Combos with Fire Nation Palace
8 known combos in Commander — View Fire Nation Palace
Results:
Infinite combat phases
· Infinite red mana
· Infinitely powerful creatures you control until end of turn
Show steps
- Activate Fire Nation Palace by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
- Declare Hellkite Charger as an attacker, triggering its firebending ability, its regular ability and Avatar Roku.
- Resolve the Avatar Roku and firebending triggers, adding ten {R}.
- Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
- Repeat from step 2.
Results:
Infinite combat phases
· Infinite red mana
Show steps
- Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
- Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
- Resolve both Hellkite Charger firebending triggers, adding eight {R}.
- Resolve the first Hellkite Charger trigger, choosing not to pay.
- Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
- Repeat from step 2.
Results:
Infinite combat phases
· Infinite red mana
Show steps
- Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
- Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
- Resolve both Hellkite Charger firebending triggers, adding eight {R}.
- Resolve the first Hellkite Charger trigger, choosing not to pay.
- Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
- Repeat from step 2.
Results:
Infinite combat phases
· Infinite red mana
Show steps
- Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
- Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
- Resolve both Hellkite Charger firebending triggers, adding eight {R}.
- Resolve the first Hellkite Charger trigger, choosing not to pay.
- Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
- Repeat from step 2.
Results:
Near-infinite +1/+1 counters on a creature
· Near-infinite damage to all players
· Near-infinite combat phases
Show steps
- Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
- Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}.
- Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat from step 2 each combat phase.
Results:
Infinite combat phases
· Infinite red mana
Show steps
- Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
- Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
- Resolve both Hellkite Charger firebending triggers, adding eight {R}.
- Resolve the first Hellkite Charger trigger, choosing not to pay.
- Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
- Repeat from step 2.
Results:
Infinite +1/+1 counters on a creature
· Infinite combat phases
Show steps
- Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
- Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}.
- Holding priority, activate Walking Ballista's first ability by paying {4}, putting a +1/+1 counter on it.
- Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat from step 2 each combat phase.
Results:
Infinite combat phases
· Infinite red mana
Show steps
- Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
- Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
- Resolve both Hellkite Charger firebending triggers, adding eight {R}.
- Resolve the first Hellkite Charger trigger, choosing not to pay.
- Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
- Repeat from step 2.
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