Combos with Detention Sphere
9 known combos in Commander — View Detention Sphere
Results:
Infinite ETB
· Infinite LTB
· Infinite blinking of nonland permanents
· Infinite creature tokens
Show steps
- Cast Glorious Protector by paying {2}{W}{W}.
- When Glorious Protector enters the battlefield, it triggers, exiling Abdel Adrian until Glorious Protector leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Detention Sphere to return from exile to the battlefield.
- When Detention Sphere enters the battlefield, its first ability triggers, exiling Glorious Protector.
- When Glorious Protector leaves the battlefield, Abdel Adrian returns from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Detention Sphere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- When Detention Sphere leaves the battlefield, its second ability triggers, returning Glorious Protector to the battlefield from exile.
- Repeat from step 2.
Results:
Win the game
Show steps
- Cast Detention Sphere by paying {1}{W}{U}.
- Detention Sphere enters the battlefield, exiling Barren Glory.
- Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.
- Detention Sphere triggers, returning Barren Glory to the battlefield.
- Proceed to your next turn.
- At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
Results:
Infinite creature tokens
· Infinite ETB
Show steps
- Cast Copy Enchantment by paying {2}{U}, causing it to enter the battlefield as a copy of Oblivion Ring.
- When Copy Enchantment enters the battlefield, its first ability and Archon of Sun's Grace trigger.
- Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token.
- Resolve the Copy Enchantment trigger, exiling Oblivion Ring.
- When Oblivion Ring leaves the battlefield, its second ability triggers, returning Detention Sphere from exile to the battlefield.
- When Detention Sphere enters the battlefield, its first ability and Archon of Sun's Grace trigger.
- Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token.
- Resolve the Detention Sphere trigger, exiling Copy Enchantment.
- When Copy Enchantment leaves the battlefield, its second ability triggers, returning Oblivion Ring from exile to the battlefield.
- When Oblivion Ring enters the battlefield, its first ability and Archon of Sun's Grace trigger.
- Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token.
- Resolve the Oblivion Ring trigger, exiling Detention Sphere.
- When Detention Sphere leaves the battlefield, its second ability triggers, returning Copy Enchantment from exile to the battlefield as a copy of Oblivion Ring.
- Repeat from step 2.
Results:
Win the game
Show steps
- During the end step before your turn, cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents.
- When Detention Sphere leaves the battlefield, its second ability triggers, returning Barren Glory from exile to the battlefield.
- Resolve Kaervek's Spite, causing target player to lose 5 life.
- At the beginning of your next upkeep, Barren Glory triggers, causing you to win the game.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Phantom Steed by paying {3}{U}.
- When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Detention Sphere to return from exile to the battlefield.
- When Detention Sphere enters the battlefield, its first ability triggers, exiling Phantom Steed.
- Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Detention Sphere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- When Detention Sphere leaves the battlefield, its second ability triggers, returning Phantom Steed to the battlefield from exile.
- Repeat from step 2.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Lumbering Battlement by paying {4}{W}.
- When Lumbering Battlement enters the battlefield, it triggers, exiling Abdel Adrian until Lumbering Battlement leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Detention Sphere to return from exile to the battlefield.
- When Detention Sphere enters the battlefield, its first ability triggers, exiling Lumbering Battlement.
- Lumbering Battlement leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Detention Sphere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- When Detention Sphere leaves the battlefield, its second ability triggers, returning Lumbering Battlement to the battlefield from exile.
- Repeat from step 2.
Results:
Infinite ETB
· Infinite LTB
Show steps
- Cast Sakashima the Impostor by paying {2}{U}{U}, having it enter the battlefield as a copy of Detention Sphere that is a 3/3 legendary enchantment creature named Sakishima the Imposter.
- When Sakashima the Impostor, it triggers its first ability from Detention Sphere, exiling itself.
- Sakashima the Impostor leaves the battlefield, triggering its second ability from Detention Sphere, returning itself to the battlefield as a copy of Detention Sphere that is a 3/3 legendary creature named Sakashima the Impostor.
- Repeat from step 2 any number of times.
- End the loop by choosing a different creature to copy or a different permanent to exile, or by declining to exile anything.
Results:
Infinite ETB
· Infinite LTB
Show steps
- Cast Sakashima the Impostor by paying {2}{U}{U}, having it enter the battlefield as a copy of Detention Sphere that is a 3/3 legendary enchantment creature named Sakishima the Imposter.
- When Sakashima the Impostor, it triggers its first ability from Detention Sphere, exiling itself.
- Sakashima the Impostor leaves the battlefield, triggering its second ability from Detention Sphere, returning itself to the battlefield as a copy of Detention Sphere that is a 3/3 legendary creature named Sakashima the Impostor.
- Repeat from step 2 any number of times.
- End the loop by choosing a different creature to copy or a different permanent to exile, or by declining to exile anything.
Results:
Infinite ETB
· Infinite landfall triggers
· Infinite LTB
Show steps
- Cast Ashaya.
- Admonition Angels landfall ability triggers, exiling Detention Sphere.
- Detention Sphere's LTB triggers, returning Oblivion Ring to the battlefield.
- Oblivion Ring's ETB triggers, exiling Admotion Angel.
- Admonition Angel's LTB triggers, returning Detention Sphere to the battlefield.
- Detention Sphere's ETB triggers, exiling Oblivion Ring.
- Oblivion Ring's LTB triggers, returning Admonition Angel to the battlefield.
- Admonition Angel's landfall ability triggers, exiling Detention Sphere.
- Repeat.
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