Combos with Druid's Call

15 known combos in Commander — View Druid's Call

Results: Infinite creature tokens · Infinite damage · Infinite death triggers · Infinite ETB · Infinite LTB · Infinitely large creature · Infinite sacrifice triggers
Show steps
  1. Activate Blasting Station's first ability by tapping and sacrificing another creature, dealing 1 damage to Squirrel Mob.
  2. Druid's Call triggers, creating two 1/1 Squirrel creature tokens.
  3. The Squirrels enter the battlefield, triggering Blasting Station twice.
  4. Resolve the first Blasting Station trigger, untapping it.
  5. Repeat for infinite creature tokens and Blasting Station triggers.
  6. Activate Blasting Station's first ability by tapping and sacrificing another creature, dealing 1 damage to any target.
  7. Resolve a Blasting Station trigger from step 3, untapping it.
  8. Repeat from step 6.
56 decks Colorless View on Commander Spellbook →
Results: Infinite damage
Show steps
  1. Deal damage to Brash Taunter.
  2. Brash Taunter and Druid's Call trigger.
  3. Resolve the Brash Taunter trigger, dealing that much damage to target opponent.
  4. Resolve the Druid's Call trigger, creating that many 1/1 Squirrel creature tokens.
  5. Activate Goblin Bombardment by sacrificing a Squirrel, dealing 1 damage to Brash Taunter.
  6. Repeat from step 2.
55 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite damage · Infinite ETB
Show steps
  1. Deal damage to Brash Taunter.
  2. Brash Taunter and Druid's Call trigger.
  3. Resolve the Brash Taunter trigger, dealing that much damage to target opponent.
  4. Resolve the Druid's Call trigger, creating that many 1/1 Squirrel creature tokens.
  5. Each Squirrel enters the battlefield, triggering Warstorm Surge that many times.
  6. Resolve all but one Warstorm Surge trigger, causing the Squirrels to each deal one damage to any target.
  7. Resolve the final Warstorm Surge trigger, causing a Squirrel to deal one damage to Brash Taunter.
  8. Repeat from step 2.
45 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite damage · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Tap Blasting Station, sacrificing a creature to deal 1 damage to Squirrel Mob.
  2. Create two 1/1 Squirrel creature tokens.
  3. Blasting Station triggers, untapping.
  4. Repeat.
37 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite damage · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Tap Blasting Station, sacrificing a creature to deal 1 damage to Squirrel Mob.
  2. Create two 1/1 Squirrel creature tokens.
  3. Blasting Station triggers, untapping.
  4. Repeat.
32 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite damage · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Tap Blasting Station, sacrificing a creature to deal 1 damage to Squirrel Mob.
  2. Create two 1/1 Squirrel creature tokens.
  3. Blasting Station triggers, untapping.
  4. Repeat.
26 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite damage · Infinite ETB
