Combos with Coretapper
15 known combos in Commander — View Coretapper
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
- Activate Emry by tapping them, allowing you to cast Coretapper from your graveyard this turn.
- Cast Coretapper by paying {2}.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Freed from the Real's second ability by paying {U}, untapping Coretapper.
- Repeat from step 1 one additional time.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on it.
- Activate Tezzeret's first loyalty ability by putting a loyalty counter on it, untapping Coretapper and Magistrate's Scepter.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Contagion Engine by paying {4} and tapping it, proliferating twice, putting two additional charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Pemmin's Aura's first ability by paying {U}, untapping Coretapper.
- Repeat from step 1 one additional time.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Contagion Clasp by paying {4} and tapping it, proliferating twice, putting two additional charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on it.
- Activate Teferi's first loyalty ability by putting a loyalty counter on it, untapping Coretapper and Magistrate's Scepter and causing you to gain two life.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it.
- When Coretapper dies, Shirei triggers, creating a delayed triggered ability.
- Resolve Coretapper's ability, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
- At the beginning of your end step, Shirei's delayed ability from step 3 triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Magistrate's Scepter by tapping and removing three charge counters from it, taking an extra turn after this one.
- Activate Prototype Portal by paying {2} and tapping it, creating a copy of Coretapper.
- Move to your next turn.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Myr Galvanizer by paying {1} and tapping it, untapping each other Myr you control.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- At the beginning of combat on your turn, Urtet triggers, untapping each Myr you control.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of combat on your turn, Helm of the Host triggers, creating a token copy of Coretapper with haste.
- Activate the token Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate the token Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate The Jolly Balloon Man by paying {1} and tapping it, creating a token copy of Coretapper that is a 1/1 Balloon with flying and haste in addition to its other types.
- Activate the token Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate the token Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Drafna's first ability by paying {1}{U}, returning Coretapper from the battlefield to your hand.
- Cast Coretapper by paying {2}.
- Holding priority, activate Drafna's second ability by paying {3} and tapping it, copying the Coretapper spell.
- Activate the Coretapper token's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it.
- Meren's first ability triggers, giving you an experience counter.
- Resolve Coretapper's ability, putting two additional charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- At the beginning of your end step, Meren's second ability triggers, returning Coretapper from your graveyard to the battlefield.
- Repeat each turn.
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