Embercleave — Magic: The Gathering card

Embercleave

{4}{R}{R}
Legendary Artifact — Equipment

Flash

This spell costs {1} less to cast for each attacking creature you control.

When Embercleave enters, attach it to target creature you control.

Equipped creature gets +1/+1 and has double strike and trample.

Equip {3}

Set Throne of Eldraine
Rarity Mythic Rare
Mana Value 6
Artist Joe Slucher
Collector # 120

Why Play Embercleave

Aggressive red decks and creature-based strategies want Embercleave as a game-ending threat that can appear out of nowhere thanks to flash. The cost reduction makes it incredibly cheap when you're already committing to attacks, often costing just 2-3 mana in practice. Double strike and trample on any creature creates massive damage swings that can close games immediately, especially when equipped to an evasive or already large threat.

Format Notes

Pioneer showcases Embercleave at its strongest, where it anchors aggressive red decks and various tribal strategies. The card sees regular play in Modern's creature-based aggro decks and remains a powerful option in Historic. Commander players frequently include it in aggressive creature-focused builds, particularly those running red equipment or voltron strategies.

Combos & Synergies

Token generators like Goblin Rabblemaster and Young Pyromancer provide both cost reduction and multiple targets for the equipment. Stoneforge Mystic tutors for Embercleave while providing a body, making it a natural inclusion in white-red equipment decks. Haste creatures such as Goblin Guide maximize the surprise factor by enabling immediate attacks with the newly equipped threat on the same turn.