Combos with Echo Storm

15 known combos in Commander — View Echo Storm

Results: Infinite blue mana · Cast all spells in your library · Infinite Map tokens · Infinite copies of a specific artifact · Exile your library
Show steps
  1. Create a copy of Worldwalker Helm, which will also create a Map token.
  2. Activate Urza's first ability by tapping a Worldwaker Helm and a Map, adding {U}{U}.
  3. Activate a Worldwalker Helm by paying {1}{U} and tapping it, creating a token copy of the Worldwalker Helm token and a Map token for each Worldwalker Helm you control.
  4. Activate Urza's first ability twice by tapping two Maps, adding {U}{U}.
  5. Repeat from step 3.
356 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite ETB
Show steps
  1. Cast Echo Storm by paying {3}{U}{U}, targeting Decoction Module.
  2. Echo Storm triggers, creating at least one copy of Echo Storm, with one copy targeting Decoction Module.
  3. Resolve all Echo Storms, causing you to create two token copies of Decoction Module.
  4. Activate Whirler Virtuoso by paying {E}{E}{E}, creating a 1/1 Thopter artifact creature token.
  5. When the Thopter enters the battlefield, each Decoction Module triggers, causing you to get {E}{E}{E}.
  6. Repeat from step 4.
33 decks Colorless View on Commander Spellbook →
Results: Cast all spells in your library and exile · Infinite copies of all artifacts · Infinite magecraft triggers · Infinite storm count
Show steps
  1. Cast Mind's Desire for {4}{U}{U}.
  2. Eye of the Storm and Mind's Desire each trigger.
  3. Resolve the Mind's Desire trigger, copying it zero times.
  4. Resolve the Eye of the Storm trigger, exiling Mind's Desire, copying Mind's Desire and Echo Storm, and casting the Echo Storm copy, targeting any artifact, and then the Mind's Desire copy without paying their mana costs.
  5. The Echo Storm copy and the Mind's Desire copy each trigger.
  6. Resolve the Echo Storm copy's trigger, creating an additional Echo Storm copy for each time you have cast your commander from the command zone.
  7. Resolve these additional copies, creating at least one token copy of Mirror of Fate.
  8. Activate any Mirror of Fate by tapping and sacrificing it, exiling all cards from your library and putting Echo Storm and any additional card from exile on top of your library.
  9. Resolve the Mind's Desire copy's trigger from step 5, creating at least one additional copy of Mind's Desire.
  10. Resolve all copies of Mind's Desire, exiling Echo Storm and the additional card from your library and allowing you to cast them this turn.
  11. Resolve the last Echo Storm copy, creating a copy of its target.
  12. Cast Echo Storm from exile without paying its mana cost.
  13. Eye of the Storm and Echo Storm each trigger.
  14. Resolve the Echo Storm trigger, creating an additional Echo Storm copy for each time you have cast your commander from the command zone.
  15. Resolve these additional copies, creating at least one token copy of Mirror of Fate.
  16. Resolve the Eye of the Storm trigger, exiling Echo Storm, copying Mind's Desire and Echo Storm, and casting the Echo Storm copy, targeting any artifact, and then the Mind's Desire copy without paying their mana costs.
  17. Repeat from step 5.
  18. At any time during the loop, you may play any of the additional cards you chose in step 8 and exiled in step 10 from exile without paying their mana costs.
21 decks Colorless View on Commander Spellbook →
Results: Infinite colored mana · Infinite copies of artifacts you control · Infinite magecraft triggers · Infinite storm count
Show steps
  1. Activate Gilded Lotus by tapping it, adding {U}{U}{U}.
  2. Cast Echo Storm by paying {3}{U}{U}, targeting Rod of Absorption.
  3. Echo Storm triggers, copying itself for each time you've cast your commander from the command zone this game, with each copy targeting Gilded Lotus.
  4. Resolve all copies of Echo Storm, creating that many token copies of Gilded Lotus.
  5. Resolve the original Echo Storm, creating a token copy of Rod of Absorption and exiling Echo Storm due to Rod of Absorption.
