Combos with Diviner's Wand

15 known combos in Commander — View Diviner's Wand

Results: Exile your library · Infinite draw triggers
Show steps
  1. Activate the creature with Diviner's Wand attached by paying {2}, causing you to draw a card.
  2. Activate Cadaverous Bloom by exiling a card from your hand, adding {B}{B} or {G}{G}.
  3. Repeat.
Results: Infinite card draw · Infinite draw triggers · Near-infinitely large creature until end of turn
Show steps
  1. Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
  2. Cryptic Trilobite and Wizard Class trigger.
  3. Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
  4. Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
  5. Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
  6. Repeat
Results: Infinite card draw · Infinite draw triggers · Near-infinitely large creature until end of turn
Show steps
  1. Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
  2. Cryptic Trilobite and Wizard Class trigger.
  3. Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
  4. Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
  5. Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
  6. Repeat
Results: Exile your library · Infinite draw triggers
Show steps
  1. Activate the creature with Diviner's Wand attached by paying {2}, causing you to draw a card.
  2. Activate Cadaverous Bloom by exiling a card from your hand, adding {B}{B} or {G}{G}.
  3. Repeat.
Results: Infinite colored mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers · Infinite storm count
Show steps
  1. Cast Ardent Electromancer by paying {2}{R}.
  2. Ardent Electromancer enters the battlefield, triggering itself and Diviner's Wand.
  3. Resolve Ardent Electromancer's trigger, adding at least {R}{R}{R}.
  4. Resolve Diviner's Wand's trigger, attaching it to Ardent Electromancer.
  5. Activate Phyrexian Altar by sacrificing Ardent Electromancer, adding one mana of any color.
  6. Koll triggers, returning Ardent Electromancer from your graveyard to your hand.
  7. Repeat.
Results: Infinite +1/+1 counters on most creatures you control · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers · Infinite storm count
Show steps
  1. Activate Phyrexian Altar by sacrificing Star Pupil, adding {W}.
  2. Star Pupil and Koll trigger.
  3. Resolve Star Pupil's trigger, putting a +1/+1 counter on target creature you contorl.
  4. Resolve Koll's trigger, returning Star Pupil from your graveyard to your hand.
  5. Cast Star Pupil by paying {W}.
  6. Star Pupil enters the battlefield, triggering Diviner's Wand, attaching the Equipment to Star Pupil.
  7. Repeat.
Results: Infinite card draw · Infinite draw triggers · Near-infinitely large creature until end of turn
Show steps
  1. Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
  2. Cryptic Trilobite and Wizard Class trigger.
  3. Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
  4. Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
  5. Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
  6. Repeat
Results: Infinite card draw · Infinite draw triggers · Near-infinitely large creature until end of turn
Show steps
  1. Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
  2. Cryptic Trilobite and Wizard Class trigger.
  3. Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
  4. Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
  5. Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
  6. Repeat
Results: Infinite card draw · Infinite draw triggers · Near-infinitely large creature until end of turn
Show steps
  1. Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
  2. Cryptic Trilobite and Wizard Class trigger.
  3. Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
  4. Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
  5. Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
  6. Repeat
Results: Infinite card draw · Infinite draw triggers · Near-infinitely large creature until end of turn
Show steps
  1. Activate Cryptic Trilobite by paying {4}, causing you to draw a card.
  2. Cryptic Trilobite and Wizard Class trigger.
  3. Resolve the Cryptic Trilobite trigger, giving it +1/+1 until end of turn.
  4. Resolve the Wizard Class trigger, putting two +1/+1 counters on Cryptic Trilobite.
  5. Activate Cryptic Trilobite twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
  6. Repeat
Results: Infinite card draw · Infinite draw triggers · Near-infinitely large creature until end of turn
Show steps
  1. Activate Dryad Arbor by paying {0}, causing you to draw a card.
  2. Dryad Arbor triggers, giving itself +1/+1 until end of turn.
  3. Repeat.
Results: Infinite card draw · Infinite draw triggers · Near-infinitely large creature until end of turn
Show steps
  1. Activate Dryad Arbor by paying {0}, causing you to draw a card.
  2. Dryad Arbor triggers, giving itself +1/+1 until end of turn.
  3. Repeat.
Results: Infinite card draw · Infinite draw triggers · Near-infinitely large creature until end of turn
Show steps
  1. Activate Dryad Arbor by paying {0}, causing you to draw a card.
  2. Dryad Arbor triggers, giving itself +1/+1 until end of turn.
  3. Repeat.
Results: Exile your library · Infinite draw triggers
Show steps
  1. Activate the creature with Diviner's Wand attached by paying {2}, causing you to draw a card.
  2. Activate Cadaverous Bloom by exiling a card from your hand, adding {B}{B} or {G}{G}.
  3. Repeat.
Results: Infinite card draw · Infinite draw triggers · Near-infinitely large creature until end of turn
Show steps
  1. Activate Dryad Arbor by paying {0}, causing you to draw a card.
  2. Dryad Arbor triggers, giving itself +1/+1 until end of turn.
  3. Repeat.
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