Combos with Crystal Shard

15 known combos in Commander — View Crystal Shard

Results: Infinite turns · Lock
Show steps
  1. Cast Timestream Navigator by paying {1}{U}.
  2. Timestream Navigator enters the battlefield, triggering Inalla; pay {1} to make a token copy of Timestream Navigator with haste.
  3. Activate the token Timestream Navigator by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, taking an extra turn after this one.
  4. Activate Crystal Shard by paying {U} and tapping it, returning the original Timestream Navigator to your hand.
  5. Repeat each turn.
412 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.
  2. Cast Archaeomancer by paying {2}{U}{U}.
  3. Archaeomancer enters the battlefield, returning Time Warp to your hand.
  4. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand.
  5. Move to your next turn.
  6. Repeat.
272 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Timestream Navigator by paying {1}{U}.
  2. If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing.
  3. When Timestream Navigator enters the battlefield, Molten Echoes triggers, creating a token copy of Timestream Navigator with haste.
  4. If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing.
  5. Activate Crystal Shard by paying {3} or {U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield.
  6. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one.
  7. Repeat each turn.
201 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
  2. Cast Archaeomancer by paying {2}{U}{U}.
  3. Archaeomancer enters the battlefield, returning Temporal Manipulation to your hand.
  4. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand.
  5. Move to your next turn.
  6. Repeat.
160 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Walk the Aeons by paying {4}{U}{U}, taking an extra turn after this one.
  2. Cast Archaeomancer by paying {2}{U}{U}.
  3. Archaeomancer enters the battlefield, returning Walk the Aeons to your hand.
  4. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand.
  5. Move to your next turn.
  6. Repeat.
118 decks Colorless View on Commander Spellbook →
Results: Lock · Infinite turns
Show steps
  1. Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one.
  2. Cast Archaeomancer by paying {2}{U}{U}.
  3. Archaeomancer enters the battlefield, returning Capture of Jingzhou to your hand.
  4. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand.
  5. Move to your next turn.
  6. Repeat.
78 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Timestream Navigator by paying {1}{U}.
  2. If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing.
  3. When Timestream Navigator enters the battlefield, Flameshadow Conjuring triggers, causing you to pay {R} to create a token copy of Timestream Navigator with haste.
  4. If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing.
  5. Activate Crystal Shard by paying {3} or {U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield.
  6. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one.
  7. Repeat each turn.
54 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand.
  2. Pay {5}{U}{U} to turn Wormfang Manta face up.
  3. Activate Crystal Shard by paying {U} and tapping it, returning Wormfang Manta from the battlefield to your hand.
  4. Wormfang Manta's LTB ability triggers, creating an extra turn after this one.
  5. Repeat each turn.
51 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.
  2. Cast Mnemonic Wall by paying {4}{U}.
  3. Mnemonic Wall enters the battlefield, returning Time Warp from your graveyard to your hand.
  4. Activate Crystal Shard by paying {U} and tapping it, returning Mnemonic Wall from the battlefield to your hand.
  5. Repeat each turn.
50 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
  2. Cast Mnemonic Wall by paying {4}{U}.
  3. Mnemonic Wall enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  4. Activate Crystal Shard by paying {U} and tapping it, returning Mnemonic Wall from the battlefield to your hand.
  5. Repeat each turn.
38 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Walk the Aeons by paying {4}{U}{U}, taking an extra turn after this one.
  2. Cast Mnemonic Wall by paying {4}{U}.
  3. Mnemonic Wall enters the battlefield, returning Walk the Aeons from your graveyard to your hand.
  4. Activate Crystal Shard by paying {U} and tapping it, returning Mnemonic Wall from the battlefield to your hand.
  5. Repeat each turn.
38 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one.
  2. Cast Mnemonic Wall by paying {4}{U}.
  3. Mnemonic Wall enters the battlefield, returning Capture of Jingzhou from your graveyard to your hand.
  4. Activate Crystal Shard by paying {U} and tapping it, returning Mnemonic Wall from the battlefield to your hand.
  5. Repeat each turn.
22 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Declare Identity Thief as an attacker.
  2. Identity Thief triggers, exiling Medomai the Ageless, becoming a copy of it until end of turn and Return Medomai from exile to the battlefield at end of turn.
  3. Deal combat damage with Identity Thief, causing you to take an additional turn after this one.
  4. Activate Crystal Shard by paying {U} and tapping it, returning Identity Thief from the battlefield to your hand.
  5. Cast Identity Thief by paying {2}{U}{U}.
  6. At the beginning of your end step, Identity Thief triggers, returning Medomai from exile to the battlefield.
  7. Pass the turn.
  8. Repeat.
12 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Time Warp by paying {3}{U}{U}, granting you an extra turn after this one and exiling it due to rebound.
  2. At the beginning of your next upkeep, rebound triggers, causing you to cast the exiled spell without paying its mana cost.
  3. Activate Crystal Shard by tapping it and paying {3} or {U}, returning Venser to your hand.
  4. Cast Venser by paying {2}{U}{U}.
  5. When Venser enters the battlefield, they trigger, returning the extra turn spell to your hand.
  6. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Cast Walk the Aeons by paying {4}{U}{U}, granting you an extra turn after this one and exiling it due to rebound.
  2. At the beginning of your next upkeep, rebound triggers, causing you to cast the exiled spell without paying its mana cost.
  3. Activate Crystal Shard by tapping it and paying {3} or {U}, returning Venser to your hand.
  4. Cast Venser by paying {2}{U}{U}.
  5. When Venser enters the battlefield, they trigger, returning the extra turn spell to your hand.
  6. Repeat each turn.
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