Combos with Dual Nature
15 known combos in Commander — View Dual Nature
Results:
Infinite blinking of permanents
· Infinite ETB
· Infinite LTB
· Infinite mana permanents you control that enter the battlefield untapped can produce
· Infinite mana lands you control can produce
Show steps
- Cast Felidar Guardian by paying {3}{W}.
- Felidar Guardian enters the battlefield, triggering itself and Dual Nature's first ability.
- Resolve Felidar Guardian's ability, blinking a mana-producing permanent you control.
- Activate that permanent by tapping it, adding at least {1}.
- Resolve Dual Nature's first ability, creating a token copy of Felidar Guardian.
- When the token Felidar Guardian enters the battlefield, it triggers, blinking the nontoken Felidar Guardian.
- When the Felidar Guardian leaves and enters the battlefield, it triggers Dual Nature's second ability, Dual Nature's first ability, and its own ability.
- Resolve Dual Nature's second ability, exiling all tokens named Felidar Guardian.
- Repeat from step 3 any number of times.
- Once you have infinite mana, you may blink any permanents you control any number of times in step 3.
Results:
Infinite LTB
· Infinite ETB
· Infinite blinking
Show steps
- Cast Changeling Titan by paying {4}{G}.
- When Changeling Titan enters the battlefield, its champion ability and Dual Nature's first ability trigger.
- Resolve the Dual Nature trigger, creating a token copy of Changeling Titan.
- When the Changeling Titan token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Titan.
- Dual Nature's second ability triggers, exiling the Changeling Titan token.
- When the Changeling Titan token leaves the battlefield, the nontoken Changeling Titan is returned to the battlefield from exile.
- Repeat from step 2.
- If you control additional creatures you wish to blink, you may resolve the Changeling Titan trigger in step 2 to exile them, and then proceed with the combo.
Results:
Exile all creatures opponents control
· Infinite blinking
· Infinite ETB
· Infinite LTB
Show steps
- Cast Fiend Hunter by paying {1}{W}{W}.
- Fiend Hunter enters the battlefield, triggering itself and Dual Nature's first ability.
- Resolve the Fiend Hunter trigger, choosing not to exile anything.
- Resolve the Dual Nature trigger, creating a token copy of Fiend Hunter.
- The token Fiend Hunter enters the battlefield, exiling the nontoken Fiend Hunter.
- Fiend Hunter leaves the battlefield, triggering Dual Nature's second ability, exiling the Fiend Hunter token.
- The Fiend Hunter token leaves the battlefield, triggering its second ability, returning the nontoken Fiend Hunter from exile to the battlefield.
- Repeat from step 2.
Results:
Infinite LTB
· Infinite ETB
· Infinite blinking
Show steps
- Cast Changeling Berserker by paying {3}{R}.
- When Changeling Berserker enters the battlefield, its champion ability and Dual Nature's first ability trigger.
- Resolve the Dual Nature trigger, creating a token copy of Changeling Berserker.
- When the Changeling Berserker token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Berserker.
- Dual Nature's second ability triggers, exiling the Changeling Berserker token.
- When the Changeling Berserker token leaves the battlefield, the nontoken Changeling Berserker is returned to the battlefield from exile.
- Repeat from step 2.
- If you control additional creatures you wish to blink, you may resolve the Changeling Berserker trigger in step 2 to exile them, and then proceed with the combo.
Results:
Infinite LTB
· Infinite ETB
· Infinite blinking
Show steps
- Cast Changeling Hero by paying {4}{W}.
- When Changeling Hero enters the battlefield, its champion ability and Dual Nature's first ability trigger.
- Resolve the Dual Nature trigger, creating a token copy of Changeling Hero.
- When the Changeling Hero token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Hero.
- Dual Nature's second ability triggers, exiling the Changeling Hero token.
- When the Changeling Hero token leaves the battlefield, the nontoken Changeling Hero is returned to the battlefield from exile.
- Repeat from step 2.
- If you control additional creatures you wish to blink, you may resolve the Changeling Hero trigger in step 2 to exile them, and then proceed with the combo.
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
Show steps
- Cast Phantom Steed by paying {3}{U}.
- Phantom Steed enters the battlefield, triggering it and Dual Nature's first abilities.
