Combos with Doctor Octopus, Master Planner
12 known combos in Commander — View Doctor Octopus, Master Planner
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Skirge Familiar by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Psychic Frog by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Ghostly Pilferer by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Doctor Octopus, Master Planner
Lyla, Holographic Assistant
Sage of Hours
Birgi, God of Storytelling // Harnfel, Horn of Bounty
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Harnfel by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Lock
· Near-infinite turns
Show steps
- If you have more than three cards in hand, activate Iron-Shield Elf by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Mind Over Matter by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Witch-king of Angmar by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Putrid Imp by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Prognostic Sphinx by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Aeromoeba by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Noose Constrictor by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Near-infinite turns
· Lock
Show steps
- If you have more than three cards in hand, activate Dream Trawler by discarding a card.
- Repeat step 1 until you have three or fewer cards in hand.
- At the beginning of your end step, Doctor Octopus triggers, causing you to draw at least five cards.
- Lyla triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
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