Combos with Double Vision
15 known combos in Commander — View Double Vision
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}.
- Double Vision triggers, copying Walk the Aeons.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Walk the Aeons to your hand from the battlefield and stack respectively.
- Resolve the copy of Walk the Aeons, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}.
- Double Vision triggers, copying Time Warp.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Time Warp to your hand from the battlefield and stack respectively.
- Resolve the copy of Time Warp, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Nexus of Fate by paying {5}{U}{U}.
- Double Vision triggers, creating a copy of Nexus of Fate.
- Holding priority, cast Venser by paying {2}{U}{U}.
- Venser enters the battlefield, returning itself and original Nexus of Fate to your hand.
- Resolve the Nexus of Fate copy, causing you to take an extra turn after this one.
- Move to your extra turn.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}.
- Double Vision triggers, copying Walk the Aeons.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Walk the Aeons to your hand from the battlefield and stack respectively.
- Resolve the copy of Walk the Aeons, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Capture of Jingzhou by paying {3}{U}{U}.
- Double Vision triggers, copying Capture of Jingzhou.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Capture of Jingzhou to your hand from the battlefield and stack respectively.
- Resolve the copy of Capture of Jingzhou, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}.
- Double Vision triggers, copying Temporal Manipulation.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Temporal Manipulation to your hand from the battlefield and stack respectively.
- Resolve the copy of Temporal Manipulation, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}.
- Double Vision triggers, copying Time Warp.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Time Warp to your hand from the battlefield and stack respectively.
- Resolve the copy of Time Warp, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Capture of Jingzhou by paying {3}{U}{U}.
- Double Vision triggers, copying Capture of Jingzhou.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Capture of Jingzhou to your hand from the battlefield and stack respectively.
- Resolve the copy of Capture of Jingzhou, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}.
- Double Vision triggers, copying Temporal Manipulation.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Temporal Manipulation to your hand from the battlefield and stack respectively.
- Resolve the copy of Temporal Manipulation, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}.
- Double Vision triggers, copying Walk the Aeons.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Walk the Aeons to your hand from the battlefield and stack respectively.
- Resolve the copy of Walk the Aeons, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Capture of Jingzhou by paying {3}{U}{U}.
- Double Vision triggers, copying Capture of Jingzhou.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Capture of Jingzhou to your hand from the battlefield and stack respectively.
- Resolve the copy of Capture of Jingzhou, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}.
- Double Vision triggers, copying Temporal Manipulation.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Temporal Manipulation to your hand from the battlefield and stack respectively.
- Resolve the copy of Temporal Manipulation, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}.
- Double Vision triggers, copying Time Warp.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Time Warp to your hand from the battlefield and stack respectively.
- Resolve the copy of Time Warp, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Nexus of Fate by paying {5}{U}{U}.
- Double Vision triggers, creating a copy of Nexus of Fate.
- Holding priority, cast Venser by paying {2}{U}{U}.
- Venser enters the battlefield, returning itself and original Nexus of Fate to your hand.
- Resolve the Nexus of Fate copy, causing you to take an extra turn after this one.
- Move to your extra turn.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}.
- Double Vision triggers, copying Walk the Aeons.
- Holding priority, cast Venser by paying {2}{U}{U}.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Walk the Aeons to your hand from the battlefield and stack respectively.
- Resolve the copy of Walk the Aeons, causing you to take an extra turn after this one.
- Repeat each turn.
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