- Resolve the Phantom Steed trigger, exiling any other creature you control until Phantom Steed leaves the battlefield.
- Dual Nature's second ability triggers, exiling all tokens with the same name as the exiled creature.
- Resolve the Dual Nature trigger from step 2, creating a token copy of Phantom Steed.
- The Phantom Steed token enters the battlefield, exiling the nontoken Phantom Steed.
- The nontoken Phantom Steed leaves the battlefield, triggering itself and Dual Nature's second ability.
- Resolve the Phantom Steed trigger, returning all cards exiled with it to the battlefield.
- The creature(s) enter the battlefield, triggering Dual Nature's first ability that many times, creating that many creature token(s) of those creature(s).
- Resolve the Dual Nature trigger from step 7, exiling the Phantom Steed token.
- The Phantom Steed token leaves the battlefield, causing Phantom Steed to return to the battlefield from exile.
- Repeat from step 2.
Results:
Exile all creatures opponents control
· Infinite ETB
· Infinite LTB
· Infinite blinking
Show steps
- Cast Faceless Butcher by paying {2}{B}{B}.
- Faceless Butcher enters the battlefield, triggering itself and Dual Nature's first ability.
- Resolve the Faceless Butcher trigger, choosing not to exile anything.
- Resolve the Dual Nature trigger, creating a token copy of Faceless Butcher.
- The token Faceless Butcher enters the battlefield, exiling the nontoken Faceless Butcher.
- Faceless Butcher leaves the battlefield, triggering Dual Nature's second ability, exiling the Faceless Butcher token.
- The Faceless Butcher token leaves the battlefield, triggering its second ability, returning the nontoken Faceless Butcher from exile to the battlefield.
- Repeat from step 2.
Results:
Infinite card draw
· Infinite creature tokens
· Infinite draw triggers
· Infinite ETB
· Infinite LTB
Show steps
- Cast Aether Channeler by paying {2}{U}.
- Aether Channeler enters the battlefield, triggering itself, Dual Nature's first ability, and Kodama.
- Resolve the Kodama trigger, choosing to put nothing from your hand onto the battlefield.
- Resolve the Aether Channeler trigger, choosing any of its modes.
- Resolve the Dual Nature trigger, creating a token copy of Aether Channeler.
- The token Aether Channeler enters the battlefield, triggering itself and Kodama.
- Resolve the Aether Channeler trigger, returning the nontoken Aether Channeler from the battlefield to your hand.
- Aether Channeler leaves the battlefield, triggering Dual Nature's second ability, exiling all tokens named Aether Channeler.
- Resolve the Kodama trigger, putting Aether Channeler from your hand onto the battlefield.
- Aether Channeler enters the battlefield, triggering itself and Dual Nature.
- Repeat from step 4.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite colorless mana
· Infinite creature tokens
· Infinite blinking
Show steps
- If you have a Hare Apparent in your hand, cast it by paying {1}{W}. If not, activate Emiel by paying {3}, blinking a Hare Apparent.
- When Hare Apparent enters the battlefield, it and Dual Nature's first ability trigger.
- Resolve the Dual Nature trigger, creating a token copy of Hare Apparent.
- When the Hare Apparent token enters the battlefield, it triggers, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
- Resolve the Hare Apparent trigger from step 2, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
- Activate Ashnod's Altar twice by sacrificing two Rabbits, adding {C}{C}{C}{C}.
- Activate Emiel by paying {3}, blinking a nontoken Hare Apparent.
- Hare Apparent, Dual Nature's first ability and Dual Nature's second ability trigger.
- Resolve the first Dual Nature trigger, creating a token copy of Hare Apparent.
- Repeat from step 4.
Results:
Infinite +1/+1 counters on a creature
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Return some creature cards from your graveyard to the battlefield
Show steps
- Cast Rot Hulk by paying {5}{B}{B}.
- Rot Hulk enters the battlefield, triggering itself and Dual Nature.
- Holding priority, activate Carrion Feeder by sacrificing Rot Hulk.
- Dual Nature's second ability triggers, exiling all tokens named Rot Hulk.
- Resolve the Carrion Feeder ability, putting a +1/+1 counter on it.
- Resolve the Rot Hulk trigger from step 2, failing to return anything to the battlefield.
