Dimir Guildgate — Magic: The Gathering card

Dimir Guildgate

Land — Gate

This land enters tapped.

{T}: Add {U} or {B}.

*Enter and become a mastermind of spies, lies, and deception.*

Set Foundations
Rarity Common
Mana Value 0
Artist Cliff Childs
Collector # 688

Why Play Dimir Guildgate

Budget-conscious blue-black decks rely on Dimir Guildgate as reliable dual-color mana fixing when faster options aren't available. The card shines in slower control decks that can afford the tempo loss from entering tapped, particularly those needing consistent access to both colors for early removal spells and card draw. Casual and limited environments make good use of this fixing, though competitive decks typically prefer untapped alternatives.

Format Notes

Pauper represents the card's strongest competitive showing, where the limited dual land options make any two-color fixing valuable despite the speed penalty. Commander decks often include it as budget mana fixing, though most optimized lists prefer faster alternatives. Standard and Pioneer rarely see play outside of extreme budget constraints, as superior dual lands are readily available in these formats.

Combos & Synergies

Gate-matters cards like Gatebreaker Ram and Guild Summit provide meaningful synergies that can justify including slower gate lands in your manabase. Maze's End decks specifically require gates to function, making Dimir Guildgate essential for the win condition rather than just mana fixing. Basic landfall triggers from cards like Roil Elemental still activate normally, though the tapped entry limits immediate follow-up plays.