Fiery Emancipation — Magic: The Gathering card

Fiery Emancipation

{3}{R}{R}{R}
Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

*"One day the mountain's fire will rise up to burn away our chains and end this age of oppression."

—*The Molten Prophecy**

Set Core Set 2021
Rarity Mythic Rare
Mana Value 6
Collector # 143

Why Play Fiery Emancipation

Tripling all damage makes even modest burn spells into game-ending threats, turning a Lightning Bolt into 9 damage or transforming ping effects into serious clock pressure. Red-based midrange and control decks can leverage this as a powerful finisher that immediately threatens lethal damage with any follow-up burn. The enchantment shines when you can protect it for even one turn cycle, as opponents struggle to race against tripled damage from multiple sources.

Format Notes

Commander represents the primary home for Fiery Emancipation, where the multiplayer format gives more time to deploy expensive threats and the political nature creates opportunities for explosive plays. Modern and Pioneer occasionally see fringe play in dedicated burn builds, though the six-mana cost competes with other finishers in faster formats. Legacy and Vintage applications remain extremely niche due to the format speed, while Historic offers a reasonable middle ground for red-based value decks.

Combos & Synergies

Guttersnipe becomes a devastating threat engine, dealing 6 damage per instant or sorcery instead of 2, while Purphoros, God of the Forge transforms every creature entry into 6 damage per opponent. X-spells like Banefire or Torment of Hailfire scale exponentially with the damage multiplier, creating sudden lethal scenarios from moderate mana investments. Any repeatable damage source, from Chandra planeswalkers to Goblin Chainwhirler, becomes a legitimate win condition under the enchantment's effect.