- Resolve the Dual Nature trigger from step 2, creating a token copy of Rot Hulk.
- The token copy of Rot Hulk enters the battlefield, returning Rot Hulk from your graveyard to the battlefield.
- Repeat from step 2.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite mill
· Infinite sacrifice triggers
· Infinite self-mill
· Return some creature cards from your graveyard to the battlefield
Show steps
- Cast Rot Hulk by paying {5}{B}{B}.
- Rot Hulk enters the battlefield, triggering itself and Dual Nature.
- Holding priority, activate Altar of Dementia by sacrificing Rot Hulk.
- Dual Nature's second ability triggers, exiling all tokens named Rot Hulk.
- Resolve the Altar of Dementia ability, causing target player to mill cards equal to Rot Hulk's power.
- Resolve the Rot Hulk trigger from step 2, failing to return anything to the battlefield.
- Resolve the Dual Nature trigger from step 2, creating a token copy of Rot Hulk.
- The token copy of Rot Hulk enters the battlefield, returning Rot Hulk from your graveyard to the battlefield.
- Repeat from step 2.
Results:
Infinite colorless mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Return some creature cards from your graveyard to the battlefield
Show steps
- Cast Rot Hulk by paying {5}{B}{B}.
- Rot Hulk enters the battlefield, triggering itself and Dual Nature.
- Holding priority, activate Ashnod's Altar by sacrificing Rot Hulk, adding {C}{C}.
- Dual Nature's second ability triggers, exiling all tokens named Rot Hulk.
- Resolve the Rot Hulk trigger from step 2, failing to return anything to the battlefield.
- Resolve the Dual Nature trigger from step 2, creating a token copy of Rot Hulk.
- The token copy of Rot Hulk enters the battlefield, returning Rot Hulk from your graveyard to the battlefield.
- Repeat from step 2.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Return some creature cards from your graveyard to the battlefield
· Infinite colored mana
Show steps
- Cast Rot Hulk by paying {5}{B}{B}.
- Rot Hulk enters the battlefield, triggering itself and Dual Nature.
- Holding priority, activate Phyrexian Altar by sacrificing Rot Hulk, adding one mana of any color.
- Dual Nature's second ability triggers, exiling all tokens named Rot Hulk.
- Resolve the Rot Hulk trigger from step 2, failing to return anything to the battlefield.
- Resolve the Dual Nature trigger from step 2, creating a token copy of Rot Hulk.
- The token copy of Rot Hulk enters the battlefield, returning Rot Hulk from your graveyard to the battlefield.
- Repeat from step 2.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
Show steps
- Cast Bladewing by paying {3}{B}{B}{R}{R}.
- Bladewing enters the battlefield, triggering itself and Dual Nature's first ability.
- Resolve the Bladewing trigger, returning any Dragon from your graveyard to the battlefield.
- Resolve the Dual Nature trigger, creating a token copy of Bladewing.
- Put the nontoken Bladewing from the battlefield into your graveyard due to the legend rule.
- Dual Nature's second ability triggers, exiling the Bladewing token.
- The token Bladewing enter-the-battlefield ability triggers, returning the nontoken Bladewing from your graveyard to the battlefield.
- Repeat from step 2.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite red mana
· Infinite creature tokens
· Infinite blinking
Show steps
- If you have a Hare Apparent in your hand, cast it by paying {1}{W}. If not, activate Emiel by paying {3}, blinking a Hare Apparent.
- When Hare Apparent enters the battlefield, it and Dual Nature's first ability trigger.
- Resolve the Dual Nature trigger, creating a token copy of Hare Apparent.
- When the Hare Apparent token enters the battlefield, it triggers, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
- Resolve the Hare Apparent trigger from step 2, creating a number of 1/1 Rabbit creature tokens equal to the amount of other creatures you control named Hare Apparent.
- Activate Thermopod up to three times by sacrificing up to three Rabbit tokens, adding up to {R}{R}{R}.
- Activate Emiel by paying {3}, blinking a nontoken Hare Apparent.
- Hare Apparent, Dual Nature's first ability and Dual Nature's second ability trigger.
- Resolve the first Dual Nature trigger, creating a token copy of Hare Apparent.
- Repeat from step 4.
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