Combos with Flameshadow Conjuring
15 known combos in Commander — View Flameshadow Conjuring
Flameshadow Conjuring
Worldgorger Dragon
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
· Infinite mana permanents you control can produce
Show steps
- Cast Worldgorger Dragon by paying {3}{R}{R}{R}.
- Holding priority, activate all mana-producing permanents you control, adding at least {1}{R}.
- Worldgorger Dragon enters the battlefield, triggering Flameshadow Conjuring and Worldgorger Dragon.
- Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Worldgorger Dragon.
- The Worldgorger Dragon token enters the battlefield, exiling all other permanents you control.
- Resolve the Worldgorger Dragon trigger from step 2, exiling all other permanents you control.
- The Worldgorger Dragon token leaves the battlefield, causing all permanents you control to be returned to the battlefield from exile.
- The nontoken Worldgorger Dragon enters the battlefield, triggering Flameshadow Conjuring and Worldgorger Dragon.
- Repeat from step 2.
Results:
Infinite creature tokens with haste
· Infinite ETB
· Infinite LTB
Show steps
- Cast Felidar Guardian by paying {3}{W}.
- Felidar Guaridan enters the battlefield, triggering itself and Flameshadow Conjuring.
- Holding priority, activate the mana-producing permanent by tapping it, adding at least {R}.
- Resolve the Felidar Guardian trigger, blinking the mana-producing permanent.
- Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Felidar Guardian with haste.
- The Felidar Guardian token enters the battlefield, blinking the nontoken Felidar Guardian.
- Repeat from step 2.
Results:
Infinite creature tokens with haste
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite red mana
· Infinite sacrifice triggers
Show steps
- Cast Bladewing the Risen by paying {3}{B}{B}{R}{R} plus commander tax, if applicable.
- When Bladewing the Risen enters the battlefield, it and Flameshadow Conjuring trigger.
- Resolve the Bladewing the Risen trigger, returning Reckless Barbarian from your graveyard to the battlefield.
- When Reckless Barbarian enters the battlefield, Flameshadow Conjuring triggers.
- Holding priority, activate Reckless Barbarian by sacrificing it, adding {R}{R}.
- Resolve the Flameshadow Conjuring trigger from step 4, causing you to pay {R} to create a token copy of Reckless Barbarian with haste.
- Resolve the Flameshadow Conjuring trigger from step 2, causing you to pay {R} to create a token copy of Bladewing the Risen with haste.
- Put all but the Bladewing the Risen token into your graveyard due to the legend rule.
- When the token Bladewing the Risen enters the battlefield, it triggers, returning the nontoken Bladewing the Risen from your graveyard to the battlefield.
- Put the nontoken Bladewing the Risen into your graveyard due to the legend rule.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Cast Timestream Navigator by paying {1}{U}.
- If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing.
- When Timestream Navigator enters the battlefield, Flameshadow Conjuring triggers, causing you to pay {R} to create a token copy of Timestream Navigator with haste.
- If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing.
- Activate Crystal Shard by paying {3} or {U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield.
- Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite colored mana
· Infinite creature tokens with haste
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Return some creature cards from your graveyard to the battlefield
Show steps
- Cast Bloodline Necromancer by paying {4}{B}.
- When Bloodline Necromancer enters the battlefield, it and Flameshadow Conjuring trigger.
- Resolve the Bloodline Necromancer trigger, returning a Vampire or Wizard creature card from your graveyard to the battlefield.
- Activate Phyrexian Altar by sacrificing Bloodline Necromancer, adding {R}.
- Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Bloodline Necromancer with haste.
- When the token Bloodline Necromancer enters the battlefield, it triggers, returning the nontoken Bloodline Necromancer from your graveyard to the battlefield.
- Repeat from step 2.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite LTB
· Infinite mana lands you control can produce
· Infinite storm count
Show steps
- Cast Palinchron for {5}{U}{U}.
- Palinchron enters the battlefield, triggering itself and Flameshadow Conjuring.
- Resolve the Palinchron trigger, untapping up to seven lands that can tap to produce at least {4}{U}{U}{R}.
- Activate the seven lands by tapping them, adding at least {4}{U}{U}{R}.
- Resolve the Flameshadow Conjuring trigger, paying {R} to create a copy of Palinchron.
- The Palinchron copy enters the battlefield, untapping up to seven lands that can tap to produce at least {4}{U}{U}{R}.
- Activate the seven lands by tapping them, adding at least {4}{U}{U}{R}.
- Activate the non-token Palinchron by paying {2}{U}{U}, returning it to your hand.
- Repeat.
Results:
Near-infinite creature tokens
· Near-infinite ETB
Show steps
- Cast Astral Dragon by paying {6}{U}{U}.
- When Astral Dragon enters the battlefield, it and Flameshadow Conjuring trigger.
- Resolve the Astral Dragon trigger, creating four token copies of Parallel Lives that are 3/3 Dragon creatures in addition to their other types.
- Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a total of 32 Astral Dragon tokens with haste.
- When the Astral Dragon tokens enter the battlefield, they trigger, creating an extremely large number of Parallel Lives tokens that are 3/3 Dragon creatures in addition to their other types.
Results:
Infinite turns
· Lock
Show steps
- Cast Timestream Navigator by paying {1}{U}.
