Combos with Ghost Town
15 known combos in Commander — View Ghost Town
Results:
Infinite landfall triggers
· Infinite colorless mana during each opponent's turn
Show steps
- During any opponent's turn, activate Walking Atlas by tapping it, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas.
- Activate Ghost Town's first ability by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Repeat.
Results:
Infinite landfall triggers
· Infinite colorless mana during each opponent's turn
Show steps
- During any opponent's turn, activate Sakura-Tribe Scout by tapping it, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout.
- Activate Ghost Town's first ability by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Repeat.
Results:
Infinite landfall triggers
· Infinite colorless mana during each opponent's turn
Show steps
- During any opponent's turn, activate Llanowar Scout by tapping it, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Llanowar Scout.
- Activate Ghost Town's first ability by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Repeat.
Results:
Infinite landfall triggers
Show steps
- During an opponent's turn, activate Ghost Town's first ability by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Activate Patron of the Moon by paying {1}, putting Ghost Town from your hand onto the battlefield tapped.
- Ghost Town enters the battlefield, triggering Amulet of Vigor, untapping Ghost Town.
- Repeat.
Results:
Infinite ETB
· Infinite colorless mana
· Infinite creature tokens
· Infinite landfall triggers
Show steps
- Fetch a land using Arid Mesa.
- When the fetched land enters, Scute Swarm and Kodama trigger.
- Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Kodama and Scute Swarm trigger.
- Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Resolve the Scute Swarm from step 4, creating a token.
- When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Scute Swarm triggers.
- Repeat from step 5.
Results:
Infinite landfall triggers
· Infinite colorless mana during each opponent's turn
Show steps
- During any opponent's turn, activate Skyshroud Ranger by tapping it, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Skyshroud Ranger.
- Activate Ghost Town's first ability by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Repeat.
Results:
Infinite landfall triggers
· Infinite colorless mana during each opponent's turn
Show steps
- During any opponent's turn, activate PuPu UFO by tapping it, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping PuPu UFO.
- Activate Ghost Town's first ability by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Repeat.
Results:
Infinite ETB
· Infinite colorless mana
· Infinite creature tokens
· Infinite landfall triggers
Show steps
- Fetch a land using Arid Mesa.
- When the fetched land enters, Omnath and Kodama trigger.
- Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Kodama and Omnath trigger.
- Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Resolve the Omnath from step 4, creating a token.
- When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Omnath triggers.
- Repeat from step 5.
Results:
Infinite ETB
· Infinite colorless mana
· Infinite creature tokens
· Infinite landfall triggers
Show steps
- Fetch a land using Blighted Woodland.
- When the fetched land enters, Scute Swarm and Kodama trigger.
- Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Kodama and Scute Swarm trigger.
- Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Resolve the Scute Swarm from step 4, creating a token.
- When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Scute Swarm triggers.
- Repeat from step 5.
Results:
Infinite colored mana
· Infinite colorless mana
· Infinite lifegain triggers
· Infinite lifegain
· Infinite Treasure tokens
· Infinite landfall triggers
· Infinite Food tokens
Show steps
- Fetch a land using Arid Mesa.
- When the fetched land enters, Tireless Provisioner and Kodama trigger.
- Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Kodama and Tireless Provisioner trigger.
- Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Resolve the Tireless Provisioner from step 4, creating a token.
- When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Tireless Provisioner triggers.
- Repeat from step 5.
Results:
Infinite colorless mana during each opponent's turn
· Infinite landfall triggers
Show steps
- During any opponent's turn, activate Scaled Herbalist by tapping it, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Scaled Herbalist.
- Activate Ghost Town's first ability by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Repeat.
Results:
Infinite colored mana
· Infinite colorless mana
· Infinite lifegain triggers
· Infinite lifegain
· Infinite Treasure tokens
· Infinite landfall triggers
· Infinite Food tokens
Show steps
- Fetch a land using Blighted Woodland.
- When the fetched land enters, Tireless Provisioner and Kodama trigger.
- Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Kodama and Tireless Provisioner trigger.
- Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Resolve the Tireless Provisioner from step 4, creating a token.
- When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Tireless Provisioner triggers.
- Repeat from step 5.
Results:
Infinite ETB
· Infinite colorless mana
· Infinite creature tokens
· Infinite landfall triggers
Show steps
- Fetch a land using Blighted Woodland.
- When the fetched land enters, Rampaging Baloths and Kodama trigger.
- Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Kodama and Rampaging Baloths trigger.
- Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Resolve the Rampaging Baloths from step 4, creating a token.
- When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Rampaging Baloths triggers.
- Repeat from step 5.
Results:
Infinite ETB
· Infinite colorless mana
· Infinite creature tokens
· Infinite landfall triggers
Show steps
- Fetch a land using Arid Mesa.
- When the fetched land enters, Field of the Dead and Kodama trigger.
- Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Kodama and Field of the Dead trigger.
- Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Resolve the Field of the Dead from step 4, creating a token.
- When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Field of the Dead triggers.
- Repeat from step 5.
Results:
Infinite ETB
· Infinite colorless mana
· Infinite creature tokens
· Infinite landfall triggers
Show steps
- Fetch a land using Arid Mesa.
- When the fetched land enters, Rampaging Baloths and Kodama trigger.
- Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Kodama and Rampaging Baloths trigger.
- Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
- Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
- Resolve the Rampaging Baloths from step 4, creating a token.
- When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
- When Ghost Town enters, Rampaging Baloths triggers.
- Repeat from step 5.
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