Combos with Crovax, Ascendant Hero
15 known combos in Commander — View Crovax, Ascendant Hero
Results:
Reduce the toughness of most creatures opponents control
· Nonwhite creatures opponents control die upon entering
· Lock
Show steps
- All nonwhite creatures your opponents control will have base toughness 0, and die as a state-based action due to having 0 toughness unless there is another effect increasing its toughness.
- Whenever a nonwhite creature enters the battlefield under an opponent's control, it will have base toughness 0, and die as a state-based action due to having 0 toughness unless there is another effect increasing its toughness.
Results:
All nonwhite creatures die upon entering
· Lock
Show steps
- Godhead of Awe causes all other creatures to have base power and toughness of 1/1.
- Crovax gives all nonwhite creatures -1/-1.
- Any nonwhite creatures will enter the battlefield as a 0/0 creature, and will die as a state-based action due to having zero or less toughness.
Results:
Infinite -1/-1 counters
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Grim Poppet by removing a -1/-1 counter from it, targeting another creature.
- Repeat until Grim Poppet has no -1/-1 counters on it.
- Activate Antler Skulkin by paying {2}, giving Grim Poppet persist until end of turn.
- Activate Krark-Clan Ironworks by sacrificing Grim Poppet, adding {C}{C}.
- Grim Poppet dies, triggering its persist ability, returning it from your graveyard to the battlefield with a total of four -1/-1 counters on it.
- Repeat.
Results:
Infinite -1/-1 counters
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Grim Poppet by removing a -1/-1 counter from it, targeting another creature.
- Repeat until Grim Poppet has no -1/-1 counters on it.
- Activate Antler Skulkin by paying {2}, giving Grim Poppet persist until end of turn.
- Activate Ashnod's Altar by sacrificing Grim Poppet, adding {C}{C}.
- Grim Poppet dies, triggering its persist ability, returning it from your graveyard to the battlefield with a total of four -1/-1 counters on it.
- Repeat.
Results:
Opponents can't cast spells
· Lock
Show steps
- Cast Endless Swarm by paying {5}{G}{G}{G}.
- Eye of the Storm and Hive Mind trigger.
- Resolve the Eye of the Storm trigger, exiling Endless Swarm, and then copying each instant and sorcery card exiled with Eye of the Storm, and allowing you to cast the copies without paying their mana costs.
- Choose not to cast the copy of Endless Swarm as permitted by Eye of the Storm.
- Resolve the Hive Mind trigger from step 2, causing each opponent to copy Endless Swarm.
- Resolve the first opponent's copy of Endless Swarm, causing them to create a 1/1 Snake creature token for each card in their hand, and then be unable to cast spells for the rest of the game.
- The Snakes enter the battlefield and die as a state-based action due to having 0 toughness.
- Repeat from step 6 for each remaining Endless Swarm copy.
- At the beginning of each opponent's upkeep, their copy of Endless Swarm triggers, copying itself.
- Resolve the copy of Endless Swarm, causing the opponent to create a 1/1 Snake creature token for each card in their hand.
- The Snakes enter the battlefield and die as a state-based action due to having 0 toughness.
- Repeat from step 9.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate the creature with Elemental Mastery attached by tapping it, creating at least one 1/1 Elemental creature token with haste.
- The Elemental(s) enter the battlefield and die as a state-based action due to having 0 toughness.
- When the Elemental(s) die, the creature with Thornbite Staff attached triggers that many times, untapping itself.
- Repeat.
Results:
Infinite colorless mana that can only be spent to activate abilities
· Infinite death triggers
· Infinite ETB
· Infinite LTB
Show steps
- Activate Cryptic Trilobite by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities.
- Repeat step 1 until Cryptic Trilobite does not have any +1/+1 counters on it.
- Cryptic Trilobite dies as a state-based action due to having 0 toughness.
- Cryptic Trilobite's undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- Repeat.
Results:
Infinite colorless mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
Show steps
- Activate Workhorse by removing a +1/+1 counter from it, adding {C}.
- Repeat step 1 until Workhorse does not have any +1/+1 counters on it.
- Workhorse dies as a state-based action due to having zero toughness.
- Workhorse's undying ability triggers, returning it from your graveyard to the battlefield with five +1/+1 counters on it.
- Repeat.
Results:
Infinite colorless mana
· Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Cause a 2/2 nonwhite creature to enter the battlefield under your control, which enters as a 1/1 creature due to Crovax.
- The creature enters the battlefield, triggering Sword of the Meek, returning Sword of the Meek from your graveyard to the battlefield attached to the creature.
