Combos with Dual Nature

15 known combos in Commander — View Dual Nature

Results: Infinite blinking of permanents · Infinite ETB · Infinite LTB · Infinite mana permanents you control that enter the battlefield untapped can produce · Infinite mana lands you control can produce
Show steps
  1. Cast Felidar Guardian by paying {3}{W}.
  2. Felidar Guardian enters the battlefield, triggering itself and Dual Nature's first ability.
  3. Resolve Felidar Guardian's ability, blinking a mana-producing permanent you control.
  4. Activate that permanent by tapping it, adding at least {1}.
  5. Resolve Dual Nature's first ability, creating a token copy of Felidar Guardian.
  6. When the token Felidar Guardian enters the battlefield, it triggers, blinking the nontoken Felidar Guardian.
  7. When the Felidar Guardian leaves and enters the battlefield, it triggers Dual Nature's second ability, Dual Nature's first ability, and its own ability.
  8. Resolve Dual Nature's second ability, exiling all tokens named Felidar Guardian.
  9. Repeat from step 3 any number of times.
  10. Once you have infinite mana, you may blink any permanents you control any number of times in step 3.
47 decks Colorless View on Commander Spellbook →
Results: Infinite LTB · Infinite ETB · Infinite blinking
Show steps
  1. Cast Changeling Titan by paying {4}{G}.
  2. When Changeling Titan enters the battlefield, its champion ability and Dual Nature's first ability trigger.
  3. Resolve the Dual Nature trigger, creating a token copy of Changeling Titan.
  4. When the Changeling Titan token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Titan.
  5. Dual Nature's second ability triggers, exiling the Changeling Titan token.
  6. When the Changeling Titan token leaves the battlefield, the nontoken Changeling Titan is returned to the battlefield from exile.
  7. Repeat from step 2.
  8. If you control additional creatures you wish to blink, you may resolve the Changeling Titan trigger in step 2 to exile them, and then proceed with the combo.
33 decks Colorless View on Commander Spellbook →
Results: Exile all creatures opponents control · Infinite blinking · Infinite ETB · Infinite LTB
Show steps
  1. Cast Fiend Hunter by paying {1}{W}{W}.
  2. Fiend Hunter enters the battlefield, triggering itself and Dual Nature's first ability.
  3. Resolve the Fiend Hunter trigger, choosing not to exile anything.
  4. Resolve the Dual Nature trigger, creating a token copy of Fiend Hunter.
  5. The token Fiend Hunter enters the battlefield, exiling the nontoken Fiend Hunter.
  6. Fiend Hunter leaves the battlefield, triggering Dual Nature's second ability, exiling the Fiend Hunter token.
  7. The Fiend Hunter token leaves the battlefield, triggering its second ability, returning the nontoken Fiend Hunter from exile to the battlefield.
  8. Repeat from step 2.
28 decks Colorless View on Commander Spellbook →
Results: Infinite LTB · Infinite ETB · Infinite blinking
Show steps
  1. Cast Changeling Berserker by paying {3}{R}.
  2. When Changeling Berserker enters the battlefield, its champion ability and Dual Nature's first ability trigger.
  3. Resolve the Dual Nature trigger, creating a token copy of Changeling Berserker.
  4. When the Changeling Berserker token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Berserker.
  5. Dual Nature's second ability triggers, exiling the Changeling Berserker token.
  6. When the Changeling Berserker token leaves the battlefield, the nontoken Changeling Berserker is returned to the battlefield from exile.
  7. Repeat from step 2.
  8. If you control additional creatures you wish to blink, you may resolve the Changeling Berserker trigger in step 2 to exile them, and then proceed with the combo.
24 decks Colorless View on Commander Spellbook →
Results: Infinite LTB · Infinite ETB · Infinite blinking
Show steps
  1. Cast Changeling Hero by paying {4}{W}.
  2. When Changeling Hero enters the battlefield, its champion ability and Dual Nature's first ability trigger.
  3. Resolve the Dual Nature trigger, creating a token copy of Changeling Hero.
  4. When the Changeling Hero token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Hero.
  5. Dual Nature's second ability triggers, exiling the Changeling Hero token.
  6. When the Changeling Hero token leaves the battlefield, the nontoken Changeling Hero is returned to the battlefield from exile.
  7. Repeat from step 2.
  8. If you control additional creatures you wish to blink, you may resolve the Changeling Hero trigger in step 2 to exile them, and then proceed with the combo.
