Combos with Electro, Assaulting Battery

15 known combos in Commander — View Electro, Assaulting Battery

Results: Infinite combat phases · Infinite red mana · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite damage to one opponent
Show steps
  1. Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}.
  2. Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}.
  3. Move to your postcombat main phase. You will not lose the mana due to Electro.
  4. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  5. Repeat from step 2.
4,275 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite red mana · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinitely powerful red creatures you control until end of turn · Infinite damage to one opponent
Show steps
  1. Declare a creature as an attacker, triggering Avatar Roku, adding six {R}.
  2. Move to your postcombat main phase. You will not lose the mana due to Electro.
  3. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  4. Repeat.
3,789 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite red mana · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite damage to one opponent
Show steps
  1. Declare Firebending Student as an attacker, triggering its ability, adding an amount of {R} equal to its power.
  2. Move to your postcombat main phase. You will not lose the mana due to Electro.
  3. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  4. Repeat.
3,445 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite red mana · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite damage to one opponent
Show steps
  1. Declare Zuko as an attacker, triggering its ability, adding an amount of {R} equal to the number of experience counters you have.
  2. Move to your postcombat main phase. You will not lose the mana due to Electro.
  3. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  4. Repeat.
2,442 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite combat phases · Infinite red mana · Infinite creature tokens · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite damage to one opponent
Show steps
  1. Declare Sun Warriors as an attacker, triggering its ability, adding an amount of {R} equal to the number of creatures you control.
  2. Move to your postcombat main phase. You will not lose the mana due to Electro.
  3. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  4. Repeat.
313 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite red mana · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite combat damage · Infinite damage to one opponent
Show steps
  1. Deal combat damage to an opponent using Obeka. Obeka triggers, causing you to get that many upkeep steps after this one.
  2. Move to your first extra upkeep. At the beginning of that upkeep, Braid of Fire triggers, putting an age counter on it and adding {R} for each age counter on it.
  3. Repeat step 2 for each other upkeep step.
  4. During your postcombat main phase, activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and get an additional combat and main phase after this one.
  5. Repeat.
15 decks Colorless View on Commander Spellbook →
Blood Funnel Blood Funnel
Memory Crystal Memory Crystal
Searing Touch Searing Touch Sedgemoor Witch Sedgemoor Witch
+1 more
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite damage · Infinite lifegain triggers · Infinite lifegain · Infinite storm count · Infinite magecraft triggers
Show steps
  1. Cast Searing Touch with buyback by paying {R}. Electro, Blood Funnel and Sedgemoor Witch trigger.
  2. Resolve the Electro trigger, adding {R}.
  3. Resolve the Sedgemoor Witch trigger, creating a 1/1 Pest creature token.
  4. Resolve the Blood Funnel trigger, causing you to sacrifice the Pest.
  5. When the Pest dies, it triggers, causing you to gain 1 life.
  6. Resolve the Searing Touch spell.
  7. Repeat.
Blood Funnel Blood Funnel
Memory Crystal Memory Crystal
Judith, Carnage Connoisseur Judith, Carnage Connoisseur
Searing Touch Searing Touch
+1 more
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite damage · Infinite storm count · Infinite magecraft triggers
Show steps
  1. Cast Searing Touch with buyback by paying {R}. Electro, Blood Funnel and Judith trigger.
  2. Resolve the Electro trigger, adding {R}.
  3. Resolve the Judith trigger, creating a creature token.
  4. Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
  5. Resolve the Searing Touch spell.
  6. Repeat.
Blood Funnel Blood Funnel
Memory Crystal Memory Crystal
Judith, Carnage Connoisseur Judith, Carnage Connoisseur
Seething Anger Seething Anger
+1 more
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite damage · Infinite storm count · Infinite magecraft triggers · Infinitely powerful creatures you control until end of turn
Show steps
  1. Cast Seething Anger with buyback by paying {R}. Electro, Blood Funnel and Judith trigger.
  2. Resolve the Electro trigger, adding {R}.
  3. Resolve the Judith trigger, creating a creature token.
  4. Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
  5. Resolve the Seething Anger spell.
  6. Repeat.
Results: Infinite storm count · Infinite magecraft triggers · Infinite landfall triggers · Infinite tapped Island tokens
Show steps
  1. Activate an animated land by tapping it, adding at least {U}.
  2. Cast View from Above by paying {U}, targeting the animated land.
  3. Orvar and Electro trigger.
  4. Resolve the Electro trigger, adding {R}.
  5. Resolve the Orvar trigger, creating a token copy of the animated land that is not a creature.
  6. Resolve View from Above, returning it to your hand.
  7. Activate the land token by tapping it, adding at least {U}.
  8. Repeat from step 2.
Blood Funnel Blood Funnel
Memory Crystal Memory Crystal
Searing Touch Searing Touch Electro, Assaulting Battery Electro, Assaulting Battery
+1 more
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite damage · Infinite storm count · Infinite magecraft triggers
Show steps
  1. Cast Searing Touch with buyback by paying {R}. Electro, Blood Funnel and Murmuring Mystic trigger.
  2. Resolve the Electro trigger, adding {R}.
  3. Resolve the Murmuring Mystic trigger, creating a creature token.
  4. Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
  5. Resolve the Searing Touch spell.
  6. Repeat.
Blood Funnel Blood Funnel
Memory Crystal Memory Crystal
Searing Touch Searing Touch Electro, Assaulting Battery Electro, Assaulting Battery
+1 more
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite damage · Infinite storm count · Infinite magecraft triggers
Show steps
  1. Cast Searing Touch with buyback by paying {R}. Electro, Blood Funnel and Hermes trigger.
  2. Resolve the Electro trigger, adding {R}.
  3. Resolve the Hermes trigger, creating a creature token.
  4. Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
  5. Resolve the Searing Touch spell.
  6. Repeat.
Blood Funnel Blood Funnel
Memory Crystal Memory Crystal
Searing Touch Searing Touch Electro, Assaulting Battery Electro, Assaulting Battery
+1 more
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite damage · Infinite storm count · Infinite magecraft triggers
Show steps
  1. Cast Searing Touch with buyback by paying {R}. Electro, Blood Funnel and Deekah trigger.
  2. Resolve the Electro trigger, adding {R}.
  3. Resolve the Deekah trigger, creating a creature token.
  4. Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
  5. Resolve the Searing Touch spell.
  6. Repeat.
Blood Funnel Blood Funnel
Memory Crystal Memory Crystal
Seething Anger Seething Anger Electro, Assaulting Battery Electro, Assaulting Battery
+1 more
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite storm count · Infinite magecraft triggers · Infinitely powerful creatures you control until end of turn
Show steps
  1. Cast Seething Anger with buyback by paying {R}. Electro, Blood Funnel and Murmuring Mystic trigger.
  2. Resolve the Electro trigger, adding {R}.
  3. Resolve the Murmuring Mystic trigger, creating a creature token.
  4. Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
  5. Resolve the Seething Anger spell.
  6. Repeat.
Blood Funnel Blood Funnel
Memory Crystal Memory Crystal
Seething Anger Seething Anger Electro, Assaulting Battery Electro, Assaulting Battery
+1 more
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite storm count · Infinite magecraft triggers · Infinitely powerful creatures you control until end of turn
Show steps
  1. Cast Seething Anger with buyback by paying {R}. Electro, Blood Funnel and Hermes trigger.
  2. Resolve the Electro trigger, adding {R}.
  3. Resolve the Hermes trigger, creating a creature token.
  4. Resolve the Blood Funnel trigger, causing you to sacrifice the creature token.
  5. Resolve the Seething Anger spell.
  6. Repeat.
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