Combos with Conclave Sledge-Captain
8 known combos in Commander — View Conclave Sledge-Captain
Results:
Win the game at the beginning of your next upkeep
Show steps
- Cast Conclave Sledge-Captain by paying {5}{G}.
- When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times.
- Resolve the first trigger, putting a +1/+1 counter on the creature with power two or greater, and causing it to gain the printed abilities until end of turn.
- Repeat step 3 for each remaining trigger.
- Deal combat damage with the creature that was targeted in step 3, triggering the creature's ability three times, putting three +1/+1 counters on the creature for each damage it dealt.
- At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life, and win the game.
Results:
Win the game at the beginning of your next upkeep
Show steps
- Cast Conclave Sledge-Captain by paying {5}{G}.
- When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times.
- Resolve the first trigger, putting a +1/+1 counter on the creature with power 3 or greater, and causing it to gain the printed abilities until end of turn.
- Simic Ascendancy's first ability triggers, putting a growth counter on it.
- Repeat from step 3 for each remaining trigger.
- Deal combat damage with the creature that was targeted in step 3, triggering the creature's ability three times.
- Resolve the first trigger, putting a number of +1/+1 counters on the creature equal to the damage dealt.
- Simic Ascendancy's first ability triggers, putting that many growth counters on it.
- Repeat from step 7 for each remaining trigger.
- At the beginning of your next upkeep, Simic Ascendancy's second ability triggers, causing you to win the game.
Results:
Infinite turns
· Lock
Show steps
- Activate Emiel by paying {3}, blinking Conclave Sledge-Captain.
- When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours.
- Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn.
- Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one.
- Repeat during your last extra turn.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Conclave Sledge-Captain with haste.
- When the Conclave Sledge-Captain token enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours.
- Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn.
- Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one.
- Repeat during your last extra turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Conclave Sledge-Captain by paying {1}{U}, blinking it.
- When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours, as well as Deadeye Navigator's soulbond ability.
- Resolve the Deadeye Navigator trigger, repariing it and Conclave Sledge-Captain.
- Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn.
- Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one.
- Repeat during your last extra turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Conclave Sledge-Captain by tapping it, creating a token copy of it with haste.
- When the Conclave Sledge-Captain token enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours.
- Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn.
- Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one.
- Repeat during your last extra turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Kiki-Jiki by tapping it, creating a token copy of Conclave Sledge-Captain with haste.
- When the Conclave Sledge-Captain token enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours.
- Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn.
- Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one.
- Repeat during your last extra turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Eldrazi Displacer by paying {2}{C}, blinking Conclave Sledge-Captain.
- When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours.
- Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn.
- Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one.
- Repeat during your last extra turn.
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