Combos with Dream Trawler
15 known combos in Commander — View Dream Trawler
Results:
Infinite draw triggers
· Infinite rummaging
· Infinite self-discard triggers
· Near-infinite power for a creature until end of turn
Show steps
- Activate Dream Trawler by discarding a card.
- Curator of Mysteries triggers, causing you to draw a card due to Eligeth.
- Resolve the Dream Trawler ability.
- Repeat.
Results:
Infinite self-discard triggers
· Near-infinite ETB
· Infinite draw triggers
· Infinite rummaging
· Near-infinite tapped creature tokens
· Near-infinite power for a creature until end of turn
Show steps
- Activate Dream Trawler by discarding a card.
- Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token.
- When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card.
- Resolve the Dream Trawler ability.
- Repeat.
Results:
Near-infinite damage
· Infinite draw triggers
· Near-infinite self-discard triggers
· Near-infinite card draw
· Near-infinite looting
· Near-infinite power for a creature until end of turn
Show steps
- Activate Dream Trawler by discarding a card.
- Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent.
- Niv-Mizzet triggers, causing you to draw that many cards.
- Dream Trawler triggers for each card drawn, giving it +1/+0 until end of turn for each card draw.
- Resolve the Dream Trawler ability from step 1.
- Repeat.
Results:
Near-infinite damage
· Infinite self-discard triggers
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library
· Near-infinite power for a creature until end of turn
· Infinite rummaging
Show steps
- Activate Dream Trawler by discarding a card.
- Toluz's second ability and Feast of Sanity trigger.
- Resolve the Feast of Sanity trigger, dealing 1 damage to any target and causing you to gain 1 life.
- Resolve the Toluz trigger, exiling the discarded card from your graveyard.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Resolve the Dream Trawler ability.
- Repeat.
Results:
Infinite self-discard triggers
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library
· Near-infinite power for a creature until end of turn
· Infinite rummaging
Show steps
- Activate Dream Trawler by discarding a card.
- Toluz's second ability triggers, exiling the discarded card from your graveyard.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Queza triggers, causing you to gain 1 life and an opponent to lose 1 life.
- Resolve the Dream Trawler ability.
- Repeat.
Results:
Infinite self-discard triggers
· Near-infinite lifegain
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library
· Near-infinite power for a creature until end of turn
· Infinite rummaging
Show steps
- Activate Dream Trawler by discarding a card.
- Toluz's second ability triggers, exiling the discarded card from your graveyard.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Sheoldred triggers, causing you to gain 2 life.
- Resolve the Dream Trawler ability.
- Repeat.
Results:
Infinite self-discard triggers
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library with the ability to play the exiled cards until end of turn
· Near-infinite power for a creature until end of turn
· Infinite rummaging
Show steps
- Activate Dream Trawler by discarding a card.
- Containment Construct triggers, exiling the discarded card with the ability to play it until end of turn.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Queza triggers, causing you to gain 1 life and an opponent to lose 1 life.
- Resolve the Dream Trawler ability.
- Repeat.
Results:
Infinite self-discard triggers
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library
· Infinite rummaging
· Near-infinite power for a creature until end of turn
Show steps
- Activate Dream Trawler by discarding a card.
- Necropotence triggers, exiling the discarded card from your graveyard.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Queza triggers, causing you to gain 1 life and target opponent to lose 1 life.
- Resolve the Dream Trawler ability.
- Repeat.
Results:
Infinite self-discard triggers
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library
· Near-infinite +1/+1 counters on a creature
· Near-infinite power for a creature until end of turn
· Infinite rummaging
Show steps
- Activate Dream Trawler by discarding a card.
- Toluz's second ability triggers, exiling the discarded card from your graveyard.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Shabraz triggers, causing you to gain 1 life and put a +1/+1 counter on Shabraz.
- Resolve the Dream Trawler ability.
- Repeat.
Results:
Infinite self-discard triggers
· Infinite draw triggers
· Infinite rummaging
· Near-infinite power for a creature until end of turn
Show steps
- Activate Dream Trawler by discarding a card.
- Curator of Mysteries triggers, causing you to scry 1.
- Matoya triggers, causing you to draw a card.
- Resolve the Dream Trawler ability.
- Repeat.
Results:
Exile your library
· Infinite draw triggers
· Infinite rummaging
· Infinite self-discard triggers
· Near-infinite power for a creature until end of turn
Show steps
- Lose life by any method.
- Lich's Mastery's second ability triggers, causing you to exile a card from your graveyard.
- Ketramose triggers, causing you to lose 1 life and draw a card.
- Lich's Mastery second ability triggers. Holding priority, activate Dream Trawler by discarding a card.
- Resolve the Lich's Mastery trigger, exiling a card from your graveyard.
- Repeat from step 3.
Results:
Infinite LTB
· Infinite ETB
· Infinite storm count
· Infinite self-discard triggers
· Infinite lifegain triggers
· Infinite lifegain
Show steps
- Activate Dream Trawler by discarding a land card.
- Slogurk triggers, putting a +1/+1 counter on it.
- Resolve the Dream Trawler ability.
- Repeat from step 1 two additional times.
- Activate Slogurk by removing three +1/+1 counters from it, returning it from the battlefield to your hand.
- When Slogurk leaves the battlefield, it triggers, returning three land cards from your graveyard to your hand.
- Cast Slogurk by paying {E} due to Primal Prayers.
- When Slogurk enters, Guide of Souls triggers, causing you to get {E} and gain 1 life.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite storm count
· Infinite self-discard triggers
Show steps
- Activate Dream Trawler by discarding a land card.
- Slogurk triggers, putting a +1/+1 counter on it.
- Resolve the Dream Trawler ability.
- Repeat from step 1 two additional times.
- Activate Slogurk by removing three +1/+1 counters from it, returning it from the battlefield to your hand.
- When Slogurk leaves the battlefield, it triggers, returning three land cards from your graveyard to your hand.
- Cast Slogurk by paying {E} due to Primal Prayers.
- When Slogurk enters, Decoction Module triggers, causing you to get {E}.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite storm count
· Infinite self-discard triggers
Show steps
- Activate Dream Trawler by discarding a land card.
- Slogurk triggers, putting a +1/+1 counter on it.
- Resolve the Dream Trawler ability.
- Repeat from step 1 two additional times.
- Activate Slogurk by removing three +1/+1 counters from it, returning it from the battlefield to your hand.
- When Slogurk leaves the battlefield, it triggers, returning three land cards from your graveyard to your hand.
- Cast Slogurk by paying {E} due to Primal Prayers.
- When Slogurk enters, Aetherstorm Roc triggers, causing you to get {E}.
- Repeat.
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Dream Trawler by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
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