22 decks Colorless View on Commander Spellbook →
Results: Infinite blinking · Infinite ETB · Infinite LTB
Show steps
  1. Cast Phantom Steed by paying {3}{U}.
  2. Phantom Steed enters the battlefield, triggering it and Dual Nature's first abilities.
  3. Resolve the Phantom Steed trigger, exiling any other creature you control until Phantom Steed leaves the battlefield.
  4. Dual Nature's second ability triggers, exiling all tokens with the same name as the exiled creature.
  5. Resolve the Dual Nature trigger from step 2, creating a token copy of Phantom Steed.
  6. The Phantom Steed token enters the battlefield, exiling the nontoken Phantom Steed.
  7. The nontoken Phantom Steed leaves the battlefield, triggering itself and Dual Nature's second ability.
  8. Resolve the Phantom Steed trigger, returning all cards exiled with it to the battlefield.
  9. The creature(s) enter the battlefield, triggering Dual Nature's first ability that many times, creating that many creature token(s) of those creature(s).
  10. Resolve the Dual Nature trigger from step 7, exiling the Phantom Steed token.
  11. The Phantom Steed token leaves the battlefield, causing Phantom Steed to return to the battlefield from exile.
  12. Repeat from step 2.
20 decks Colorless View on Commander Spellbook →
Results: Exile all creatures opponents control · Infinite ETB · Infinite LTB · Infinite blinking
Show steps
  1. Cast Faceless Butcher by paying {2}{B}{B}.
  2. Faceless Butcher enters the battlefield, triggering itself and Dual Nature's first ability.
  3. Resolve the Faceless Butcher trigger, choosing not to exile anything.
  4. Resolve the Dual Nature trigger, creating a token copy of Faceless Butcher.
  5. The token Faceless Butcher enters the battlefield, exiling the nontoken Faceless Butcher.
  6. Faceless Butcher leaves the battlefield, triggering Dual Nature's second ability, exiling the Faceless Butcher token.
  7. The Faceless Butcher token leaves the battlefield, triggering its second ability, returning the nontoken Faceless Butcher from exile to the battlefield.
  8. Repeat from step 2.
14 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite creature tokens · Infinite draw triggers · Infinite ETB · Infinite LTB
Show steps
  1. Cast Aether Channeler by paying {2}{U}.
  2. Aether Channeler enters the battlefield, triggering itself, Dual Nature's first ability, and Kodama.
  3. Resolve the Kodama trigger, choosing to put nothing from your hand onto the battlefield.
  4. Resolve the Aether Channeler trigger, choosing any of its modes.
  5. Resolve the Dual Nature trigger, creating a token copy of Aether Channeler.
  6. The token Aether Channeler enters the battlefield, triggering itself and Kodama.
  7. Resolve the Aether Channeler trigger, returning the nontoken Aether Channeler from the battlefield to your hand.
  8. Aether Channeler leaves the battlefield, triggering Dual Nature's second ability, exiling all tokens named Aether Channeler.
  9. Resolve the Kodama trigger, putting Aether Channeler from your hand onto the battlefield.
  10. Aether Channeler enters the battlefield, triggering itself and Dual Nature.
  11. Repeat from step 4.
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite colorless mana · Infinite creature tokens · Infinite blinking
Show steps
  1. If you have a Hare Apparent in your hand, cast it by paying {1}{W}. If not, activate Emiel by paying {3}, blinking a Hare Apparent.
  2. When Hare Apparent enters the battlefield, it and Dual Nature's first ability trigger.
  3. Resolve the Dual Nature trigger, creating a token copy of Hare Apparent.
  4. When the Hare Apparent token enters the battlefield, it triggers, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
  5. Resolve the Hare Apparent trigger from step 2, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
  6. Activate Ashnod's Altar twice by sacrificing two Rabbits, adding {C}{C}{C}{C}.
  7. Activate Emiel by paying {3}, blinking a nontoken Hare Apparent.
  8. Hare Apparent, Dual Nature's first ability and Dual Nature's second ability trigger.
  9. Resolve the first Dual Nature trigger, creating a token copy of Hare Apparent.
  10. Repeat from step 4.
Results: Infinite +1/+1 counters on a creature · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers · Return some creature cards from your graveyard to the battlefield