- If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing.
- When Timestream Navigator enters the battlefield, Flameshadow Conjuring triggers, causing you to pay {R} to create a token copy of Timestream Navigator with haste.
- If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing.
- Activate Crystal Shard by paying {3} or {U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield.
- Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Near-infinite creature tokens
· Near-infinite ETB
Show steps
- Cast Astral Dragon by paying {6}{U}{U}.
- When Astral Dragon enters the battlefield, it and Flameshadow Conjuring trigger.
- Resolve the Astral Dragon trigger, creating four token copies of Doubling Season that are 3/3 Dragon creatures in addition to their other types.
- Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a total of 32 Astral Dragon tokens with haste.
- When the Astral Dragon tokens enter the battlefield, they trigger, creating an extremely large number of Doubling Season tokens that are 3/3 Dragon creatures in addition to their other types.
Results:
Infinite creature tokens with haste
· Infinite ETB
· Infinite LTB
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to five lands you control by tapping them, adding at least {1}{U}{R}{G}.
- Cast Peregrine Drake by paying {4}{U}.
- When Peregrine Drake enters the battlefield, it and Flameshadow Conjuring trigger.
- Resolve the Peregrine Drake trigger, untapping up to five lands you control.
- Activate up to five lands you control by tapping them, adding at least {1}{U}{R}{G}.
- Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Peregrine Drake with haste.
- When the token Peregrine Drake enters the battlefield, it triggers, untapping up to five lands you control.
- Activate Temur Sabertooth by paying {1}{G}, returning the nontoken Peregrine Drake from the battlefield to your hand.
- Repeat.
- If you control up to five lands that can tap to produce at least {2}{U}{R}{G}, this combo nets infinite mana.
Results:
Near-infinite creature tokens
· Near-infinite ETB
Show steps
- Cast Astral Dragon by paying {6}{U}{U}.
- When Astral Dragon enters the battlefield, it and Flameshadow Conjuring trigger.
- Resolve the Astral Dragon trigger, creating four token copies of Primal Vigor that are 3/3 Dragon creatures in addition to their other types.
- Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a total of 32 Astral Dragon tokens with haste.
- When the Astral Dragon tokens enter the battlefield, they trigger, creating an extremely large number of Primal Vigor tokens that are 3/3 Dragon creatures in addition to their other types.
Herigast, Erupting Nullkite
Cloudstone Curio
Flameshadow Conjuring
Birgi, God of Storytelling // Harnfel, Horn of Bounty
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite storm count
Show steps
- Cast the creature with a generic mana cost by paying its mana cost or emerge cost.
- Birgi triggers, adding {R}.
- When the creature enters the battlefield, Cloudstone Curio and Flameshadow Conjuring trigger.
- Resolve the Cloudstone Curio trigger, choosing to return nothing to your hand.
- Resolve the Flameshadow Conjuring trigger, choosing to pay {R} to create a token copy of the generic mana cost creature.
- When the creature token enters the battlefield, Cloudstone Curio triggers, returning the nontoken generic mana cost creature from the battlefield to your hand.
- Cast the generic mana cost creature for its emerge cost by sacrificing the creature token created in step 5, and by paying {0} as the token will have the same mana value.
- Repeat from step 2.
Results:
Near-infinite creature tokens
· Near-infinite ETB
Show steps
- Cast Astral Dragon by paying {6}{U}{U}.
- When Astral Dragon enters the battlefield, it and Flameshadow Conjuring trigger.
- Resolve the Astral Dragon trigger, creating four token copies of Anointed Procession that are 3/3 Dragon creatures in addition to their other types.
- Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a total of 32 Astral Dragon tokens with haste.
- When the Astral Dragon tokens enter the battlefield, they trigger, creating an extremely large number of Anointed Procession tokens that are 3/3 Dragon creatures in addition to their other types.
Results:
Infinite combat phases
· Infinite creature tokens with haste
Show steps
- Cast Combat Celebrant by paying {2}{R}.
- Combat Celebrant enters the battlefield, triggering Flameshadow Conjuring, causing you to pay {R}, creating a token copy of Combat Celebrant.
- Proceed to your combat phase, and declare Ghired and Combat Celebrant.
- Ghired triggers, creating a copy of Combat Celebrant token.
- Exert Combat Celebrant, untapping all other creatures you control, gaining additional combat phase after this one.
- Repeat from step 4.
Results:
Infinite creature tokens with haste
· Infinite ETB
· Infinite LTB
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to seven lands you control by tapping them, adding at least {2}{U}{R}{G}.
- Cast Great Whale by paying {5}{U}{U}.
- When Great Whale enters the battlefield, it and Flameshadow Conjuring trigger.
- Resolve the Great Whale trigger, untapping up to seven lands you control.
- Activate up to seven lands you control by tapping them, adding at least {2}{U}{R}{G}.
- Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Great Whale with haste.
- When the token Great Whale enters the battlefield, it triggers, untapping up to seven lands you control.
- Activate Temur Sabertooth by paying {1}{G}, returning the nontoken Great Whale from the battlefield to your hand.
- Repeat.
- If you control up to seven lands that can tap to produce at least {2}{U}{R}{G}, this combo nets infinite mana.
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