- Imotekh triggers, holding priority, activate Krark-Clan Ironworks by sacrificing Sword of the Meek, adding {C}{C}.
- Resolve the Imotekh trigger, creating two 2/2 Necron Warrior artifact creature tokens that enter the battlefield as 1/1 creatures due to Crovax.
- Repeat from step 2.
Results:
All nonwhite creatures die upon entering
· Infinite death triggers
· Infinite ETB
· Infinite lifeloss
· Infinite LTB
· Lock
Show steps
- Cast Rot Hulk by paying {5}{B}{B}.
- Rot Hulk dies as a state-based action due to having zero toughness.
- The Meathook Massacre triggers, causing each opponent to lose 1 life.
- Rot Hulk's enter the battlefield trigger is put onto the stack.
- Resolve the Rot Hulk trigger, returning Rot Hulk from your graveyard to the battlefield.
- Repeat from step 2.
Results:
All nonwhite creatures die upon entering
· Infinite death triggers
· Infinite ETB
· Infinite lifegain
· Infinite lifegain triggers
· Infinite lifeloss
· Infinite LTB
· Lock
Show steps
- Cast Rot Hulk by paying {5}{B}{B}.
- Rot Hulk dies as a state-based action due to having zero toughness.
- Bastion of Remembrance triggers, causing each opponent to lose 1 life and you to gain 1 life.
- Rot Hulk's enter the battlefield trigger is put onto the stack.
- Resolve the Rot Hulk trigger, returning Rot Hulk from your graveyard to the battlefield.
- Repeat from step 2.
Results:
All nonwhite creatures die upon entering
· Infinite death triggers
· Infinite ETB
· Infinite lifeloss
· Infinite LTB
· Lock
Show steps
- Cast Rot Hulk by paying {5}{B}{B}.
- Rot Hulk dies as a state-based action due to having zero toughness.
- Rot Hulk's enter the battlefield trigger is put onto the stack.
- Resolve the Rot Hulk trigger, returning Rot Hulk and Vindictive Lich from your graveyard to the battlefield.
- Rot Hulk and Vindictive Lich die as a state-based action due to having zero toughness.
- The Vindictive Lich and Rot Hulk triggers are put on the stack.
- Resolve the Vindictive Lich trigger, causing target opponent to lose five life.
- Repeat from step 4.
Results:
All nonwhite creatures die upon entering
· Infinite death triggers
· Infinite ETB
· Infinite lifeloss
· Infinite LTB
· Lock
Show steps
- Cast Rot Hulk by paying {5}{B}{B}.
- Rot Hulk dies as a state-based action due to having zero toughness.
- Rot Hulk's enter the battlefield trigger is put onto the stack.
- Resolve the Rot Hulk trigger, returning Rot Hulk and Tattered Mummy from your graveyard to the battlefield.
- Rot Hulk and Tattered Mummy die as a state-based action due to having zero toughness.
- The Tattered Mummy and Rot Hulk triggers are put on the stack.
- Resolve the Tattered Mummy trigger, causing each opponent to lose 2 life.
- Repeat from step 4.
Results:
All nonwhite creatures die upon entering
· Infinite death triggers
· Infinite ETB
· Infinite lifeloss
· Infinite LTB
· Lock
Show steps
- Cast Rot Hulk by paying {5}{B}{B}.
- Rot Hulk dies as a state-based action due to having zero toughness.
- Rot Hulk's enter the battlefield trigger is put onto the stack.
- Resolve the Rot Hulk trigger, returning Rot Hulk and Infectious Host from your graveyard to the battlefield.
- Rot Hulk and Infectious Host die as a state-based action due to having zero toughness.
- The Infectious Host and Rot Hulk triggers are put on the stack.
- Resolve the Infectious Host trigger, causing target player to lose 2 life.
- Repeat from step 4.
Results:
All nonwhite creatures die upon entering
· Infinite death triggers
· Infinite ETB
· Infinite lifeloss
· Infinite LTB
· Lock
Show steps
- Cast Rot Hulk by paying {5}{B}{B}.
- Rot Hulk dies as a state-based action due to having zero toughness.
- Rot Hulk's enter the battlefield trigger is put onto the stack.
- Resolve the Rot Hulk trigger, returning Rot Hulk and Vengeful Dead from your graveyard to the battlefield.
- Rot Hulk and Vengeful Dead die as a state-based action due to having zero toughness.
- The Vengeful Dead and Rot Hulk triggers are put on the stack.
- Resolve the Vengeful Dead trigger, causing each opponent to lose 1 life.
- Repeat from step 4.
Buy Crovax, Ascendant Hero on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.