Show steps
  1. Cast Rot Hulk by paying {5}{B}{B}.
  2. Rot Hulk enters the battlefield, triggering itself and Dual Nature.
  3. Holding priority, activate Carrion Feeder by sacrificing Rot Hulk.
  4. Dual Nature's second ability triggers, exiling all tokens named Rot Hulk.
  5. Resolve the Carrion Feeder ability, putting a +1/+1 counter on it.
  6. Resolve the Rot Hulk trigger from step 2, failing to return anything to the battlefield.
  7. Resolve the Dual Nature trigger from step 2, creating a token copy of Rot Hulk.
  8. The token copy of Rot Hulk enters the battlefield, returning Rot Hulk from your graveyard to the battlefield.
  9. Repeat from step 2.
Results: Infinite death triggers · Infinite ETB · Infinite LTB · Infinite mill · Infinite sacrifice triggers · Infinite self-mill · Return some creature cards from your graveyard to the battlefield
Show steps
  1. Cast Rot Hulk by paying {5}{B}{B}.
  2. Rot Hulk enters the battlefield, triggering itself and Dual Nature.
  3. Holding priority, activate Altar of Dementia by sacrificing Rot Hulk.
  4. Dual Nature's second ability triggers, exiling all tokens named Rot Hulk.
  5. Resolve the Altar of Dementia ability, causing target player to mill cards equal to Rot Hulk's power.
  6. Resolve the Rot Hulk trigger from step 2, failing to return anything to the battlefield.
  7. Resolve the Dual Nature trigger from step 2, creating a token copy of Rot Hulk.
  8. The token copy of Rot Hulk enters the battlefield, returning Rot Hulk from your graveyard to the battlefield.
  9. Repeat from step 2.
Results: Infinite colorless mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers · Return some creature cards from your graveyard to the battlefield
Show steps
  1. Cast Rot Hulk by paying {5}{B}{B}.
  2. Rot Hulk enters the battlefield, triggering itself and Dual Nature.
  3. Holding priority, activate Ashnod's Altar by sacrificing Rot Hulk, adding {C}{C}.
  4. Dual Nature's second ability triggers, exiling all tokens named Rot Hulk.
  5. Resolve the Rot Hulk trigger from step 2, failing to return anything to the battlefield.
  6. Resolve the Dual Nature trigger from step 2, creating a token copy of Rot Hulk.
  7. The token copy of Rot Hulk enters the battlefield, returning Rot Hulk from your graveyard to the battlefield.
  8. Repeat from step 2.
Results: Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers · Return some creature cards from your graveyard to the battlefield · Infinite colored mana
Show steps
  1. Cast Rot Hulk by paying {5}{B}{B}.
  2. Rot Hulk enters the battlefield, triggering itself and Dual Nature.
  3. Holding priority, activate Phyrexian Altar by sacrificing Rot Hulk, adding one mana of any color.
  4. Dual Nature's second ability triggers, exiling all tokens named Rot Hulk.
  5. Resolve the Rot Hulk trigger from step 2, failing to return anything to the battlefield.
  6. Resolve the Dual Nature trigger from step 2, creating a token copy of Rot Hulk.
  7. The token copy of Rot Hulk enters the battlefield, returning Rot Hulk from your graveyard to the battlefield.
  8. Repeat from step 2.
Results: Infinite death triggers · Infinite ETB · Infinite LTB
Show steps
  1. Cast Bladewing by paying {3}{B}{B}{R}{R}.
  2. Bladewing enters the battlefield, triggering itself and Dual Nature's first ability.
  3. Resolve the Bladewing trigger, returning any Dragon from your graveyard to the battlefield.
  4. Resolve the Dual Nature trigger, creating a token copy of Bladewing.
  5. Put the nontoken Bladewing from the battlefield into your graveyard due to the legend rule.
  6. Dual Nature's second ability triggers, exiling the Bladewing token.
  7. The token Bladewing enter-the-battlefield ability triggers, returning the nontoken Bladewing from your graveyard to the battlefield.
  8. Repeat from step 2.
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite red mana · Infinite creature tokens · Infinite blinking
Show steps
  1. If you have a Hare Apparent in your hand, cast it by paying {1}{W}. If not, activate Emiel by paying {3}, blinking a Hare Apparent.
  2. When Hare Apparent enters the battlefield, it and Dual Nature's first ability trigger.
  3. Resolve the Dual Nature trigger, creating a token copy of Hare Apparent.
  4. When the Hare Apparent token enters the battlefield, it triggers, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
  5. Resolve the Hare Apparent trigger from step 2, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
  6. Activate Thermopod up to three times by sacrificing up to three Rabbit tokens, adding up to {R}{R}{R}.
  7. Activate Emiel by paying {3}, blinking a nontoken Hare Apparent.
  8. Hare Apparent, Dual Nature's first ability and Dual Nature's second ability trigger.
  9. Resolve the first Dual Nature trigger, creating a token copy of Hare Apparent.
  10. Repeat from step 4.
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