  6. Activate two Gilded Lotus tokens by tapping them, adding six mana of any color.
  7. Activate the original Rod of Absorption by paying {5}, tapping and sacrificing it, causing you to cast Echo Storm from exile without paying its mana cost, targeting the Rod of Absorption token.
  8. Repeat from step 3.
  9. Once you have infinite mana, you may target any other artifact you control using Echo Storm.
11 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite colorless mana · Infinite copies of artifacts you control · Infinite draw triggers · Infinite magecraft triggers · Infinite storm count
Show steps
  1. Activate Dreamstone Hedron's first ability by tapping it, adding {C}{C}{C}.
  2. Cast Echo Storm by paying {3}{U}{U}, targeting Rod of Absorption.
  3. Echo Storm triggers, copying itself for each time you've cast your commander from the command zone this game, with each copy targeting Dreamstone Hedron.
  4. Resolve all copies of Echo Storm, creating that many token copies of Dreamstone Hedron.
  5. Resolve the original Echo Storm, creating a token copy of Rod of Absorption and exiling Echo Storm due to Rod of Absorption.
  6. Activate two Dreamstone Hedron tokens' first abilities by tapping them, adding six {C}.
  7. Activate the original Rod of Absorption by paying {5}, tapping and sacrificing it, causing you to cast Echo Storm from exile without paying its mana cost, targeting the Rod of Absorption token.
  8. Repeat from step 3.
  9. Once you have infinite mana, you may target any other artifact you control using Echo Storm, or sacrifice the Dreamstone Hedron tokens to draw infinite cards.
10 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. Activate Liquimetal Torque's second ability by tapping it, causing Biovisionary to become an artifact until end of turn.
  2. Cast Echo Storm by paying {3}{U}{U}, targeting Biovisionary.
  3. Echo Storm triggers, copying it for each time you've cast from the command zone this game, with each copy targeting Biovisionary.
  4. Resolve all Echo Storms, creating that make copies of Biovisionary.
  5. At the beginning of your end step, each Biovisionary triggers.
  6. Resolve the first trigger, causing you to win the game.
Results: Infinite creature tokens · Infinite ETB · Infinite magecraft triggers
Show steps
  1. Cast Echo Storm by paying {3}{U}{U}, targeting Dualcaster Mage.
  2. Echo Storm triggers, creating a copy of itself, targeting Dualcaster Mage.
  3. Resolve the copy of Echo Storm, creating a token copy of Dualcaster Mage.
  4. When the Dualcaster Mage token enters the battlefield, it triggers, creating a copy of Echo Storm, targeting Dualcaster Mage.
  5. Repeat from step 3.
Results: Win the game
Show steps
  1. Kill Biovisionary.
  2. When Biovisionary dies, Brenard triggers, creating a token copy of Biovisionary that is a 1/1 Food Golem.
  3. Cast Echo Storm by paying {3}{U}{U}, targeting the Biovisionary token.
  4. Echo Storm triggers, copying it for each time you've cast from the command zone this game, with each copy targeting the Biovisionary token.
  5. Resolve all Echo Storms, creating that make copies of the Biovisionary token.
  6. At the beginning of your end step, each Biovisionary triggers.
  7. Resolve the first trigger, causing you to win the game.
Results: Infinite creature tokens · Infinite ETB · Infinite magecraft triggers
Show steps
  1. Cast Echo Storm by paying {3}{U}{U}, targeting Dualcaster Mage.
  2. Echo Storm triggers, creating a copy of itself, targeting Dualcaster Mage.
  3. Resolve the copy of Echo Storm, creating a token copy of Dualcaster Mage.
  4. When the Dualcaster Mage token enters the battlefield, it triggers, creating a copy of Echo Storm, targeting Dualcaster Mage.
