Combos with Don & Leo, Problem Solvers

15 known combos in Commander — View Don & Leo, Problem Solvers

Results: Infinite turns · Lock
Show steps
  1. Cast Infinite Guideline Station either from your hand or from the command zone by paying {W}{U}{B}{R}{G} plus commander tax if applicable.
  2. When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control.
  3. Activate Infinite Guideline Station's station ability by tapping any number of creatures with total power 12 or greater, putting at least twelve charge counters on Infinite Guideline Station, causing it to become a creature.
  4. Activate Time Sieve by tapping it and sacrificing five Robots, causing you to take an extra turn after this one.
  5. At the beginning of your end step, Don & Leo triggers, blinking Infinite Guideline Station.
  6. When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control.
  7. Repeat from step 3 each turn.
11 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step.
  2. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one.
  3. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Don & Leo then triggers, blinking Niko.
  4. When Niko enters, it triggers, creating two Shard tokens.
  5. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Don & Leo triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Don & Leo triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Sakashima the Impostor using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Don & Leo triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Sakashima of a Thousand Faces using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Don & Leo triggers, blinking Sakashima of a Thousand Faces. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Auton Soldier using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Don & Leo triggers, blinking Auton Soldier. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Don & Leo triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk. Choose to have it enter with three lore counters due to its read-ahead ability given to it by Barbara Wright.
  3. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  4. Repeat.
Results: Infinite turns · Lock
Show steps
  1. Activate Marvin using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Don & Leo triggers, blinking Marvin.
  3. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Cast Exchange of Words by paying {1}{U}{U}.
  2. When Exchange of Words enters the battlefield, it triggers, exchanging the text boxes of it and Wormfang Manta.
  3. At the beginning of your end step, Don & Leo triggers, blinking Exchange of Words.
  4. Exchange of Words leaves and enters the battlefield, triggering the second ability it gained from Wormfang Manta's textbox as well as its own ability.
  5. Resolve the first Exchange of Words trigger, causing you to take an extra turn after this one.
  6. Resolve the second Exchange of Words trigger, exchanging the text boxes of it and Wormfang Manta.
  7. Repeat from step 3 during each turn.
Results: Infinite turns · Lock
Show steps
  1. Cast Illusion of Choice by paying {U}, allowing you to decide how each player votes this turn and causing you to draw a a card.
  2. Cast Plea for Power by paying {3}{U}, choosing all votes to be for time, causing you to take an extra turn after this one.
  3. At the beginning of your end step, Don & Leo triggers, blinking Scholar of the Ages.
  4. When Scholar of the Ages enters the battlefield, it triggers, returning Illusion of Choice and Plea for Power from your graveyard to your hand.
  5. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Cast Exchange of Words by paying {1}{U}{U}.
  2. When Exchange of Words enters the battlefield, it triggers, exchanging the text boxes of it and Wormfang Manta.
  3. At the beginning of your end step, Don & Leo triggers, blinking Exchange of Words.
  4. Exchange of Words leaves and enters the battlefield, triggering the second ability it gained from Wormfang Manta's textbox as well as its own ability.
  5. Resolve the first Exchange of Words trigger, causing you to take an extra turn after this one.
  6. Resolve the second Exchange of Words trigger, exchanging the text boxes of it and Wormfang Manta.
  7. Repeat from step 3 during each turn.
Results: Near-infinite extra turns
Show steps
  1. Cast Walk the Aeons for its buyback cost by paying {4}{U}{U} and sacrificing three Islands, causing you to take an extra turn after this one and return Walk the Aeons to your hand.
  2. Blink Lumra using Don & Leo.
  3. When Lumra enters, it triggers, causing you to mill four cards and then return all land cards from your graveyard to the battlefield tapped.
  4. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Timestream Navigator by paying {2}{U}{U}, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Don & Leo triggers, blinking Forerunner of the Coalition.
  3. Forerunner of the Coalition enters, triggering its first ability, causing you to search your library for Timestream Navigator and put it on top of your library.
  4. Move to your next turn, drawing Timestream Navigator during your draw phase.
  5. Cast Timestream Navigator by paying {1}{U}.
  6. Timestream Navigator enters the battlefield, triggering Forerunner of the Coalition's second ability, causing each opponent to lose 1 life.
  7. Repeat.
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Don & Leo triggers, blinking Sharuum.
  5. When Sharuum enters the battlefield, it triggers, returning Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.
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