Combos with Doctor Octopus, Master Planner

12 known combos in Commander — View Doctor Octopus, Master Planner

Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Skirge Familiar Skirge Familiar
Results: Near-infinite turns · Lock
Show steps
  1. If you have more than three cards in hand, activate Skirge Familiar by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Psychic Frog Psychic Frog
Results: Near-infinite turns · Lock
Show steps
  1. If you have more than three cards in hand, activate Psychic Frog by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Ghostly Pilferer Ghostly Pilferer
Results: Near-infinite turns · Lock
Show steps
  1. If you have more than three cards in hand, activate Ghostly Pilferer by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Birgi, God of Storytelling // Harnfel, Horn of Bounty Birgi, God of Storytelling // Harnfel, Horn of Bounty
Results: Near-infinite turns · Lock
Show steps
  1. If you have more than three cards in hand, activate Harnfel by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Iron-Shield Elf Iron-Shield Elf
Results: Lock · Near-infinite turns
Show steps
  1. If you have more than three cards in hand, activate Iron-Shield Elf by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Mind Over Matter Mind Over Matter
Results: Near-infinite turns · Lock
Show steps
  1. If you have more than three cards in hand, activate Mind Over Matter by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Witch-king of Angmar Witch-king of Angmar
Results: Near-infinite turns · Lock
Show steps
  1. If you have more than three cards in hand, activate Witch-king of Angmar by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Putrid Imp Putrid Imp
Results: Near-infinite turns · Lock
Show steps
  1. If you have more than three cards in hand, activate Putrid Imp by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Prognostic Sphinx Prognostic Sphinx
Results: Near-infinite turns · Lock
Show steps
  1. If you have more than three cards in hand, activate Prognostic Sphinx by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Aeromoeba Aeromoeba
Results: Near-infinite turns · Lock
Show steps
  1. If you have more than three cards in hand, activate Aeromoeba by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Noose Constrictor Noose Constrictor
Results: Near-infinite turns · Lock
Show steps
  1. If you have more than three cards in hand, activate Noose Constrictor by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
Doctor Octopus, Master Planner Doctor Octopus, Master Planner
Lyla, Holographic Assistant Lyla, Holographic Assistant
Sage of Hours Sage of Hours
Dream Trawler Dream Trawler
Results: Near-infinite turns · Lock
Show steps
  1. If you have more than three cards in hand, activate Dream Trawler by discarding a card.
  2. Repeat step 1 until you have three or fewer cards in hand.
  3. At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
  4. Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
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