Cultivate
Sorcery
Why Play Cultivate
Ramp decks across multiple formats rely on Cultivate as efficient acceleration that fixes mana while thinning the deck. The card provides immediate board development with a tapped land plus card advantage by putting another land in hand, making it superior to pure acceleration spells when you need consistent land drops. Play it on turn three to enable powerful four and five-mana threats, or use it in slower matchups to ensure you hit land drops while developing your mana base.Format Notes
Commander represents Cultivate's strongest showing, appearing in countless green decks as reliable ramp that doesn't require additional setup. The card sees occasional play in Pioneer and Modern ramp strategies, though faster alternatives often take priority in competitive environments. Its Pauper legality makes it a cornerstone of green-based midrange and ramp archetypes in that format, where three-mana ramp effects carry more weight.Combos & Synergies
Landfall strategies maximize Cultivate's value by triggering abilities like those on Lotus Cobra or Omnath, Locus of Rage from the immediate land drop. Crucible of Worlds creates powerful late-game engines by recurring fetchlands found with Cultivate, while Life from the Loam packages work similarly. The spell pairs excellently with expensive win conditions like Primeval Titan or Ulamog, the Ceaseless Hunger by providing the necessary mana acceleration and consistency.Featured in These Decks
- World Shaper Commander
- Witherbloom Witchcraft Commander
- Veloci-Ramp-Tor Commander
- Tyranid Swarm Commander
- Symbiotic Swarm Commander
- Sultai Arisen Commander