Combos with Dance of Many
9 known combos in Commander — View Dance of Many
Results:
Infinite LTB
· Infinite ETB
Show steps
- Cast Dance of Many by paying {U}{U}.
- When Dance of Many enters the battlefield, its first ability triggers, creating a token copy of Felidar Guardian.
- When the Felidar Guardian token enters the battlefield, it triggers, blinking Dance of Many.
- Dance of Many's first and second abilities trigger.
- Resolve the second trigger, exiling the Felidar Guardian token.
- Resolve the first trigger, creating a token copy of Felidar Guardian.
- Repeat from step 3.
Astral Dragon
Dance of Many
Results:
Infinite copies of any nontoken creatures
· Infinite creature copies of all noncreature permanents
· Infinite creature tokens
· Infinite ETB
Show steps
- Cast Astral Dragon by paying {6}{U}{U}.
- Astral Dragon enters the battlefield, creating two token copies of Dance of Many that are 3/3 Dragons in addition to their other types.
- The Dance of Many tokens enter the battlefield, triggering their first abilities.
- Resolve one Dance of Many trigger, creating a token copy of Astral Dragon.
- Repeat from step 2 any number of times, creating an additional Dance of Many trigger on the stack each loop.
- Once you have infinite Dance of Many triggers, resolve them all, creating infinite copies of all nontoken creatures.
- As you are resolving the triggers, you may also target Astral Dragon any number of times to create infinite copies of all noncreature permanents that are 3/3 Dragon creatures in addition to their other types.
- At the beginning of your upkeep, pay {U}{U} for each Dance of Many or sacrifice that permanent and exile its associated creature token.
Results:
Cast all nonartifact, nonenchantment permanent cards in your graveyard
· Infinite colored mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Infinite storm count
Show steps
- Cast Lion's Eye Diamond from your graveyard by paying {0}.
- Activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding {U}{U}{U}.
- Cast Dance of Many from your graveyard by paying {U}{U}.
- When Dance of Many enters the battlefield, its first ability triggers, creating a token copy of Muldrotha.
- Put the nontoken Muldrotha into your graveyard due to the legend rule.
- Cast Lion's Eye Diamond from your graveyard by paying {0}.
- Activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding {B}{B}{B}.
- Cast Animate Dead from your graveyard by paying {1}{B}, returning Muldrotha from your graveyard to the battlefield with Animate Dead attached to it.
- Put the token Muldrotha into your graveyard due to the legend rule.
- When the Muldrotha token dies, Dance of Many's third ability triggers, causing you to sacrifice Dance of Many.
- Repeat.
- Once you have infinite mana, you may cast any other permanent cards in your graveyard that are not solely enchantments and/or artifacts.
Results:
Cast all nonartifact, nonenchantment permanent cards in your graveyard
· Infinite colored mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Infinite storm count
Show steps
- Cast Lion's Eye Diamond from your graveyard by paying {0}.
- Activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding {U}{U}{U}.
- Cast Dance of Many from your graveyard by paying {U}{U}.
- When Dance of Many enters the battlefield, its first ability triggers, creating a token copy of Muldrotha.
- Put the nontoken Muldrotha into your graveyard due to the legend rule.
- Cast Lion's Eye Diamond from your graveyard by paying {0}.
- Activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding {B}{B}{B}.
- Cast Necromancy from your graveyard by paying {2}{B}, returning Muldrotha from your graveyard to the battlefield with Necromancy attached to it.
- Put the token Muldrotha into your graveyard due to the legend rule.
- When the Muldrotha token dies, Dance of Many's third ability triggers, causing you to sacrifice Dance of Many.
- Repeat.
- Once you have infinite mana, you may cast any other permanent cards in your graveyard that are not solely enchantments and/or artifacts.
Results:
Cast all nonartifact, nonenchantment permanent cards in your graveyard
· Infinite colored mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Infinite storm count
Show steps
- Cast Lion's Eye Diamond from your graveyard by paying {0}.
- Activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding {U}{U}{U}.
- Cast Dance of Many from your graveyard by paying {U}{U}.
- When Dance of Many enters the battlefield, its first ability triggers, creating a token copy of Muldrotha.
- Put the nontoken Muldrotha into your graveyard due to the legend rule.
- Cast Lion's Eye Diamond from your graveyard by paying {0}.
- Activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding {B}{B}{B}.
- Cast Dance of the Dead from your graveyard by paying {1}{B}, returning Muldrotha from your graveyard to the battlefield with Dance of the Dead attached to it.
- Put the token Muldrotha into your graveyard due to the legend rule.
- When the Muldrotha token dies, Dance of Many's third ability triggers, causing you to sacrifice Dance of Many.
- Repeat.
- Once you have infinite mana, you may cast any other permanent cards in your graveyard that are not solely enchantments and/or artifacts.
Leonin Relic-Warder
Dance of Many
Results:
Infinite ETB
· Infinite LTB
Show steps
- Cast Dance of Many, targeting Leonin Relic-Warder.
- When Dance of Many enters the battlefield, it creates a token copy of Leonin Relic-Warder.
- The token enters, exiling Dance of the Many.
- Dance of Many leaves the battlefield, triggering to exile the token.
- The token triggers, returning Dance of Many to the battlefield.
- Repeat steps 2-5.
Dance of Many
Mirror-Mad Phantasm
Results:
Infinite self-mill
Show steps
- Cast Dance of Many by paying {U}{U}.
- When Dance of Many enters the battlefield, its first ability triggers, creating a token copy of Mirror-Mad Phantasm.
- Activate the Mirror-Mad Phantasm token's ability by paying {1}{U}, causing you to shuffle the token into your library and mill all cards from your library.
Results:
Infinite blinking of some creatures and some creature cards in graveyard and in library
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite mill
· Infinite sacrifice triggers
· Infinite self-mill
Show steps
- Cast Dance of Many by paying {U}{U}.
- Dance of Many enters the battlefield, creating a token copy of Magnanimous Magistrate.
- Activate Altar of Dementia by sacrificing Dance of Many.
- Dance of Many, Magnanimous Magistrate, and the token Magnanimous Magistrate trigger.
- Resolve the nontoken Magnanimous Magistrate trigger, declining to act.
- Resolve the token Magnanimous Magistrate trigger, removing two reprieve counters from it and returning Dance of Many from your graveyard to the battlefield.
- Dance of Many enters the battlefield, creating a token copy of Magnanimous Magistrate.
- Resolve the Dance of Many trigger, exiling the first Magnanimous Magistrate token.
- Repeat from step 3 any number of times.
- Resolve all Altar of Dementia abilities, milling any number of players any amount of cards.
- You may sacrifice and return any number of creatures with mana value 3 or less in your graveyard any number of times.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite mill
· Infinite sacrifice triggers
· Infinite self-mill
Show steps
- Cast Dance of Many by paying {U}{U}.
- Dance of Many enters the battlefield, creating a token copy of Moorland Rescuer.
- Activate Altar of Dementia by sacrificing the Moorland Rescuer token.
- The Moorland Rescuer token dies, triggering itself and Dance of Many.
- Resolve Dance of Many's trigger, sacrificing it.
- Dance of Many leaves the battlefield, exiling nothing.
- Activate Altar of Dementia by sacrificing Archon of Falling Stars.
- Archon of Falling Stars dies, returning Dance of Many to the battlefield.
- Dance of Many enters the battlefield, creating another token copy of Moorland Rescuer.
- Let one Altar of Dementia trigger resolve, causing a player to mill four cards.
- Let the Moorland Rescuer token's trigger from step 4 resolve, returning Archon of Falling Stars to the battlefield.
- Let the remaining Altar of Dementia trigger resolve, causing the targeted player to mill four cards.
- Repeat from step 2.
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