  5. Repeat from step 3.
Results: Infinite death triggers · Infinite ETB · Infinite LTB · Infinite magecraft triggers
Show steps
  1. Cast Echo Storm by paying {3}{U}{U}, targeting Naru Meha.
  2. Echo Storm triggers, creating a copy of itself, targeting Naru Meha.
  3. Resolve the copy of Echo Storm, creating a token copy of Naru Meha.
  4. Put the token Naru Meha into your graveyard due to the legend rule.
  5. The Naru Meha token's enters-the-battlefield ability triggers, creating a copy of Echo Storm, targeting Naru Meha.
  6. Repeat from step 3.
Results: Infinite death triggers · Infinite ETB · Infinite LTB · Infinite magecraft triggers
Show steps
  1. Cast Echo Storm by paying {3}{U}{U}, targeting Naru Meha.
  2. Echo Storm triggers, creating a copy of itself, targeting Naru Meha.
  3. Resolve the copy of Echo Storm, creating a token copy of Naru Meha.
  4. Put the token Naru Meha into your graveyard due to the legend rule.
  5. The Naru Meha token's enters-the-battlefield ability triggers, creating a copy of Echo Storm, targeting Naru Meha.
  6. Repeat from step 3.
Results: Infinite colorless mana
Show steps
  1. Cast Echo Storm by paying {3}{U}{U}, targeting Basalt Monolith.
  2. Echo Storm triggers, copying it for each time you've cast your commander from the command zone this game, targeting any artifact.
  3. Resolve all Echo Storms, creating a token copy of Basalt Monolith and any other artifact(s) as applicable.
  4. Activate the token Basalt Monolith's first ability by tapping it, adding {C}{C}{C}.
  5. Roxanne's second ability triggers, adding {C}.
  6. Activate the token Basalt Monolith's second ability by paying {3}, untapping it.
  7. Repeat from step 4.
Results: Infinite card draw · Infinite colored mana · Infinite colorless mana · Infinite copies of artifacts you control · Infinite draw triggers · Infinite magecraft triggers · Infinite storm count
Show steps
  1. Activate Chromatic Orrery's first ability by tapping it, adding {5}.
  2. Cast Echo Storm by paying {5}, targeting Rod of Absorption.
  3. Echo Storm triggers, copying itself for each time you've cast your commander from the command zone this game, with each copy targeting Chromatic Orrery.
  4. Resolve the first copy of Echo Storm, creating a token copy of Chromatic Orrery.
  5. Put the tapped Chromatic Orrery into your graveyard due to the legend rule.
  6. Activate the remaining Chromatic Orrery's first ability by tapping it, adding {5}.
  7. Repeat from step 4 for each remaining copy, if applicable.
  8. Resolve the original Echo Storm, creating a token copy of Rod of Absorption and exiling Echo Storm due to Rod of Absorption.
  9. Activate the original Rod of Absorption by paying {5}, tapping and sacrificing it, causing you to cast Echo Storm from exile without paying its mana cost, targeting the Rod of Absorption token.
  10. Repeat from step 3.
  11. If you have cast your commander from the command zone two or more times this game, this combo nets infinite mana, and you may instead use Chromatic Orrery's second ability to draw infinite cards and/or target any other artifact you control using Echo Storm.
Results: Infinite LTB · Infinite ETB · Infinite colored mana · Infinite sacrifice triggers · Infinite death triggers · Infinite storm count · Infinite creature tokens · Infinite commander casts · Infinite self-mill
Show steps
  1. Cast Echo Storm by paying its mana cost, creating a token copy of Genesis Chamber.
  2. Cast Emry from the command zone by paying {U}.
  3. When Emry enters the battlefield, it and both Genesis Chambers trigger.
  4. Resolve the Emry trigger, causing you to mill four cards.
  5. Resolve both Genesis Chamber triggers, creating two 1/1 Myr artifact creature tokens.
  6. Activate Phyrexian Altar by sacrificing Emry, adding {U}.
  7. Choose to return Emry to the command zone from your graveyard.
  8. Repeat from step 2.
Results: Win the game
Show steps
  1. Activate Unctus by paying {U/P}, causing Biovisionary to become an artifact until end of turn.
  2. Cast Echo Storm by paying {3}{U}{U}, targeting Biovisionary.
  3. Echo Storm triggers, copying it for each time you've cast from the command zone this game, with each copy targeting Biovisionary.
  4. Resolve all Echo Storms, creating that make copies of Biovisionary.
  5. At the beginning of your end step, each Biovisionary triggers.
  6. Resolve the first trigger, causing you to win the game.
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