Combos with Godhead of Awe
15 known combos in Commander — View Godhead of Awe
Elesh Norn, Grand Cenobite
Godhead of Awe
Results:
Lock
· Destroy each creature that enters the battlefield under an opponent's control
Show steps
- Whenever an opponent's creature enters the battlefield, Godhead of Awe sets the creature's base power and toughness to one.
- Because Elesh Norn gives all opposing creatures -2/-2, the creature will die as a state-based action due to having less than zero toughness.
Godhead of Awe
Ethereal Absolution
Results:
Creatures opponents control die upon entering
· Lock
Show steps
- Godhead of Awe causes all other creatures to have base power and toughness of 1/1.
- Ethereal Absolution gives all creatures your opponent control -1/-1.
- Any creature that enters the battlefield under an opponent's control will do so as a 0/0 creature, and will die as a state-based action due to having zero or less toughness.
Reverence
Godhead of Awe
Results:
You can't be attacked
· Lock
Show steps
- Godhead of Awe causes all other creatures to have base power and toughness 1/1.
- Because Reverence prevents creatures with power two or less from attacking you, no creatures can attack you.
Toxrill, the Corrosive
Godhead of Awe
Results:
Reduce the toughness of creatures opponents control to 0 on each of your turns
Show steps
- At the beginning of your end step, Toxrill's first ability triggers, putting a slime counter on each creature your opponents control.
- Because your opponents' creatures are now 0/0 due to Godhead of Awe and Toxrill's static effects, the creatures die as a state-based action due to having zero toughness.
- Repeat during each of your end steps.
Godhead of Awe
Night of Souls' Betrayal
Results:
All creatures die upon entering
· Lock
Show steps
- Godhead of Awe causes all other creatures to have base power and toughness of 1/1.
- Night of Souls' Betrayal gives all other creatures -1/-1.
- Any creature that enters the battlefield will do so as a 0/0 creature, and will die as a state-based action due to having zero or less toughness.
Results:
All nonwhite creatures die upon entering
· Lock
Show steps
- Godhead of Awe causes all other creatures to have base power and toughness of 1/1.
- Crovax gives all nonwhite creatures -1/-1.
- Any nonwhite creatures will enter the battlefield as a 0/0 creature, and will die as a state-based action due to having zero or less toughness.
Godhead of Awe
Kaervek, the Spiteful
Results:
All creatures die upon entering
· Lock
Show steps
- Godhead of Awe causes all other creatures to have base power and toughness of 1/1.
- Kaervek gives all other creatures -1/-1.
- Any creature that enters the battlefield will do so as a 0/0 creature, and will die as a state-based action due to having zero or less toughness.
Godhead of Awe
Ascendant Evincar
Results:
All nonblack creatures die upon entering
· Lock
Show steps
- Godhead of Awe causes all other creatures to have base power and toughness of 1/1.
- Ascendant Evincar gives all nonblack creatures -1/-1.
- Any nonblack creatures will enter the battlefield as a 0/0 creature, and will die as a state-based action due to having zero or less toughness.
Goblin Sharpshooter
Godhead of Awe
Results:
Destroy each creature that enters the battlefield under an opponent's control
· Destroy all creatures opponents control
· Lock
Show steps
- Activate Goblin Sharpshooter by tapping it, dealing 1 damage to any creature an opponent controls.
- The creature dealt damage dies as a state based action due to having 1 toughness and 1 damage dealt to it.
- Goblin Sharpshooter triggers, untapping itself.
- Repeat.
- You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.
Results:
Win the game at the beginning of your next upkeep
Show steps
- During the end step before your turn, activate Evra by paying {4}, causing your life total to become one.
- At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Godhead of Awe
Aether Flash
Results:
Destroy all creatures that enter the battlefield
· Lock
Show steps
- Whenever a creature enters the battlefield, Aether Flash triggers, dealing 2 damage to it.
- Because the creature is 1/1 due to Godhead of Awe, it dies as a state-based action due to having less than zero toughness.
Results:
Destroy each creature that enters the battlefield under an opponent's control
· Lock
· Destroy all creatures opponents control
Show steps
- Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls.
- The creature dies as a state-based action due to having 0 toughness.
- When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
- Repeat.
- You may repeat this loop whenever a creature enters the battlefield under an opponent's control.
- Give Pirate Ship deathtouch, if needed.
- Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls, and destroying it due to Pirate Ship's deathtouch.
- When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
- Repeat from step 2.
- If the effect giving Pirate Ship deathtouch is a static effect, you may repeat this whenever a creature enters the battlefield under an opponent's control.
Results:
Win the game at the beginning of your next upkeep
Show steps
- On the end step prior to your next turn, activate Tree of Redemption by tapping it, causing your life total to become one.
- At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite mill
· Infinite self-mill
Show steps
- Activate Grinding Station by tapping it and sacrificing Sword of the Meek.
- Summoning Station triggers, untapping itself.
- Resolve the Grinding Station ability, causing target player to mill three cards.
- Activate Summoning Station by tapping it, creating a 2/2 Pincher creature token.
- The Pincher enters the battlefield as a 1/1 creature due to Godhead of Awe, triggering Sword of the Meek, returning Sword of the Meek from your graveyard to the battlefield attached to the Pincher.
- Sword of the Meek enters the battlefield, triggering Grinding Station, untapping Grinding Station.
- Repeat.
Results:
Destroy all creatures opponents control
· Destroy each creature that enters the battlefield under an opponent's control
· Lock
Show steps
- Activate Embrose by tapping it, putting a +1/+1 counter on a creature an opponent controls, then dealing 2 damage to that creature.
- The creature dies as a state-based action due to having 0 toughness, triggering Embrose, untapping Embrose.
- Repeat.
- You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.
- You may also repeat this loop targeting creatures you control to get extra card draw, if desired.
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