Combos with Flubs, the Fool
11 known combos in Commander — View Flubs, the Fool
Results:
Infinite self-mill
· Near-infinite storm count
Show steps
- Cast Life from the Loam by paying {1}{G}.
- Flubs triggers, causing you to draw a card.
- Resolve Life from the Loam, returning nothing to your hand.
- Activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding {G}{G}{G}.
- Cast Lion's Eye Diamond from your graveyard for its escape cost by paying {0} and exiling three cards from your graveyard, ensuring not to exile Life from the Loam.
- Flubs triggers, causing you to mill three cards and return Life from the Loam from your graveyard to your hand.
- Resolve Lion's Eye Diamond.
- Repeat.
Results:
Infinite storm count
· Return all permanents opponents control to their owner's hand
· Infinite colorless mana
· Mass Land Denial
Show steps
- Activate Mox Amber by tapping it, adding {1}.
- Activate Words of Wind by paying {1}.
- Cast Sol Ring by paying its mana cost.
- Flubs triggers, causing you to return Mox Amber from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Activate Sol Ring by tapping it, adding {C}{C}.
- Activate Words of Wind by paying {1}.
- Cast Mox Amber by paying its mana cost.
- Flubs triggers, causing you to return Sol Ring from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Repeat.
Results:
Infinite storm count
· Return all permanents opponents control to their owner's hand
· Mass Land Denial
Show steps
- Activate Mox Amber by tapping it, adding {1}.
- Activate Words of Wind by paying {1}.
- Cast Mox Opal by paying its mana cost.
- Flubs triggers, causing you to return Mox Amber from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Activate Mox Opal by tapping it, adding {1}.
- Activate Words of Wind by paying {1}.
- Cast Mox Amber by paying its mana cost.
- Flubs triggers, causing you to return Mox Opal from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Repeat.
Results:
Infinite storm count
· Return all permanents opponents control to their owner's hand
· Infinite colorless mana
· Mass Land Denial
Show steps
- Activate Mox Opal by tapping it, adding {1}.
- Activate Words of Wind by paying {1}.
- Cast Sol Ring by paying its mana cost.
- Flubs triggers, causing you to return Mox Opal from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Activate Sol Ring by tapping it, adding {C}{C}.
- Activate Words of Wind by paying {1}.
- Cast Mox Opal by paying its mana cost.
- Flubs triggers, causing you to return Sol Ring from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Repeat.
Results:
Infinite storm count
· Return all permanents opponents control to their owner's hand
· Mass Land Denial
· Infinite colorless mana
Show steps
- Activate Mana Vault by tapping it, adding {C}{C}{C}
- Activate Words of Wind by paying {1}.
- Cast the artifact in your hand by paying its mana cost.
- Flubs triggers, causing you to return Mana Vault from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Activate Words of Wind by paying {1}.
- Cast Mana Vault by paying its mana cost.
- Flubs triggers, causing you to return the artifact cast in step 3 from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Repeat.
Results:
Infinite storm count
· Return all permanents opponents control to their owner's hand
· Infinite colorless mana
· Mass Land Denial
Show steps
- Activate Grim Monolith by tapping it, adding {C}{C}{C}
- Activate Words of Wind by paying {1}.
- Cast Sol Ring by paying its mana cost.
- Flubs triggers, causing you to return Grim Monolith from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Activate Sol Ring by tapping it, adding {C}{C}.
- Activate Words of Wind by paying {1}.
- Cast Grim Monolith by paying its mana cost.
- Flubs triggers, causing you to return Sol Ring from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Repeat.
Results:
Infinite storm count
· Return all permanents opponents control to their owner's hand
· Infinite colorless mana
· Mass Land Denial
Show steps
- Activate Grim Monolith by tapping it, adding {C}{C}{C}.
- Activate Words of Wind by paying {1}.
- Cast Mox Amber by paying its mana cost.
- Flubs triggers, causing you to return Grim Monolith from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Activate Mox Amber by tapping it, adding {1}.
- Activate Words of Wind by paying {1}.
- Cast Grim Monolith by paying its mana cost.
- Flubs triggers, causing you to return Mox Amber from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Repeat.
Results:
Infinite storm count
· Return all permanents opponents control to their owner's hand
· Infinite colorless mana
· Mass Land Denial
Show steps
- Activate Grim Monolith by tapping it, adding {C}{C}{C}
- Activate Words of Wind by paying {1}.
- Cast Mox Opal by paying its mana cost.
- Flubs triggers, causing you to return Grim Monolith from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Activate Mox Opal by tapping it, adding {1}.
- Activate Words of Wind by paying {1}.
- Cast Grim Monolith by paying its mana cost.
- Flubs triggers, causing you to return Mox Opal from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite death triggers
· Infinite storm count
· Infinite untap of creatures
· Infinite draw triggers
· Infinite mana creatures you control can produce
Show steps
- Activate Hua Tuo by tapping it, putting the 0 mana value creature from your graveyard on top of your library.
- Cast the 0 mana value creature in your hand by paying {0}.
- Flubs triggers, causing you to draw the 0 mana value creature that was put on top of your library.
- Resolve the creature spell cast in step 2, causing the creature to enter the battlefield and die as a state-based action due to having 0 toughness.
- Intruder Alarm triggers, untapping all creatures.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite death triggers
· Infinite storm count
· Infinite draw triggers
Show steps
- Activate Hua Tuo by tapping it, putting the 0 mana value creature from your graveyard on top of your library.
- Cast the 0 mana value creature in your hand by paying {0}.
- Flubs triggers, causing you to draw the 0 mana value creature that was put on top of your library.
- Resolve the creature spell cast in step 2, causing the creature to enter the battlefield and die as a state-based action due to having 0 toughness.
- When the creature dies, Hua Tuo triggers, untapping Hua Tuo.
- Repeat.
Flubs, the Fool
Mortuary
Results:
Infinite LTB
· Infinite ETB
· Infinite death triggers
· Infinite storm count
· Infinite draw triggers
Show steps
- Cast either of the creatures from your hand by paying {0}.
- The creature enters the battlefield and dies as a state-based action due to having 0 toughness.
- Mortuary triggers, putting the creature from your graveyard onto the top of your library.
- Cast the other creature from your hand by paying {0}.
- Flubs triggers, causing you to draw the other creature from the top of your library.
- Resolve the creature spell cast in step 4, causing it to enter the battlefield and dies as a state-based action due to having 0 toughness.
- Repeat from step 3.
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