Combos with Experiment Kraj
15 known combos in Commander — View Experiment Kraj
Results:
Infinite mana legendary creatures you control can produce
· Infinite untap of legendary creatures you control
Show steps
- Activate Ioreth of the Healing House's second ability by tapping it, untapping Experiment Kraj and any other legendary creature you control.
- Activate Experiment Kraj using Ioreth of the Healing House's second ability by tapping it, untapping Ioreth of the Healing House and any other legendary creature you control.
- Repeat.
Results:
Infinite mana lands you control can produce
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least {U}{U}{U}.
- Repeat from step 6.
Results:
Infinite proliferate
Show steps
- Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding {G/U}{G/U}{G/U}.
- Activate Experiment Kraj using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling each counter on target permanent.
- Repeat.
Results:
Infinite mana lands you control can produce
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Simic Ragworm.
- Activate Experiment Kraj using Simic Ragworm's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid.
- Activate Experiment Kraj using Simic Ragworm's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Simic Ragworm.
- Activate Experiment Kraj using Simic Ragworm's ability by paying {U}, untapping it.
- Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least {U}{U}{U}.
- Repeat from step 6.
Results:
Infinite green mana
· Infinite proliferate
Show steps
- Activate Experiment Kraj using Gyre Sage's ability by tapping it, adding at least {G}{G}{G}.
- Activate Experiment Kraj using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling each counter on target permanent.
- Repeat.
Results:
Infinite colored mana
· Infinite proliferate
Show steps
- Activate Experiment Kraj using Kami of Whispered Hopes's ability by tapping it, adding at least {G/U}{G/U}{G/U}{G/U}.
- Activate Experiment Kraj using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling each counter on target permanent.
- Repeat.
Results:
Infinite colored mana
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid.
- Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it.
- Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself.
- Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action.
- Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj.
- Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it.
- Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add {G}.
- Repeat steps 6 and 7 any number of times.
- You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures.
- Once there are infinite +1/+1 counters on your creatures, you may activate Experiment Kraj using Kami of Whispered Hope's ability any number of times, adding infinite mana of all colors.
Results:
Infinite green mana
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid.
- Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it.
- Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself.
- Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action.
- Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj.
- Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it.
- Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add {G}.
- Repeat steps 6 and 7 any number of times.
- You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures.
Results:
Infinite green mana
· Infinite proliferate
Show steps
- Activate Experiment Kraj using Viridian Joiner's ability by tapping it, adding at least {G}{G}{G}{G}.
- Activate Experiment Kraj using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling each counter on target permanent.
- Repeat.
Results:
Infinite mana lands you control can produce
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate up to two lands you control by tapping them, adding at least {U}{U}.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Argothian Elder.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj using Argothian Elder's ability by tapping it, untapping up to two lands.
- Activate up to two lands you control by tapping them, adding at least {U}{U}.
- Repeat from step 5.
Results:
Infinite mana lands you control can produce
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Horseshoe Crab.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Krosan Restorer.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to three lands you control.
- Activate those lands by tapping them, adding at least {1}{U}{U}.
- Repeat.
- Once you have infinite mana, you may activate Experiment Kraj's own ability any number of times, and potentially activate Experiment Kraj any number of times copying abilities of other creatures you have placed +1/+1 counters onto.
Results:
Infinite turns
· Lock
Show steps
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
- Activate Experiment Kraj using Pili-Pala's ability by paying {2} and untapping it, adding {1}.
- Repeat from step 2 until Experiment Kraj has five +1/+1 counters.
- Activate Experiment Kraj using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- Repeat each turn.
Results:
Infinite +1/+1 counters on creatures you control
· Infinite mana lands you control can produce
Show steps
- Activate up to two lands you control by tapping them, adding at least {U}{U}.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Simic Ragworm.
- Activate Experiment Kraj using Simic Ragworm's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Argothian Elder.
- Activate Experiment Kraj using Simic Ragworm's ability by paying {U}, untapping it.
- Activate Experiment Kraj using Argothian Elder's ability by tapping it, untapping up to two lands.
- Activate up to two lands you control by tapping them, adding at least {U}{U}.
- Repeat from step 5.
Results:
Infinite mana lands you control can produce
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate up to two lands you control by tapping them, adding at least {U}{U}.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Simic Ragworm.
- Activate Experiment Kraj using Simic Ragworm's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Krosan Restorer.
- Activate Experiment Kraj using Simic Ragworm's ability by paying {U}, untapping it.
- Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to two lands.
- Activate up to two lands you control by tapping them, adding at least {U}{U}.
- Repeat from step 5.
Results:
Infinite mana lands you control can produce
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Morphling.
- Activate Experiment Kraj using Morphling's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid.
- Activate Experiment Kraj using Morphling's ability by paying {U}, untapping it.
- Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least {U}{U}{U}.
- Repeat from step 4.
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