Combos with Eternity Vessel

15 known combos in Commander — View Eternity Vessel

Results: Win the game
Show steps
  1. Activate Resourceful Defense by paying {4}{W}, moving all charge counters from Eternity Vessel to Darksteel Reactor.
  2. Darksteel Reactor's second ability triggers, causing you to win the game.
804 decks Colorless View on Commander Spellbook →
Results: Near-infinite damage to one opponent · Target opponent loses the game
Show steps
  1. Cast Eternity Vessel by paying {6}.
  2. Eternity Vessel enters the battlefield with a number of charge counters on it equal to your life total.
  3. All Will Be One triggers, dealing damage to target opponent equal to the counters placed this way.
  4. The opponent loses the game due to having zero or less life.
667 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. Cast Eternity Vessel.
  2. Cast Dismantle targeting Eternity Vessel, destroying it and placing an amount of counters on Darksteel Reactor equal to the number of charge counters that were on Eternity Vessel.
  3. Darksteel Reactor triggers, winning you the game.
187 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. Cast Eternity Vessel by paying {6}. It will enter with a number of charge counters on it equal to your life total.
  2. Cause Eternity Vessel to leave the battlefield. When it does, Donatello triggers, putting a number of charge counters on Darksteel Reactor equal to the number Eternity Vessel had on it.
  3. Darksteel Reactor triggers, causing you to win the game.
83 decks Colorless View on Commander Spellbook →
Results: Near-infinite damage to one opponent · Target opponent loses the game
Show steps
  1. Cast Dismantle by paying {2}{R}, destroying Eternity Vessel, and putting a number of charge counters on Dragonspark Reactor equal to the number Eternity Vessel had.
  2. Activate Dragonspark Reactor by paying {4} and sacrificing it, dealing damage equal to the number of charge counters on it to an opponent and up to one target creature.
  3. The opponent loses the game due to having 0 or less life.
75 decks Colorless View on Commander Spellbook →
Results: Lock · Near-infinite turns
Show steps
  1. Cast Eternity Vessel by paying {6}. It will enter with a number of charge counters on it equal to your life total.
  2. Cause Eternity Vessel to leave the battlefield. When it does, Donatello triggers, putting a number of charge counters on Magistrate's Scepter equal to the number Eternity Vessel had on it.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Repeat step 3 as able each turn.
55 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. Cast True Polymorph causing Eternity Vessel to become a copy of Darksteel Reactor.
  2. You win the game.
52 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. Cast Masterful Replication by paying {5}{U}, causing each artifact you control to become a copy of Darksteel Reactor until end of turn.
  2. Eternity Vessel's second ability triggers, causing you to win the game.
44 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. Activate Saheeli by removing two loyalty counters from it, causing Eternity Vessel to become a copy of Darksteel Reactor until end of turn.
  2. Eternity Vessel's second ability triggers, causing you to win the game.
44 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. Activate Karn twice by paying {2}, causing Eternity Vessel and Darksteel Reactor to become artifact creatures until end of turn.
  2. Cause Eternity Vessel to leave the battlefield.
  3. The Ozolith triggers, putting a number of charge counters on itself equal to the charge counters that were on Eternity Vessel.
  4. At the beginning of your combat phase, The Ozolith triggers, moving all counters from it onto Darksteel Reactor.
  5. Darksteel Reactor triggers, causing you to win the game.
27 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. Activate Resourceful Defense by paying {4}{W}, moving all charge counters from Eternity Vessel onto Twenty-Toed Toad.
  2. Declare Twenty-Toed Toad as an attacker. It triggers, causing you to win the game.
23 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. Cause Eternity Vessel to leave the battlefield.
  2. The Ozolith triggers, putting a number of charge counters on itself equal to the charge counters that were on Eternity Vessel.
  3. At the beginning of your combat phase, The Ozolith triggers, moving all counters from it onto Darksteel Reactor.
  4. Darksteel Reactor triggers, causing you to win the game.
17 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Eternity Vessel by paying {6}. Eternity Vessel enters the battlefield with a number of charge counters on it equal to your life total.
  2. Activate Resourceful Defense by paying {4}{W}, moving all charge counters from Eternity Vessel onto Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. If Magistrate's Scepter has few than three charge counters on it, activate Drafna's first ability by paying {1}{U}, returning Eternity Vessel from the battlefield to your hand.
  5. Repeat from step 3 during your next turn if Magistrate's Scepter has three or more charge counters on it. Otherwise, repeat from step 1.
Results: Infinite turns · Lock
Show steps
  1. Cast Eternity Vessel by paying {6}. Eternity Vessel enters the battlefield with a number of charge counters on it equal to your life total.
  2. Activate Resourceful Defense by paying {4}{W}, moving all charge counters from Eternity Vessel onto Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. If Magistrate's Scepter has few than three charge counters on it, activate Meticulous Excavation by paying {2}{W}, returning Eternity Vessel from the battlefield to your hand.
  5. Repeat from step 3 during your next turn if Magistrate's Scepter has three or more charge counters on it. Otherwise, repeat from step 1.
Results: Near-infinite damage to one opponent · Target opponent loses the game
Show steps
  1. Cast Fate Trasnfer by paying {1}{U/B}, moving all counters from Eternity Vessel onto Dragonspark Reactor.
  2. Activate Dragonspark Reactor by paying {4} and sacrificing it, dealing damage equal to the number of charge counters on it to an opponent and up to one target creature.
  3. The opponent loses the game due to having 0 or less life.
Buy Eternity Vessel on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.