Show steps
  1. Deal damage to Brash Taunter.
  2. Brash Taunter and Druid's Call triggers.
  3. Resolve the Brash Taunter trigger, dealing that much damage to target opponent.
  4. Resolve the Druid's Call trigger, creating that many 1/1 Squirrel creature tokens.
  5. Each Squirrel enters the battlefield, triggering Terror of the Peaks that many times.
  6. Resolve all but one Terror of the Peaks triggers, dealing that much damage to any target.
  7. Resolve the final Terror of the Peaks trigger, dealing 1 damage to Brash Taunter.
  8. Repeat from step 2.
23 decks Colorless View on Commander Spellbook →
Results: Infinite damage
Show steps
  1. Deal damage to Brash Taunter.
  2. Brash Taunter and Druid's Call trigger.
  3. Resolve the Brash Taunter trigger, dealing that much damage to target opponent.
  4. Resolve the Druid's Call trigger, creating that many 1/1 Squirrel creature tokens.
  5. The Squirrels enter the battlefield, triggering Blasting Station that many times, untapping Blasting Station.
  6. Activate Blasting Station by sacrificing a Squirrel, dealing 1 damage to Brash Taunter.
  7. Repeat from step 2.
22 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite damage · Infinite ETB
Show steps
  1. Deal damage to Brash Taunter.
  2. Brash Taunter and Druid's Call triggers.
  3. Resolve the Brash Taunter trigger, dealing that much damage to target opponent.
  4. Resolve the Druid's Call trigger, creating that many 1/1 Squirrel creature tokens.
  5. Each Squirrel enters the battlefield, triggering Pandemonium that many times.
  6. Resolve all but one Pandemonium triggers, causing the Squirrels to each deal one damage to any target.
  7. Resolve the final Pandemonium trigger, causing a Squirrel to deal one damage to Brash Taunter.
  8. Repeat from step 2.
11 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite ETB · Infinite mana creatures you control can produce · Infinite untap of creatures · Infinite damage to one opponent · Infinite untap of creatures you control
Show steps
  1. Activate Stuffy Doll by tapping it, dealing 1 damage to itself.
  2. Stuffy Doll and Druid's Call trigger.
  3. Resolve the Stuffy Doll trigger, dealing 1 damage to the chosen player.
  4. Resolve the Druid's Call trigger, creating a 1/1 Squirrel creature token.
  5. When the Squirrel enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  6. Repeat.
Results: Infinite creature tokens · Infinite damage · Infinite ETB · Infinite +1/+1 counters on creatures you control
Show steps
  1. Activate Walking Ballista's first ability by removing a +1/+1 counter from it, dealing 1 damage to itself.
  2. Druid's Call triggers, creating two 1/1 Squirrel creature tokens.
  3. The Squirrels enters the battlefield, triggering Cathars' Crusade twice, putting four +1/+1 counters on each creature you control.
  4. Repeat.
  5. Once you have infinite +1/+1 counters on Walking Ballista, you may remove them to deal infinite damage to any target(s).
Results: Infinite creature tokens · Infinite ETB · Infinite +1/+1 counters on creatures you control
Show steps
  1. Activate Walking Ballista's first ability by removing a +1/+1 counter from it, dealing 1 damage to itself.
  2. Druid's Call triggers, creating a 1/1 Squirrel creature token.
  3. The Squirrel enters the battlefield, triggering Cathars' Crusade, putting two +1/+1 counters on each creature you control.
  4. Repeat.
Results: Infinite creature tokens · Infinite ETB · Infinite +1/+1 counters on creatures you control
Show steps
  1. Activate Walking Ballista's first ability by removing a +1/+1 counter from it, dealing 1 damage to itself.
  2. Druid's Call triggers, creating a 1/1 Squirrel creature token.
  3. The Squirrel enters the battlefield, triggering Cathars' Crusade, putting two +1/+1 counters on each creature you control.
  4. Repeat.
Results: Infinite creature tokens · Infinite damage · Infinite ETB · Infinite +1/+1 counters on creatures you control
Show steps
  1. Activate Walking Ballista's first ability by removing a +1/+1 counter from it, dealing 1 damage to itself.
  2. Druid's Call triggers, creating two 1/1 Squirrel creature tokens.
  3. The Squirrels enters the battlefield, triggering Cathars' Crusade twice, putting four +1/+1 counters on each creature you control.
  4. Repeat.
  5. Once you have infinite +1/+1 counters on Walking Ballista, you may remove them to deal infinite damage to any target(s).
Results: Infinite creature tokens · Infinite damage · Infinite ETB · Infinite +1/+1 counters on creatures you control
Show steps
  1. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself.
  2. Druid's Call triggers, creating a 1/1 Squirrel creature token.
  3. When the Squirrel enters the battlefield, Cathars' Crusade triggers, putting two +1/+1 counters on each creature you control.
  4. Repeat.
  5. During the next player's turn, you may remove all of the +1/+1 counters from Triskelion to deal infinite damage to any target(s).
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