Combos with Fractured Identity
15 known combos in Commander — View Fractured Identity
Transcendence
Fractured Identity
Results:
Each opponent loses the game
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Transcendence and causing each opponent to create a token copy of Transcendence.
- Each opponent's copy of Transcendence triggers, causing them to lose the game.
Results:
Each opponent loses the game
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Phage and causing each opponent to create a token copy of Phage.
- Each opponent's Phage enters the battlefield, causing them to lose the game.
Leveler
Fractured Identity
Results:
Exile each opponent's library
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Leveler and causing each opponent to create a token copy of it.
- When each opponent's Leveler enters the battlefield, they trigger, exiling each opponent's library.
Results:
Each opponent loses the game
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
- Nine Lives triggers. Holding priority, cast Patrician's Scorn by paying {0}, destroying all enchantments.
- Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
Results:
Draw the game
· Infinite creature tokens for opponents
· Infinite ETB for opponents
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Charismatic Conqueror and causing each opponent to create a token copy of it.
- When the Charismatic Conqueror tokens enter the battlefield, each opponent's Charismatic Conqueror triggers twice.
- Because there will be two Charismatic Conqueror triggers for each token created, at least one 1/1 Vampire creature token will be generated on resolution.
- When the Vampire enters the battlefield, each other opponent's Charismatic Conqueror triggers.
- Repeat form step 3 using the Vampire token instead, which creates a mandatory infinite loop that will cause the game to end in a draw.
Results:
Exile all spells opponents cast from their hands
· Opponents can only cast one spell per turn
· Lock
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Moderation and causing each opponent to create a token copy of it.
- Cast Knowledge Pool by paying {6}.
- Whenever an opponent casts a spell from their hand, Knowledge Pool triggers, exiling that spell.
- Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Results:
Opponents can't cast spells
· Lock
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Moderation and causing each opponent to create a token copy of it.
- Any time an opponent would cast a spell, Possibility Storm exiles that spell and reveals cards until you find one they could cast.
- The opponent's Moderation prevents them from casting a second spell resulting in a lock.
Results:
Each opponent loses the game
Show steps
- Cast Angel's Grace by paying {W}.
- Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
- Nine Lives leaves the battlefield, however you cannot lose the game due to Angel's Grace.
- Cast Austere Command by paying its mana cost, destroying all enchantments.
- When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
Results:
Each opponent loses the game at the beginning of their next upkeep
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Archfiend of the Dross and causing each opponent to create a token copy of it.
- The Archfiend of the Dross tokens enter the battlefield with zero oil counters due to Solemnity.
- At the beginning of each oppponent's next upkeep, their Archfiend of the Dross triggers, causing them to lose the game.
Results:
Each opponent loses the game
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
- Nine Lives triggers. Holding priority, cast Tempest of Light by paying its mana cost, destroying all enchantments.
- Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
Results:
Each opponent loses the game
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
- Nine Lives leaves the battlefield, however you cannot lose the game due to Platinum Angel.
- Cast Austere Command by paying {4}{W}{W}, destroying all enchantments.
- Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
Results:
Each opponent loses the game
Show steps
- Cast Angel's Grace by paying {W}.
- Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
- Nine Lives leaves the battlefield, however you cannot lose the game due to Angel's Grace.
- Cast Cleansing Nova by paying its mana cost, destroying all enchantments.
- When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
Results:
Each opponent loses the game
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
- Nine Lives triggers. Holding priority, activate Nevinyrral's Disk by paying {1} and tapping it, destroying all creatures, artifacts and enchantments.
- Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
Results:
Each opponent loses the game
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
- Nine Lives triggers, holding priority, cycle Dismantling Wave by paying {6}{W}{W}, destroying all artifacts and enchantments.
- Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
Results:
Each opponent loses the game
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
- Nine Lives leaves the battlefield, however you cannot lose the game due to Platinum Angel.
- Cast Cleansing Nova by paying its mana cost, destroying all enchantments.
- When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
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