Combos with Go-Shintai of Life's Origin

14 known combos in Commander — View Go-Shintai of Life's Origin

Results: Infinite turns · Lock
Show steps
  1. At the beginning of your upkeep, Second Chance triggers, causing you to sacrifice it and take an extra turn after this one.
  2. Activate Go-Shintai of Life's Origin by paying {W}{U}{B}{R}{G} and tapping it, returning Second Chance to the battlefield.
  3. Repeat each turn.
158 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite death triggers · Infinite ETB · Infinite lifegain · Infinite lifegain triggers · Infinite LTB · Infinite mana creatures you control can produce · Infinite sacrifice triggers · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Faith Healer by sacrificing another nontoken Shrine, causing you to gain life equal to the Shrine's mana value.
  2. Activate Faeburrow Elder by tapping it, adding {W}{U}{B}{R}{G}.
  3. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
  4. The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
  5. The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  6. Repeat.
28 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite death triggers · Infinite ETB · Infinite lifegain · Infinite lifegain triggers · Infinite LTB · Infinite mana creatures you control can produce · Infinite sacrifice triggers · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Faith Healer by sacrificing another nontoken Shrine, causing you to gain life equal to the Shrine's mana value.
  2. Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}.
  3. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
  4. The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
  5. The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  6. Repeat.
17 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite death triggers · Infinite ETB · Infinite lifegain · Infinite lifegain triggers · Infinite LTB · Infinite mana creatures you control can produce · Infinite sacrifice triggers · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Faith Healer by sacrificing another nontoken Shrine, causing you to gain life equal to the Shrine's mana value.
  2. Activate Jegantha by tapping it, adding {W}{U}{B}{R}{G} that cannot be spent to pay generic mana costs.
  3. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
  4. The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
  5. The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  6. Repeat.
12 decks Colorless View on Commander Spellbook →
Results: Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers · Infinite storm count
Show steps
  1. Cast Sanctum of Tranquil Light by paying {W}.
  2. Sanctum of Tranquil Light enters the battlefield, triggering Cloudstone Curio and Go-Shintai.
  3. Resolve the Cloudstone Curio trigger, choosing not to return anything from the battlefield to your hand.
  4. Resolve the Go-Shintai trigger, creating a 1/1 Shrine enchantment creature token.
  5. The Shrine token enters the battlefield triggering Cloudstone Curio, returning Sanctum of Tranquil Light from the battlefield to your hand.
  6. Activate Phyrexian Altar by sacrificing the Shrine token, adding {W}.
  7. Repeat.
Results: Infinite creature tokens · Infinite death triggers · Infinite ETB · Infinite LTB · Infinitely large creature until end of turn · Infinite mana creatures you control can produce · Infinite sacrifice triggers · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Auratog by sacrificing another nontoken Shrine, giving Auratog +2/+2 until end of turn.
  2. Activate Faeburrow Elder by tapping it, adding {W}{U}{B}{R}{G}.
  3. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
  4. The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
  5. The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  6. Repeat.
Results: Infinite creature tokens · Infinite death triggers · Infinite ETB · Infinite LTB · Infinitely large creature until end of turn · Infinite mana creatures you control can produce · Infinite sacrifice triggers · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Auratog by sacrificing another nontoken Shrine, giving Auratog +2/+2 until end of turn.
  2. Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}.
  3. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
  4. The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
  5. The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  6. Repeat.
Results: Infinite creature tokens · Infinite death triggers · Infinite ETB · Infinite LTB · Infinitely large creature until end of turn · Infinite mana creatures you control can produce · Infinite sacrifice triggers · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Phantatog's first ability by sacrificing another nontoken Shrine, causing Phantatog to get +1/+1 until end of turn.
  2. Activate Faeburrow Elder by tapping it, adding {W}{U}{B}{R}{G}.
  3. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
  4. When the Shrine enters the battlefield, Go-Shintai triggers, creating a 1/1 Shrine enchantment creature token.
  5. When the Shrine token enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  6. Repeat.
Results: Infinite creature tokens · Infinite death triggers · Infinite ETB · Infinite LTB · Infinitely large creature until end of turn · Infinite mana creatures you control can produce · Infinite sacrifice triggers · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Phantatog's first ability by sacrificing another nontoken Shrine, causing Phantatog to get +1/+1 until end of turn.
  2. Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}.
