Combos with Go-Shintai of Life's Origin
14 known combos in Commander — View Go-Shintai of Life's Origin
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your upkeep, Second Chance triggers, causing you to sacrifice it and take an extra turn after this one.
- Activate Go-Shintai of Life's Origin by paying {W}{U}{B}{R}{G} and tapping it, returning Second Chance to the battlefield.
- Repeat each turn.
Results:
Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite lifegain
· Infinite lifegain triggers
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite sacrifice triggers
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Faith Healer by sacrificing another nontoken Shrine, causing you to gain life equal to the Shrine's mana value.
- Activate Faeburrow Elder by tapping it, adding {W}{U}{B}{R}{G}.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
- The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
- The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite lifegain
· Infinite lifegain triggers
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite sacrifice triggers
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Faith Healer by sacrificing another nontoken Shrine, causing you to gain life equal to the Shrine's mana value.
- Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
- The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
- The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite lifegain
· Infinite lifegain triggers
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite sacrifice triggers
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Faith Healer by sacrificing another nontoken Shrine, causing you to gain life equal to the Shrine's mana value.
- Activate Jegantha by tapping it, adding {W}{U}{B}{R}{G} that cannot be spent to pay generic mana costs.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
- The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
- The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Infinite storm count
Show steps
- Cast Sanctum of Tranquil Light by paying {W}.
- Sanctum of Tranquil Light enters the battlefield, triggering Cloudstone Curio and Go-Shintai.
- Resolve the Cloudstone Curio trigger, choosing not to return anything from the battlefield to your hand.
- Resolve the Go-Shintai trigger, creating a 1/1 Shrine enchantment creature token.
- The Shrine token enters the battlefield triggering Cloudstone Curio, returning Sanctum of Tranquil Light from the battlefield to your hand.
- Activate Phyrexian Altar by sacrificing the Shrine token, adding {W}.
- Repeat.
Results:
Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinitely large creature until end of turn
· Infinite mana creatures you control can produce
· Infinite sacrifice triggers
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Auratog by sacrificing another nontoken Shrine, giving Auratog +2/+2 until end of turn.
- Activate Faeburrow Elder by tapping it, adding {W}{U}{B}{R}{G}.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
- The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
- The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinitely large creature until end of turn
· Infinite mana creatures you control can produce
· Infinite sacrifice triggers
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Auratog by sacrificing another nontoken Shrine, giving Auratog +2/+2 until end of turn.
- Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
- The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
- The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinitely large creature until end of turn
· Infinite mana creatures you control can produce
· Infinite sacrifice triggers
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Phantatog's first ability by sacrificing another nontoken Shrine, causing Phantatog to get +1/+1 until end of turn.
- Activate Faeburrow Elder by tapping it, adding {W}{U}{B}{R}{G}.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
- When the Shrine enters the battlefield, Go-Shintai triggers, creating a 1/1 Shrine enchantment creature token.
- When the Shrine token enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Repeat.
Results:
Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinitely large creature until end of turn
· Infinite mana creatures you control can produce
· Infinite sacrifice triggers
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Phantatog's first ability by sacrificing another nontoken Shrine, causing Phantatog to get +1/+1 until end of turn.
- Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
- When the Shrine enters the battlefield, Go-Shintai triggers, creating a 1/1 Shrine enchantment creature token.
- When the Shrine token enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Repeat.
Results:
Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinitely large creature until end of turn
· Infinite mana creatures you control can produce
· Infinite sacrifice triggers
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Auratog by sacrificing another nontoken Shrine, giving Auratog +2/+2 until end of turn.
- Activate Jegantha by tapping it, adding {W}{U}{B}{R}{G} that cannot be spent to pay generic mana costs.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
- The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token.
- The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinitely large creature until end of turn
· Infinite mana creatures you control can produce
· Infinite sacrifice triggers
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Phantatog's first ability by sacrificing another nontoken Shrine, causing Phantatog to get +1/+1 until end of turn.
- Activate Jegantha by tapping it, adding {W}{U}{B}{R}{G} that cannot be spent to pay generic mana costs.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning any Shrine from your graveyard to the battlefield.
- When the Shrine enters the battlefield, Go-Shintai triggers, creating a 1/1 Shrine enchantment creature token.
- When the Shrine token enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Repeat.
Results:
Infinite colored mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite proliferate
· Infinite Treasure tokens
· Put all Mountains from your library onto the battlefield
· Infinite mana nonland permanents you control can produce
· Infinite untap of nonland permanents you control
Show steps
- At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
- There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
- If you control two Smaugs, put one into your graveyard due to the legend rule.
- If you do, the Smaug that died triggers, creating fourteen Treasure tokens.
- If you made Treasures this way, activate nine Treasures by tapping and sacrificing them, adding {4}{W}{U}{B}{R}{G}.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning There and Back Again from your graveyard to the battlefield with a lore counter on it.
- There and Back Again's first chapter ability triggers, causing the Ring to tempt you.
- Activate Contagion Engine by paying {4} and tapping it, putting two lore counters on There and Back Again.
- There and Back Again's second and third chapter abilities trigger.
- Holding priority, activate Clock of Omens twice by tapping four artifacts, untapping Contagion Engine and Go-Shintai.
- Resolve the second There and Back Again trigger, causing you to search your library for a Mountain and put it onto the battlefield.
- Resolve the third There and Back Again trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
- Repeat from step 3.
Results:
Infinite colored mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite proliferate
· Infinite Treasure tokens
· Put all Mountains from your library onto the battlefield
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
- There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
- When Smaug enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Activate Plaguemaw Beast by tapping it and sacrificing Smaug.
- When Smaug dies, it triggers, creating fourteen Treasure tokens.
- Holding priority, activate five Treasures by tapping and sacrificing them, adding {W}{U}{B}{R}{G}.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning There and Back Again from your graveyard to the battlefield with a lore counter on it.
- There and Back Again's first chapter ability triggers, causing the Ring to tempt you.
- Resolve the Plaguemaw Beast ability from step 4, putting two lore counters on There and Back Again.
- There and Back Again's second and third chapter abilities trigger.
- Resolve the second There and Back Again trigger, causing you to search your library for a Mountain and put it onto the battlefield.
- Resolve the third There and Back Again trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
- Repeat from step 3.
Results:
Infinite colored mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite proliferate
· Infinite Treasure tokens
· Put all Mountains from your library onto the battlefield
· Infinite mana permanents you control can produce
Show steps
- At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
- There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
- If you control two Smaugs, put one into your graveyard due to the legend rule.
- If you do, the Smaug that died triggers, creating fourteen Treasure tokens.
- If you made Treasures this way, activate nine Treasures by tapping and sacrificing them, adding {4}{W}{U}{B}{R}{G}.
- Activate Go-Shintai by paying {W}{U}{B}{R}{G} and tapping it, returning There and Back Again from your graveyard to the battlefield with a lore counter on it.
- There and Back Again's first chapter ability triggers, causing the Ring to tempt you.
- Activate Contagion Engine by paying {4} and tapping it, putting two lore counters on There and Back Again.
- There and Back Again's second and third chapter abilities trigger.
- Holding priority, activate Clock of Omens twice by tapping four artifacts, untapping Contagion Engine and Go-Shintai.
- Resolve the second There and Back Again trigger, causing you to search your library for a Mountain and put it onto the battlefield.
- Resolve the third There and Back Again trigger, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
- Repeat from step 3.
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