Combos with Coretapper

15 known combos in Commander — View Coretapper

Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Repeat each turn.
4,021 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  4. Activate Emry by tapping them, allowing you to cast Coretapper from your graveyard this turn.
  5. Cast Coretapper by paying {2}.
  6. Repeat each turn.
3,336 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Freed from the Real's second ability by paying {U}, untapping Coretapper.
  3. Repeat from step 1 one additional time.
  4. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  5. Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
1,891 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on it.
  3. Activate Tezzeret's first loyalty ability by putting a loyalty counter on it, untapping Coretapper and Magistrate's Scepter.
  4. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  5. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
1,254 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Contagion Engine by paying {4} and tapping it, proliferating twice, putting two additional charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  4. Repeat each turn.
1,180 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Pemmin's Aura's first ability by paying {U}, untapping Coretapper.
  3. Repeat from step 1 one additional time.
  4. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  5. Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
1,139 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Contagion Clasp by paying {4} and tapping it, proliferating twice, putting two additional charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  4. Repeat each turn.
469 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on it.
  3. Activate Teferi's first loyalty ability by putting a loyalty counter on it, untapping Coretapper and Magistrate's Scepter and causing you to gain two life.
  4. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  5. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. Repeat each turn.
291 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it.
  3. When Coretapper dies, Shirei triggers, creating a delayed triggered ability.
  4. Resolve Coretapper's ability, putting two charge counters on Magistrate's Scepter.
  5. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  6. At the beginning of your end step, Shirei's delayed ability from step 3 triggers, returning Coretapper from your graveyard to the battlefield.
  7. Repeat each turn.
263 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Magistrate's Scepter by tapping and removing three charge counters from it, taking an extra turn after this one.
  2. Activate Prototype Portal by paying {2} and tapping it, creating a copy of Coretapper.
  3. Move to your next turn.
  4. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  5. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  6. Repeat.
172 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Myr Galvanizer by paying {1} and tapping it, untapping each other Myr you control.
  3. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  4. At the beginning of combat on your turn, Urtet triggers, untapping each Myr you control.
  5. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  6. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  7. Repeat each turn.
152 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of combat on your turn, Helm of the Host triggers, creating a token copy of Coretapper with haste.
  2. Activate the token Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  3. Activate the token Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  4. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. Repeat each turn.
143 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate The Jolly Balloon Man by paying {1} and tapping it, creating a token copy of Coretapper that is a 1/1 Balloon with flying and haste in addition to its other types.
  2. Activate the token Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  3. Activate the token Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  4. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. Repeat each turn.
131 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Drafna's first ability by paying {1}{U}, returning Coretapper from the battlefield to your hand.
  3. Cast Coretapper by paying {2}.
  4. Holding priority, activate Drafna's second ability by paying {3} and tapping it, copying the Coretapper spell.
  5. Activate the Coretapper token's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  6. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  7. Repeat each turn.
115 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it.
  3. Meren's first ability triggers, giving you an experience counter.
  4. Resolve Coretapper's ability, putting two additional charge counters on Magistrate's Scepter.
  5. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. At the beginning of your end step, Meren's second ability triggers, returning Coretapper from your graveyard to the battlefield.
  7. Repeat each turn.
115 decks Colorless View on Commander Spellbook →
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