Combos with Divine Intervention
8 known combos in Commander — View Divine Intervention
Divine Intervention
Vampire Hexmage
Results:
Draw the game
Show steps
- Activate Vampire Hexmage by sacrificing it, removing all counters from Divine Intervention.
- Divine Intervention triggers, causing the game to end in a draw.
Divine Intervention
Hex Parasite
Results:
Draw the game
Show steps
- Activate Hex Parasite by paying {2}{B/P}, removing two intervention counters from Divine Intervention.
- Divine Intervention triggers, causing the game to end in a draw.
Results:
Draw the game
Show steps
- If Divine Intervention has exactly one intervention counter on it, cast Clockspinning by paying {U}.
- Otherwise, cast Clockspinning with buyback by paying {3}{U}.
- Resolve Clockspinning, removing an intervention counter from Divine Intervention, and returning Clockspinning to your hand if the buyback cost was paid.
- If the final counter was removed this way, Divine Intervention's second ability triggers, causing the game to end in a draw.
- Otherwise, repeat from step 1.
Divine Intervention
Resourceful Defense
Results:
Draw the game
Show steps
- Activate Resourceful Defense by paying {4}{W}, moving all intervention counters from Divine Intervention onto Resourceful Defense.
- Divine Intervention's second ability triggers, causing the game to end in a draw.
Divine Intervention
Render Inert
Results:
Draw the game
Show steps
- Cast Render Inert by paying {2}{B}, removing all intervention counters from Divine Intervention and causing you to draw a card.
- Divine Intervention's second ability triggers, causing the game to end in a draw.
Invasion of Fiora // Marchesa, Resolute Monarch
Divine Intervention
Results:
Draw the game
Show steps
- Declare Marchesa as an attacker.
- Marchesa's first ability triggers, removing all intervention counters from Divine Intervention.
- Divine Intervention's second ability triggers, causing the game to end in a draw
Divine Intervention
Cemetery Desecrator
Results:
Draw the game
Show steps
- Cast Cemetery Desecrator by paying {4}{B}{B}.
- Cemetery Desecrator enters the battlefield, exiling a card from a graveyard with mana value equal to, or greater than, the number of intervention counters on Divine Intervention, and removing all intervention counters from Divine Intervention.
- Divine Intervention's second ability triggers, causing the game to end in a draw.
Results:
Draw the game
Show steps
- Cast Thornmantle Striker by paying {4}{B}.
- Thornmantle Striker enters the battlefield, removing all intervention counters from Divine Intervention.
- Divine Intervention's second ability triggers, causing the game to end in a draw.
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