggers, creating a 1/1 Tentacle creature token.
- Repeat.
Results:
Infinite card draw
· Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
· Infinite draw triggers
· Infinite lifegain
· Infinite lifegain triggers
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Cast Rise and Shine by paying {1}{U}, causing Staff of Domination to become an artifact creature until end of turn, and putting four +1/+1 counters on it.
- Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
- Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Staff of Domination's first ability by paying {1}, untapping it.
- Repeat from step 3.
- Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Results:
Infinite card draw
· Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
· Infinite draw triggers
· Infinite lifegain
· Infinite lifegain triggers
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Activate Karn by paying {1}, causing Staff of Domination to become an artifact creature until end of turn.
- Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
- Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Staff of Domination's first ability by paying {1}, untapping it.
- Repeat from step 3.
- Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Results:
Infinite card draw
· Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
· Infinite draw triggers
· Infinite lifegain
· Infinite lifegain triggers
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
- Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Staff of Domination's first ability by paying {1}, untapping it.
- Repeat from step 2.
- Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Results:
Infinite card draw
· Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
· Infinite draw triggers
· Infinite lifegain
· Infinite lifegain triggers
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
- Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Staff of Domination's first ability by paying {1}, untapping it.
- Repeat from step 2.
- Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Results:
Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
· Infinite copies of nonland permanents you control
· Infinite creature tokens
· Infinite ETB
Show steps
- Activate Urza by paying {4}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
- Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Urza by paying at most {2}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
- Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Repeat from step 3.
- Once you have infinite colorless mana, you may target any other nonland permanent using Urza's ability.
Results:
Exile each opponent's library
Show steps
- Activate Grand Architect's first ability making Knacksaw Clique blue until end of turn.
- Tap Knacksaw Clique to add {C}{C}.
- Untap Knacksaw Clique, exiling the top card of target opponent's library.
- Repeat steps 2-3.
Results:
Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
· Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
Show steps
- Activate Urza by paying {4}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
- Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Urza by paying at most {2}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
- Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Repeat from step 3.
- Once you have infinite colorless mana, you may target any other permanent using Urza's ability.
Results:
Cast any number of spells from opponents' libraries
· Exile each opponent's library
· Infinite colored mana
· Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
Show steps
- Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Prismite by paying {1}, adding {U}.
- Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn.
- Repeat.
Results:
Infinite card draw
· Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
· Infinite draw triggers
· Infinite lifegain
· Infinite lifegain triggers
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
- Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Staff of Domination's first ability by paying {1}, untapping it.
- Repeat from step 2.
- Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Results:
Cast any number of spells from opponents' libraries
· Exile each opponent's library
· Infinite colored mana
· Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
Show steps
- Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Stonework Packbeast by paying {1}, adding {U}.
- Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn.
- Repeat.
Results:
Cast any number of spells from opponents' libraries
· Exile each opponent's library
· Infinite colored mana
· Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
Show steps
- Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Signpost Scarecrow by paying {1}, adding {U}.
- Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn.
- Repeat.
Results:
Cast any number of spells from opponents' libraries
· Exile each opponent's library
· Infinite colored mana
· Infinite colorless mana that can only be spent to activate abilities of artifacts
· Infinite colorless mana that can only be spent to cast artifact spells
Show steps
- Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Activate Crossroads Candleguide by paying {1}, adding {U}.
- Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn.
- Repeat.
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