Combos with Feather, the Redeemed
4 known combos in Commander — View Feather, the Redeemed
Results:
Infinite turns
· Lock
Show steps
- Cast Verdant Confluence by paying {4}{G}{G}, choosing its first mode twice targeting Sage of Hours, and any other mode.
- Sage of Hours and Feather trigger.
- Resolve the Sage of Hours trigger, putting a +1/+1 counter on it.
- Resolve the Feather trigger, causing you to exile Verdant Confluence as it resolves.
- Resolve Verdant Confluence, putting four +1/+1 counters on Sage of Hours and exiling Verdant Confluence.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- At the beginning of your end step, Feather triggers, returning Verdant Confluence from exile to your hand.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Increasing Savagery by paying {2}{G}{G}, targeting Sage of Hours.
- Sage of Hours and Feather trigger.
- Resolve the Sage of Hours trigger, putting a +1/+1 counter on it.
- Resolve the Feather trigger, causing you to exile Increasing Savagery as it resolves.
- Resolve Increasing Savagery, putting five +1/+1 counters on Sage of Hours and exiling Increasing Savagery.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- At the beginning of your end step, Feather triggers, returning Increasing Savagery from exile to your hand.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Infuse with the Elements by paying {3}{G}, ensuring each mana spent is a different color, targeting Sage of Hours.
- Sage of Hours and Feather trigger.
- Resolve the Sage of Hours trigger, putting a +1/+1 counter on it.
- Resolve the Feather trigger, causing you to exile Infuse with the Elements as it resolves.
- Resolve Infuse with the Elements, putting four +1/+1 counters on Sage of Hours and exiling Infuse with the Elements.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- At the beginning of your end step, Feather triggers, returning Infuse with the Elements from exile to your hand.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Strength of the Tajuru by paying {4}{G}{G}, targeting Sage of Hours.
- Sage of Hours and Feather trigger.
- Resolve the Sage of Hours trigger, putting a +1/+1 counter on it.
- Resolve the Feather trigger, causing you to exile Strength of the Tajuru as it resolves.
- Resolve Strength of the Tajuru, putting four +1/+1 counters on Sage of Hours and exiling Strength of the Tajuru.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- At the beginning of your end step, Feather triggers, returning Strength of the Tajuru from exile to your hand.
- Repeat each turn.
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