Combos with Fractured Identity

15 known combos in Commander — View Fractured Identity

Transcendence Transcendence
Fractured Identity Fractured Identity
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Transcendence and causing each opponent to create a token copy of Transcendence.
  2. Each opponent's copy of Transcendence triggers, causing them to lose the game.
2,089 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Phage and causing each opponent to create a token copy of Phage.
  2. Each opponent's Phage enters the battlefield, causing them to lose the game.
1,351 decks Colorless View on Commander Spellbook →
Results: Exile each opponent's library
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Leveler and causing each opponent to create a token copy of it.
  2. When each opponent's Leveler enters the battlefield, they trigger, exiling each opponent's library.
1,001 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. Nine Lives triggers. Holding priority, cast Patrician's Scorn by paying {0}, destroying all enchantments.
  3. Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
616 decks Colorless View on Commander Spellbook →
Results: Draw the game · Infinite creature tokens for opponents · Infinite ETB for opponents
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Charismatic Conqueror and causing each opponent to create a token copy of it.
  2. When the Charismatic Conqueror tokens enter the battlefield, each opponent's Charismatic Conqueror triggers twice.
  3. Because there will be two Charismatic Conqueror triggers for each token created, at least one 1/1 Vampire creature token will be generated on resolution.
  4. When the Vampire enters the battlefield, each other opponent's Charismatic Conqueror triggers.
  5. Repeat form step 3 using the Vampire token instead, which creates a mandatory infinite loop that will cause the game to end in a draw.
184 decks Colorless View on Commander Spellbook →
Knowledge Pool Knowledge Pool
Moderation Moderation
Fractured Identity Fractured Identity
Results: Exile all spells opponents cast from their hands · Opponents can only cast one spell per turn · Lock
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Moderation and causing each opponent to create a token copy of it.
  2. Cast Knowledge Pool by paying {6}.
  3. Whenever an opponent casts a spell from their hand, Knowledge Pool triggers, exiling that spell.
  4. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
159 decks Colorless View on Commander Spellbook →
Moderation Moderation
Possibility Storm Possibility Storm
Fractured Identity Fractured Identity
Results: Opponents can't cast spells · Lock
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Moderation and causing each opponent to create a token copy of it.
  2. Any time an opponent would cast a spell, Possibility Storm exiles that spell and reveals cards until you find one they could cast.
  3. The opponent's Moderation prevents them from casting a second spell resulting in a lock.
97 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Angel's Grace by paying {W}.
  2. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  3. Nine Lives leaves the battlefield, however you cannot lose the game due to Angel's Grace.
  4. Cast Austere Command by paying its mana cost, destroying all enchantments.
  5. When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
70 decks Colorless View on Commander Spellbook →
Archfiend of the Dross Archfiend of the Dross
Solemnity Solemnity
Fractured Identity Fractured Identity
Results: Each opponent loses the game at the beginning of their next upkeep
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Archfiend of the Dross and causing each opponent to create a token copy of it.
  2. The Archfiend of the Dross tokens enter the battlefield with zero oil counters due to Solemnity.
  3. At the beginning of each oppponent's next upkeep, their Archfiend of the Dross triggers, causing them to lose the game.
57 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. Nine Lives triggers. Holding priority, cast Tempest of Light by paying its mana cost, destroying all enchantments.
  3. Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
52 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. Nine Lives leaves the battlefield, however you cannot lose the game due to Platinum Angel.
  3. Cast Austere Command by paying {4}{W}{W}, destroying all enchantments.
  4. Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
52 decks Colorless View on Commander Spellbook →
Nine Lives Nine Lives Fractured Identity Fractured Identity
Cleansing Nova Cleansing Nova
Angel's Grace Angel's Grace
Results: Each opponent loses the game
Show steps
  1. Cast Angel's Grace by paying {W}.
  2. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  3. Nine Lives leaves the battlefield, however you cannot lose the game due to Angel's Grace.
  4. Cast Cleansing Nova by paying its mana cost, destroying all enchantments.
  5. When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
43 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. Nine Lives triggers. Holding priority, activate Nevinyrral's Disk by paying {1} and tapping it, destroying all creatures, artifacts and enchantments.
  3. Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
37 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. Nine Lives triggers, holding priority, cycle Dismantling Wave by paying {6}{W}{W}, destroying all artifacts and enchantments.
  3. Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
32 decks Colorless View on Commander Spellbook →
Nine Lives Nine Lives Fractured Identity Fractured Identity
Cleansing Nova Cleansing Nova
Platinum Angel Platinum Angel
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. Nine Lives leaves the battlefield, however you cannot lose the game due to Platinum Angel.
  3. Cast Cleansing Nova by paying its mana cost, destroying all enchantments.
  4. When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
30 decks Colorless View on Commander Spellbook →
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