Full Throttle — Magic: The Gathering card

Full Throttle

{4}{R}{R}
Sorcery

After this main phase, there are two additional combat phases.

At the beginning of each combat this turn, untap all creatures that attacked this turn.

*"You wanted a fight. Now you've got two."

—Chandra Nalaar*

Set Aetherdrift
Rarity Rare
Mana Value 6
Artist Benjamin Ee
Collector # 127

Why Play Full Throttle

Aggressive red decks running low-curve creatures benefit most from Full Throttle's ability to squeeze maximum damage from multiple combat phases. The card shines when you have a reasonable board presence but need to push through for lethal damage before opponents can stabilize. Playing it on turn six after establishing creatures on turns 1-4 creates explosive turns that can deal 15+ damage in a single turn cycle, making it ideal for closing out games against slower strategies.

Format Notes

Full Throttle sees most play in Commander, where the multiplayer format and higher life totals make its explosive potential worthwhile despite the high mana cost. The card's legality across all major formats means it occasionally appears in aggressive Modern and Pioneer decks as a top-end finisher. Its current meta relevance remains niche due to the six-mana investment, but it can surprise opponents who don't expect multiple combat steps from red decks.

Combos & Synergies

Cards that generate additional creatures during combat like Goblin Rabblemaster and Legion Warboss create exponentially more value when given multiple attack phases. Haste enablers such as Fervor ensure newly created tokens can immediately participate in subsequent combat phases. The untap clause synergizes perfectly with creatures that have activated abilities or tap effects, allowing cards like Goblin Chainwhirler to deal damage multiple times per turn.