Combos with Cryptolith Rite
15 known combos in Commander — View Cryptolith Rite
Results:
Infinite colored mana
· Infinite combat phases
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
Show steps
- Activate at least five creatures you control by tapping them, adding at least {3}{R}{R}.
- Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
- Repeat.
Emiel the Blessed
Cryptolith Rite
Results:
Infinite ETB
· Infinite colored mana
· Infinite creature tokens with haste
· Infinite blinking
Show steps
- Activate Emiel by paying {3}, blinking the creature that creates creature tokens upon entering the battlefield.
- When the creature enters, it triggers, creating at least two creature tokens.
- Activate the creature and two tokens by tapping them, adding at least {3}.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite colored mana
· Near-infinite creature tokens with haste
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite LTB
Show steps
- Activate Skullclamp's equip ability by paying {1}, attaching it to a creature whose toughness is equal to one.
- The creature dies as a state-based action due to having zero toughness.
- Skullclamp triggers, causing you to draw two cards.
- The Locust God triggers twice, creating two 1/1 Insect creature tokens with flying and haste.
- Activate an Insect by tapping it, adding {1}.
- Repeat.
Results:
Infinite colored mana
· Put most creature cards from your library onto the battlefield
Show steps
- Activate the creature by tapping it, adding {U}.
- Kinnan triggers, adding {U}.
- Activate Freed from the Real's second ability by paying {U}, untapping the creature.
- Repeat.
- Once you have infinite mana, you may use it to activate Kinnan's ability infinite times.
Results:
Infinite colored mana
· Put most creature cards from your library onto the battlefield
Show steps
- Activate the creature by tapping it, adding {U}.
- Kinnan triggers, adding {U}.
- Activate Pemmin's Aura's first ability by paying {U}, untapping the creature.
- Repeat.
- Once you have infinite mana, you may use it to activate Kinnan's ability infinite times.
Results:
Infinite ETB
· Infinite tapped creature tokens
Show steps
- Activate Patrol Signaler and another creature you control by tapping them, adding {1}{W}.
- Activate Patrol Signaler by paying {1}{W} and untapping it, creating a 1/1 Kithkin Soldier creature token.
- Repeat.
Results:
Infinite colored mana
· Put most creature cards from your library onto the battlefield
Show steps
- Activate Horseshoe Crab by tapping it, adding {U}.
- Kinnan triggers, adding {U}.
- Activate Horseshoe Crab by paying {U}, untapping it.
- Repeat.
Results:
Infinite colored mana
Show steps
- Activate Pili-Pala by tapping it, adding one mana of any color.
- Kinnan triggers, adding one mana of the color that was produced.
- Activate Pili-Pala's other ability by paying {2} and untapping it, adding one mana of any color.
- Repeat.
Results:
Infinite colored mana
· Infinite creature tokens
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite untap of creatures
Show steps
- Activate Stonybrook Schoolmaster by tapping it, adding one mana of any color.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite colored mana
· Infinite creature tokens
· Infinite ETB
Show steps
- Activate Emmara by tapping it, adding one mana of any color.
- Emmara triggers, creating a 1/1 Human Warrior creature token.
- The Human Warrior enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite colored mana
Show steps
- Activate Horseshoe Crab by tapping it, adding {U}{U}{U}.
- Activate Horseshoe Crab by paying {U}, untapping it.
- Repeat.
Results:
Infinite colored mana
Show steps
- Activate Pili-Pala by tapping it, adding {1}.
- Activate Pili-Pala by paying {1} due to Training Grounds and untapping it, adding one mana of any color.
- Repeat.
Results:
Infinite colored mana
Show steps
- Activate Pili-Pala using Paradise Mantle's ability by tapping it, adding three mana of any color.
- Activate Pili-Pala's other ability by paying {2} and untapping it, adding three mana of any one color.
- Repeat.
Results:
Infinite colored mana
Show steps
- Activate Pili-Pala by tapping it, adding {1}.
- Badgermole Cub triggers, adding {G}.
- Activate Pili-Pala by paying {2} and untapping it, adding one mana of any color.
- Repeat.
Results:
Infinite colored mana
Show steps
- Activate Pili-Pala using Paradise Mantle's ability by tapping it, adding {G} and one mana of any color.
- Activate Pili-Pala's other ability by paying {2} and untapping it, adding two mana of any one color.
- Repeat.