Combos with Fleeting Distraction

2 known combos in Commander — View Fleeting Distraction

Results: Infinite card draw · Infinite draw triggers · Near-infinite magecraft triggers · Win the game
Show steps
  1. Cast Rite of Replication with kicker by paying {7}{U}{U}, targeting Precursor Golem.
  2. Precursor Golem's second ability triggers, creating a kicked copy of Rite of Replication targeting every other Golem.
  3. Resolve the first Rite of Replication, creating five token copies of the Golem it is targeting.
  4. If the Golem was Percursor Golem, the Percursor Golem tokens enter the battlefield, triggering their first abilities, creating a total of ten 3/3 Golem artifact creature tokens.
  5. Repeat from step 3 for each other Rite of Replication.
  6. Cast Fleeting Distraction by paying {U}, targeting any Golem.
  7. The six Percursor Golems' second abilities each trigger, creating six copies of Fleeting Distraction targeting every other Golem.
  8. Resolve the first Fleeting Distraction, causing you to draw a card.
  9. Repeat step 8 until you draw from an empty library, causing you to win the game.
Results: Infinite card draw · Infinite draw triggers · Near-infinite ETB · Near-infinite magecraft triggers · Win the game
Show steps
  1. Cast Rite of Replication with kicker by paying {7}{U}{U}, targeting Precursor Golem.
  2. Precursor Golem's second ability triggers, creating a kicked copy of Rite of Replication targeting every other Golem.
  3. Resolve the first Rite of Replication, creating five token copies of the Golem it is targeting.
  4. If the Golem was Percursor Golem, the Percursor Golem tokens enter the battlefield, triggering their first abilities, creating a total of ten 3/3 Golem artifact creature tokens.
  5. Repeat from step 3 for each other Rite of Replication.
  6. Cast Fleeting Distraction by paying {U}, targeting any Golem.
  7. The six Percursor Golems' second abilities each trigger, creating six copies of Fleeting Distraction targeting every other Golem.
  8. Resolve the first Fleeting Distraction, causing you to draw a card.
  9. Repeat step 8 until you draw from an empty library, causing you to win the game.
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