Combos with Delusions of Mediocrity

2 known combos in Commander — View Delusions of Mediocrity

Results: Target opponent loses the game
Show steps
  1. Cast Delusions of Mediocrity by paying {3}{U}.
  2. Delusions of Mediocrity enters the battlefield, causing you to gain 10 life.
  3. When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
  4. Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink.
  5. When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn.
  6. Deal normal combat damage to the same opponent with The Archimandrite.
  7. The opponent loses the game due to being dealt at least 21 damage by your commander.
120 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Near-infinite lifeloss for all players · Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Delusions of Mediocrity and causing each opponent to create a token copy of it.
  2. Each opponent's Delusions of Mediocrity's first ability triggers, and your Delusions of Mediocrity's second ability triggers, causing each opponent to gain 10 life and you to lose 10 life.
  3. Cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7.
  4. Each opponent's Delusions of Mediocrity's second ability triggers, causing each opponent to lose 10 life.
  5. Each opponent loses the game due to having 0 life.
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