Combos with Electro, Assaulting Battery
15 known combos in Commander — View Electro, Assaulting Battery
Results:
Infinite combat phases
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
· Infinite damage to one opponent
Show steps
- Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}.
- Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}.
- Move to your postcombat main phase. You will not lose the mana due to Electro.
- Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat from step 2.
Results:
Infinite combat phases
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
· Infinitely powerful red creatures you control until end of turn
· Infinite damage to one opponent
Show steps
- Declare a creature as an attacker, triggering Avatar Roku, adding six {R}.
- Move to your postcombat main phase. You will not lose the mana due to Electro.
- Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Results:
Infinite combat phases
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
· Infinite damage to one opponent
Show steps
- Declare Firebending Student as an attacker, triggering its ability, adding an amount of {R} equal to its power.
- Move to your postcombat main phase. You will not lose the mana due to Electro.
- Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Results:
Infinite combat phases
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
· Infinite damage to one opponent
Show steps
- Declare Zuko as an attacker, triggering its ability, adding an amount of {R} equal to the number of experience counters you have.
- Move to your postcombat main phase. You will not lose the mana due to Electro.
- Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Results:
Infinite ETB
· Infinite combat phases
· Infinite red mana
· Infinite creature tokens
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
· Infinite damage to one opponent
Show steps
- Declare Sun Warriors as an attacker, triggering its ability, adding an amount of {R} equal to the number of creatures you control.
- Move to your postcombat main phase. You will not lose the mana due to Electro.
- Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Results:
Infinite combat phases
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
· Infinite combat damage
· Infinite damage to one opponent
Show steps
- Deal combat damage to an opponent using Obeka. Obeka triggers, causing you to get that many upkeep steps after this one.
- Move to your first extra upkeep. At the beginning of that upkeep, Braid of Fire triggers, putting an age counter on it and adding {R} for each age counter on it.
- Repeat step 2 for each other upkeep step.
- During your postcombat main phase, activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and get an additional combat and main phase after this one.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite damage
· Infinite lifegain triggers
· Infinite lifegain
· Infinite storm count
· Infinite magecraft triggers
Show steps
- Cast Searing Touch with buyback by paying {R}. Electro, Blood Funnel and Sedgemoor Witch trigger.
- Resolve the Electro trigger, adding {R}.
- Resolve the Sedgemoor Witch trigger, creating a 1/1 Pest creature token.
- Resolve the Blood Funnel trigger, causing you to sacrifice the Pest.
- When the Pest dies, it triggers, causing you to gain 1 life.
- Resolve the Searing Touch spell.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite damage
· Infinite storm count
· Infinite magecraft triggers
Show steps
- Cast Searing Touch with buyback by paying {R}. Electro, Blood Funnel and Judith trigger.
- Resolve the Electro trigger, adding {R}.
- Resolve the Judith trigger, creating a creature token.
- Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
- Resolve the Searing Touch spell.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite damage
· Infinite storm count
· Infinite magecraft triggers
· Infinitely powerful creatures you control until end of turn
Show steps
- Cast Seething Anger with buyback by paying {R}. Electro, Blood Funnel and Judith trigger.
- Resolve the Electro trigger, adding {R}.
- Resolve the Judith trigger, creating a creature token.
- Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
- Resolve the Seething Anger spell.
- Repeat.
Results:
Infinite storm count
· Infinite magecraft triggers
· Infinite landfall triggers
· Infinite tapped Island tokens
Show steps
- Activate an animated land by tapping it, adding at least {U}.
- Cast View from Above by paying {U}, targeting the animated land.
- Orvar and Electro trigger.
- Resolve the Electro trigger, adding {R}.
- Resolve the Orvar trigger, creating a token copy of the animated land that is not a creature.
- Resolve View from Above, returning it to your hand.
- Activate the land token by tapping it, adding at least {U}.
- Repeat from step 2.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite damage
· Infinite storm count
· Infinite magecraft triggers
Show steps
- Cast Searing Touch with buyback by paying {R}. Electro, Blood Funnel and Murmuring Mystic trigger.
- Resolve the Electro trigger, adding {R}.
- Resolve the Murmuring Mystic trigger, creating a creature token.
- Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
- Resolve the Searing Touch spell.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite damage
· Infinite storm count
· Infinite magecraft triggers
Show steps
- Cast Searing Touch with buyback by paying {R}. Electro, Blood Funnel and Hermes trigger.
- Resolve the Electro trigger, adding {R}.
- Resolve the Hermes trigger, creating a creature token.
- Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
- Resolve the Searing Touch spell.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite damage
· Infinite storm count
· Infinite magecraft triggers
Show steps
- Cast Searing Touch with buyback by paying {R}. Electro, Blood Funnel and Deekah trigger.
- Resolve the Electro trigger, adding {R}.
- Resolve the Deekah trigger, creating a creature token.
- Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
- Resolve the Searing Touch spell.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite storm count
· Infinite magecraft triggers
· Infinitely powerful creatures you control until end of turn
Show steps
- Cast Seething Anger with buyback by paying {R}. Electro, Blood Funnel and Murmuring Mystic trigger.
- Resolve the Electro trigger, adding {R}.
- Resolve the Murmuring Mystic trigger, creating a creature token.
- Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
- Resolve the Seething Anger spell.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite storm count
· Infinite magecraft triggers
· Infinitely powerful creatures you control until end of turn
Show steps
- Cast Seething Anger with buyback by paying {R}. Electro, Blood Funnel and Hermes trigger.
- Resolve the Electro trigger, adding {R}.
- Resolve the Hermes trigger, creating a creature token.
- Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
- Resolve the Seething Anger spell.
- Repeat.
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