Combos with Fire Nation Palace

8 known combos in Commander — View Fire Nation Palace

Results: Infinite combat phases · Infinite red mana · Infinitely powerful creatures you control until end of turn
Show steps
  1. Activate Fire Nation Palace by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
  2. Declare Hellkite Charger as an attacker, triggering its firebending ability, its regular ability and Avatar Roku.
  3. Resolve the Avatar Roku and firebending triggers, adding ten {R}.
  4. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
  5. Repeat from step 2.
3,593 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite red mana
Show steps
  1. Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
  2. Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
  3. Resolve both Hellkite Charger firebending triggers, adding eight {R}.
  4. Resolve the first Hellkite Charger trigger, choosing not to pay.
  5. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
  6. Repeat from step 2.
1,214 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite red mana
Show steps
  1. Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
  2. Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
  3. Resolve both Hellkite Charger firebending triggers, adding eight {R}.
  4. Resolve the first Hellkite Charger trigger, choosing not to pay.
  5. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
  6. Repeat from step 2.
664 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite red mana
Show steps
  1. Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
  2. Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
  3. Resolve both Hellkite Charger firebending triggers, adding eight {R}.
  4. Resolve the first Hellkite Charger trigger, choosing not to pay.
  5. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
  6. Repeat from step 2.
504 decks Colorless View on Commander Spellbook →
Results: Near-infinite +1/+1 counters on a creature · Near-infinite damage to all players · Near-infinite combat phases
Show steps
  1. Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
  2. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}.
  3. Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player.
  4. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  5. Repeat from step 2 each combat phase.
193 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite red mana
Show steps
  1. Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
  2. Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
  3. Resolve both Hellkite Charger firebending triggers, adding eight {R}.
  4. Resolve the first Hellkite Charger trigger, choosing not to pay.
  5. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
  6. Repeat from step 2.
61 decks Colorless View on Commander Spellbook →
Results: Infinite +1/+1 counters on a creature · Infinite combat phases
Show steps
  1. Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
  2. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}.
  3. Holding priority, activate Walking Ballista's first ability by paying {4}, putting a +1/+1 counter on it.
  4. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.
  5. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  6. Repeat from step 2 each combat phase.
32 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite red mana
Show steps
  1. Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
  2. Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
  3. Resolve both Hellkite Charger firebending triggers, adding eight {R}.
  4. Resolve the first Hellkite Charger trigger, choosing not to pay.
  5. Resolve the second Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one.
  6. Repeat from step 2.
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