Combos with Flame Jab

7 known combos in Commander — View Flame Jab

Moonveil Regent Moonveil Regent
Flame Jab Flame Jab
Dakmor Salvage Dakmor Salvage
Runaway Steam-Kin Runaway Steam-Kin
Results: Infinite self-discard triggers · Infinite self-mill · Near-infinite damage · Near-infinite magecraft triggers · Near-infinite storm count
Show steps
  1. Cast Flame Jab from your graveyard by paying {R} and discarding Dakmor Salvage.
  2. Runaway Steam-Kin and Moonveil Regent trigger.
  3. Resolve the Runaway Steam-Kin trigger, putting a +1/+1 counter on it.
  4. Resolve the Moonveil Regent trigger, causing you to discard your hand, mill two cards and return Dakmor Salvage from your graveyard to your hand.
  5. Resolve Flame Jab, dealing 1 damage to any target.
  6. Repeat two additional times.
  7. Activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding {R}{R}{R}.
  8. Repeat.
Moonveil Regent Moonveil Regent
Flame Jab Flame Jab
Dakmor Salvage Dakmor Salvage
Birgi, God of Storytelling // Harnfel, Horn of Bounty Birgi, God of Storytelling // Harnfel, Horn of Bounty
Results: Infinite self-discard triggers · Infinite self-mill · Near-infinite damage · Near-infinite magecraft triggers · Near-infinite storm count
Show steps
  1. Cast Flame Jab from your graveyard by paying {R} and discarding Dakmor Salvage.
  2. Birgi and Moonveil Regent trigger.
  3. Resolve the Birgi trigger, adding {R}.
  4. Resolve the Moonveil Regent trigger, causing you to discard your hand, mill two cards and return Dakmor Salvage from your graveyard to your hand.
  5. Resolve Flame Jab, dealing 1 damage to any target.
  6. Repeat.
Moonveil Regent Moonveil Regent
Flame Jab Flame Jab
Dakmor Salvage Dakmor Salvage
Storm-Kiln Artist Storm-Kiln Artist
Results: Infinite self-discard triggers · Infinite self-mill · Near-infinite damage · Near-infinite magecraft triggers · Near-infinite storm count
Show steps
  1. Cast Flame Jab from your graveyard by paying {R} and discarding Dakmor Salvage.
  2. Storm-Kiln Artist and Moonveil Regent trigger.
  3. Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
  4. Resolve the Moonveil Regent trigger, causing you to discard your hand, mill two cards and return Dakmor Salvage from your graveyard to your hand.
  5. Resolve Flame Jab, dealing 1 damage to any target.
  6. Activate the Treasure by tapping and sacrificing it, adding {R}.
  7. Repeat.
Selective Memory Selective Memory
River Kelpie River Kelpie
Storm-Kiln Artist Storm-Kiln Artist
Flame Jab Flame Jab
Results: Near-infinite damage · Near-infinite draw triggers · Near-infinite magecraft triggers · Near-infinite storm count
Show steps
  1. Cast Selective Memory by paying {3}{U}.
  2. Storm-Kiln Artist triggers, creating a Treasure token.
  3. Resolve Selective Memory, exiling all nonland cards from your library.
  4. Activate the Treasure token by tapping and sacrificing it, adding {R}.
  5. Cast Flame Jab from your graveyard for its retrace cost by paying {R} and discarding a land card.
  6. Storm-Kiln Artist and River Kelpie trigger.
  7. Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
  8. Resolve the River Kelpie trigger, causing you to draw a land card.
  9. Resolve Flame Jab, dealing 1 damage to any target.
  10. Repeat from step 4.
Selective Memory Selective Memory
River Kelpie River Kelpie
Birgi, God of Storytelling // Harnfel, Horn of Bounty Birgi, God of Storytelling // Harnfel, Horn of Bounty
Flame Jab Flame Jab
Results: Near-infinite damage · Near-infinite draw triggers · Near-infinite magecraft triggers · Near-infinite storm count
Show steps
  1. Cast Selective Memory by paying {3}{U}.
  2. Birgi triggers, adding {R}.
  3. Resolve Selective Memory, exiling all nonland cards from your library.
  4. Cast Flame Jab from your graveyard for its retrace cost by paying {R} and discarding a land card.
  5. Birgi and River Kelpie trigger.
  6. Resolve the Birgi trigger, adding {R}.
  7. Resolve the River Kelpie trigger, causing you to draw a land card.
  8. Resolve Flame Jab, dealing 1 damage to any target.
  9. Repeat from step 4.
Flame Jab Flame Jab
Polyraptor Polyraptor
Mana Echoes Mana Echoes
Groundskeeper Groundskeeper
+1 more
Results: Infinite colored mana · Infinite colorless mana · Infinite creature tokens · Infinite damage · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite magecraft triggers · Infinite storm count
Show steps
  1. If Flame Jab is in your graveyard, cast it for its retrace cost by paying {1} and discarding a basic land card, targeting Polyraptor.
  2. Otherwise, cast it by paying {1}, targeting Polyraptor.
  3. Resolve Flame Jab, dealing 1 damage to Polyraptor.
  4. Polyraptor triggers, creating a token copy of itself.
  5. The Polyraptor token enters the battlefield, triggering Mana Echoes, adding {C} for each Dinosaur you control.
  6. If you cast Flame Jab from your graveyard, activate Groundskeeper by paying {2}, returning a basic land card from your graveyard to your hand.
  7. Repeat.
  8. Once you have infinite mana, you may instead target any other target using Flame Jab.
Flame Jab Flame Jab
Polyraptor Polyraptor
Mana Echoes Mana Echoes
Groundskeeper Groundskeeper
+1 more
Results: Infinite colored mana · Infinite colorless mana · Infinite creature tokens · Infinite damage · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite magecraft triggers · Infinite storm count
Show steps
  1. If Flame Jab is in your graveyard, cast it for its retrace cost by paying {1} and discarding a basic land card, targeting Polyraptor.
  2. Otherwise, cast it by paying {1}, targeting Polyraptor.
  3. Resolve Flame Jab, dealing 1 damage to Polyraptor.
  4. Polyraptor triggers, creating a token copy of itself.
  5. The Polyraptor token enters the battlefield, triggering Mana Echoes, adding {C} for each Dinosaur you control.
  6. If you cast Flame Jab from your graveyard, activate Groundskeeper by paying {2}, returning a basic land card from your graveyard to your hand.
  7. Repeat.
  8. Once you have infinite mana, you may instead target any other target using Flame Jab.
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