Combos with Diviner's Wand
15 known combos in Commander — View Diviner's Wand
Results:
Exile your library
· Infinite draw triggers
Show steps
- Activate the creature with Diviner's Wand attached by paying {2}, causing you to draw a card.
- Activate Cadaverous Bloom by exiling a card from your hand, adding {B}{B} or {G}{G}.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinitely large creature until end of turn
Show steps
- Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
- Cryptic Trilobite and Wizard Class trigger.
- Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
- Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Repeat
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinitely large creature until end of turn
Show steps
- Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
- Cryptic Trilobite and Wizard Class trigger.
- Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
- Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Repeat
Results:
Exile your library
· Infinite draw triggers
Show steps
- Activate the creature with Diviner's Wand attached by paying {2}, causing you to draw a card.
- Activate Cadaverous Bloom by exiling a card from your hand, adding {B}{B} or {G}{G}.
- Repeat.
Results:
Infinite colored mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Infinite storm count
Show steps
- Cast Ardent Electromancer by paying {2}{R}.
- Ardent Electromancer enters the battlefield, triggering itself and Diviner's Wand.
- Resolve Ardent Electromancer's trigger, adding at least {R}{R}{R}.
- Resolve Diviner's Wand's trigger, attaching it to Ardent Electromancer.
- Activate Phyrexian Altar by sacrificing Ardent Electromancer, adding one mana of any color.
- Koll triggers, returning Ardent Electromancer from your graveyard to your hand.
- Repeat.
Results:
Infinite +1/+1 counters on most creatures you control
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Infinite storm count
Show steps
- Activate Phyrexian Altar by sacrificing Star Pupil, adding {W}.
- Star Pupil and Koll trigger.
- Resolve Star Pupil's trigger, putting a +1/+1 counter on target creature you contorl.
- Resolve Koll's trigger, returning Star Pupil from your graveyard to your hand.
- Cast Star Pupil by paying {W}.
- Star Pupil enters the battlefield, triggering Diviner's Wand, attaching the Equipment to Star Pupil.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinitely large creature until end of turn
Show steps
- Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
- Cryptic Trilobite and Wizard Class trigger.
- Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
- Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Repeat
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinitely large creature until end of turn
Show steps
- Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
- Cryptic Trilobite and Wizard Class trigger.
- Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
- Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Repeat
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinitely large creature until end of turn
Show steps
- Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
- Cryptic Trilobite and Wizard Class trigger.
- Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
- Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Repeat
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinitely large creature until end of turn
Show steps
- Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
- Cryptic Trilobite and Wizard Class trigger.
- Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
- Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Repeat
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinitely large creature until end of turn
Show steps
- Activate Dryad Arbor by paying {0}, causing you to draw a card.
- Dryad Arbor triggers, giving itself +1/+1 until end of turn.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinitely large creature until end of turn
Show steps
- Activate Dryad Arbor by paying {0}, causing you to draw a card.
- Dryad Arbor triggers, giving itself +1/+1 until end of turn.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinitely large creature until end of turn
Show steps
- Activate Dryad Arbor by paying {0}, causing you to draw a card.
- Dryad Arbor triggers, giving itself +1/+1 until end of turn.
- Repeat.
Results:
Exile your library
· Infinite draw triggers
Show steps
- Activate the creature with Diviner's Wand attached by paying {2}, causing you to draw a card.
- Activate Cadaverous Bloom by exiling a card from your hand, adding {B}{B} or {G}{G}.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinitely large creature until end of turn
Show steps
- Activate Dryad Arbor by paying {0}, causing you to draw a card.
- Dryad Arbor triggers, giving itself +1/+1 until end of turn.
- Repeat.
Buy Diviner's Wand on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.