  3. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
  4. When the Shrine enters the battlefield, Go-Shintai triggers, creating a 1/1 Shrine enchantment creature token.
  5. When the Shrine token enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  6. Repeat.
Results: Infinite creature tokens · Infinite death triggers · Infinite ETB · Infinite LTB · Infinitely large creature until end of turn · Infinite mana creatures you control can produce · Infinite sacrifice triggers · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Auratog by sacrificing another nontoken Shrine, giving Auratog +2/+2 until end of turn.
  2. Activate Jegantha by tapping it, adding {W}{U}{B}{R}{G} that cannot be spent to pay generic mana costs.
  3. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
  4. The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
  5. The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  6. Repeat.
Results: Infinite creature tokens · Infinite death triggers · Infinite ETB · Infinite LTB · Infinitely large creature until end of turn · Infinite mana creatures you control can produce · Infinite sacrifice triggers · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Phantatog's first ability by sacrificing another nontoken Shrine, causing Phantatog to get +1/+1 until end of turn.
  2. Activate Jegantha by tapping it, adding {W}{U}{B}{R}{G} that cannot be spent to pay generic mana costs.
  3. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
  4. When the Shrine enters the battlefield, Go-Shintai triggers, creating a 1/1 Shrine enchantment creature token.
  5. When the Shrine token enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  6. Repeat.
Results: Infinite colored mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite proliferate · Infinite Treasure tokens · Put all Mountains from your library onto the battlefield · Infinite mana nonland permanents you control can produce · Infinite untap of nonland permanents you control
Show steps
  1. At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
  2. There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  3. If you control two Smaugs, put one into your graveyard due to the legend rule.
  4. If you do, the Smaug that died triggers, creating fourteen Treasure tokens.
  5. If you made Treasures this way, activate nine Treasures by tapping and sacrificing them, adding {4}{W}{U}{B}{R}{G}.
  6. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning There and Back Again from your graveyard to the battlefield with a lore counter on it.
  7. There and Back Again's first chapter ability triggers, causing the Ring to tempt you.
  8. Activate Contagion Engine by paying {4} and tapping it, putting two lore counters on There and Back Again.
  9. There and Back Again's second and third chapter abilities trigger.
  10. Holding priority, activate Clock of Omens twice by tapping four artifacts, untapping Contagion Engine and Go-Shintai.
  11. Resolve the second There and Back Again trigger, causing you to search your library for a Mountain and put it onto the battlefield.
  12. Resolve the third There and Back Again trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  13. Repeat from step 3.
Results: Infinite colored mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite proliferate · Infinite Treasure tokens · Put all Mountains from your library onto the battlefield · Infinite mana creatures you control can produce · Infinite untap of creatures you control
Show steps
  1. At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
  2. There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  3. When Smaug enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  4. Activate Plaguemaw Beast by tapping it and sacrificing Smaug.
  5. When Smaug dies, it triggers, creating fourteen Treasure tokens.
  6. Holding priority, activate five Treasures by tapping and sacrificing them, adding {W}{U}{B}{R}{G}.
  7. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning There and Back Again from your graveyard to the battlefield with a lore counter on it.
  8. There and Back Again's first chapter ability triggers, causing the Ring to tempt you.
  9. Resolve the Plaguemaw Beast ability from step 4, putting two lore counters on There and Back Again.
  10. There and Back Again's second and third chapter abilities trigger.
  11. Resolve the second There and Back Again trigger, causing you to search your library for a Mountain and put it onto the battlefield.
  12. Resolve the third There and Back Again trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  13. Repeat from step 3.
Results: Infinite colored mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite proliferate · Infinite Treasure tokens · Put all Mountains from your library onto the battlefield · Infinite mana permanents you control can produce
Show steps
  1. At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
  2. There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  3. If you control two Smaugs, put one into your graveyard due to the legend rule.
  4. If you do, the Smaug that died triggers, creating fourteen Treasure tokens.
  5. If you made Treasures this way, activate nine Treasures by tapping and sacrificing them, adding {4}{W}{U}{B}{R}{G}.
  6. Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning There and Back Again from your graveyard to the battlefield with a lore counter on it.
  7. There and Back Again's first chapter ability triggers, causing the Ring to tempt you.
  8. Activate Contagion Engine by paying {4} and tapping it, putting two lore counters on There and Back Again.
  9. There and Back Again's second and third chapter abilities trigger.
  10. Holding priority, activate Clock of Omens twice by tapping four artifacts, untapping Contagion Engine and Go-Shintai.
  11. Resolve the second There and Back Again trigger, causing you to search your library for a Mountain and put it onto the battlefield.
  12. Resolve the third There and Back Again trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
  13. Repeat from step 3.
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